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Civilization Tech Tree Strategy

Naval and Gunpowder civilization

Overview Edit

Civilization Bonuses Edit

Unique Units Edit

Unique Technologies Edit

  • CastleAgeUnique Carrack (ships +1/+1 armor)
  • Unique-tech Arquebus (gunpowder units fire more accurately at moving targets)

Tech Tree Key Edit

As of patch 5.0, the Portuguese have access to the following buildings, units, and technologies.

Clicking on the icon links to the corresponding page.

Red: Buildings

Blue: Units

Green: Technologies

Purple: Unique Units

Military Edit

Barracks Edit

Barracksavailable
Darkage Feudalage Castleage Imperialage
Militiaavailable Manatarmsavailable Longswordsmanavailable Twohandedswordsmanavailable Championavailable
Spearmanavailable Pikemanavailable Halberdieravailable
Eaglescoutunavailable Eaglewarriorunavailable Eliteeaglewarriorunavailable
Trackingavailable Squiresunavailable
Arsonavailable

Archery Range Edit

requires Barracks-logo Barracks

Archeryrangeavailable
Darkage Feudalage Castleage Imperialage
Archeravailable Crossbowmanavailable Arbalestavailable
Skirmisheravailable Eliteskirmisheravailable Handcannoneeravailable
Cavalryarcheravailable Heavycavalryarcherunavailable
Thumbringavailable Parthiantacticsunavailable

Stable Edit

requires Barracks-logo Barracks

Stableavailable
Darkage Feudalage Castleage Imperialage
Scoutcavalryavailable Lightcavalryavailable Hussarunavailable
Bloodlinesavailable Knightavailable Cavalieravailable Paladinunavailable
Camelunavailable Heavycamelunavailable
Battleelephantunavailable Elitebattleelephantunavailable
Husbandryavailable

Siege Workshop Edit

requires Blacksmithicon Blacksmith

Siegeworkshopavailable
Darkage Feudalage Castleage Imperialage
Batteringramavailable Cappedramavailable Siegeramunavailable
Mangonelavailable Onageravailable Siegeonagerunavailable
Scorpionavailable Heavyscorpionunavailable
Siegetoweravailable Bombardcannonavailable

Castle Edit

Castleavailable
Darkage Feudalage Castleage Imperialage
Organgunavailable Eliteorgangunavailable
Petardavailable Trebuchetavailable
Carrackavailable Arquebusavailable
Hoardingsunavailable
Sappersavailable
Conscriptionavailable
Spiestreasonavailable

Dock Edit

Dockavailable Fishtrapavailable
Darkage Feudalage Castleage Imperialage
Fishingshipavailable Firegalleyavailable Fireshipavailable Fastfireshipunavailable
Transportshipavailable Tradecogavailable Gillnetsavailable Cannongalleonavailable Elitecannongalleonavailable
Demolitionraftavailable Demolitionshipavailable Heavydemolitionshipavailable
Galleyavailable Wargalleyavailable Galleonavailable
Caravelavailable Elitecaravelavailable
Careeningavailable Drydockavailable
Shipwrightunavailable

Defensive Structures Edit

Darkage Feudalage Castleage Imperialage
Outpostavailable Watchtoweravailable Guardtoweravailable Keepavailable
Palisadewallavailable Stonewallavailable Fortifiedwallavailable Bombardtoweravailable
Palisadegateavailable Gateavailable

Research Edit

Monastery Edit

Monasteryavailable
Darkage Feudalage Castleage Imperialage
Monkavailable Faithavailable
Redemptionavailable Illuminationunavailable
Atonementavailable Blockprintingavailable
Herbalmedicineavailable Theocracyavailable
Heresyavailable
Sanctityavailable
Fervoravailable

Blacksmith Edit

Blacksmithavailable
Darkage Feudalage Castleage Imperialage
Paddedarcherarmoravailable Leatherarcherarmoravailable Ringarcherarmoravailable
Fletchingavailable Bodkinarrowavailable Braceravailable
Forgingavailable Ironcastingavailable Blastfurnaceavailable
Scalebardingarmoravailable Chainbardingarmoravailable Platebardingarmoravailable
Scalemailarmoravailable Chainmailarmoravailable Platemailarmoravailable

University Edit

Universityavailable
Darkage Feudalage Castleage Imperialage
Masonryavailable Architectureavailable
Fortifiedwallresearchavailable Chemistryavailable Bombardtowerresearchavailable
Ballisticsavailable Siegeengineersavailable
Guardtowerresearchavailable Keepresearchavailable
Heatedshotavailable Arrowslitsunavailable
Murderholesavailable
Treadmillcraneavailable

Economy Edit

Town Center Edit

Towncenteravailable Towncenteravailable
Darkage Feudalage Castleage Imperialage
Villageravailable Townwatchavailable Townpatrolavailable
Feudalageavailable Castleageavailable Imperialageavailable
Loomavailable Wheelbarrowavailable Handcartavailable

Mining Camp Edit

Miningcampavailable
Darkage Feudalage Castleage Imperialage
Goldminingavailable Goldshaftminingunavailable
Stoneminingavailable Stoneshaftminingavailable

Lumber Camp Edit

Lumbercampavailable
Darkage Feudalage Castleage Imperialage
Doublebitaxeavailable Bowsawavailable Twomansawavailable

Mill Edit

Millavailable Farmavailable
Darkage Feudalage Castleage Imperialage
Horsecollaravailable Heavyplowavailable Croprotationavailable

Market Edit

requires Millicon Mill

Marketavailable
Darkage Feudalage Castleage Imperialage
Tradecartavailable Guildsavailable
Cartographyavailable Caravanavailable
Coinageavailable Bankingavailable

Other Edit

Houseavailable Wonderavailable Feitoriaavailable
Darkage Feudalage Castleage Imperialage

Changelog Edit

The African KingdomsEdit

  • Initially can research Arrowslits. With patch 4.8, it was removed from the technology tree.
  • Initially, Feitorias cost 250W/250G and generate 0.7F, 0.7W, 0.45G, and 0.45S per second. With patch 4.8, Feitorias now cost 250G/250S and generate 0.8F, 0.8W, 0.45G, and 0.25S per second.
  • Initially, Organ Guns have no minimum range and +1 attack against infantry. With patch 4.8, a minimum range of 1 was added and the attack bonus was removed.

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