|Pope and Antipope|
|Game||The Age of Kings|
|Course of Campaign|
|Previous||Henry the Lion|
|Next||The Lombard League|
Scenario Instructions Edit
Starting Conditions Edit
- Starting Age: Castle Age
- Starting resources: 1000 wood, 500 food, 200 gold, 200 stone
- Population limit: 75
- Starting units:
- Convert the Cathedral in Milan.
- You are going to need villagers to provide a suitable offense.
- The town of Crema is providing Milan with supplies. Perhaps you should take care of them early.
- Carcano (Teutons): Carcano starts up with a small fort in the north. They field some Teutonic Knights and Scorpions. They will be attacked several times by the River Guard, but will not ever cross the river themselves or lead an assault, although they will send War Galleys to scout and occasionally attack the River Guard's coastal buildings, usually the small encampment in the north of the map. They generally do not do much and will not send tribute to the player unless they are close to being defeated by the River Guard, in which case they tribute a substantial amount of resources.
- Milan (Teutons): Milan is a big city in the southwest. They field Teutonic Knights, Hand Cannoneers, Scout Cavalry, Mangonels, and Monks. They are the primary opponent.
- River Guard (Franks): The River Guards have two bases from which they send Throwing Axemen, Elite Skirmishers, Champions, and Bombard Cannons. They send Transport Ships and land their forces north of the Carcanian base. They will also send Galleons and Cannon Galleons against Carcano and the players Docks.
- Crema (Britons): Crema has a small village in the east. They start out with a small army consisting of few Pikemen and Archers. They tribute resources to Milan over the course of the game and provide them material support. On normal difficulty, they usually resign after a large number of their Villagers is killed.
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Since the player starts with no villagers, they will need to convert some Cremian villagers to the east. They should send their forces down there quickly to take out their soldiers and then use monks to convert their villagers. Alternatively, they can change the diplomatic stance of their allies to convert Carcanian villagers instead. They can use the villagers to build up a base. It is highly recommended to build a castle as early as possible since the player will need many Teutonic Knights to defeat the River Guards and Milan in order to make their way to the Milanese Cathedral.
There are three potential sites to build the player's town. The first is at their starting position, near Carcano, which will provide them with a small amount of protection as Carcano might sent units to attack any enemies provided their town is close enough. There are some stone and gold resources nearby, however the terrain has many hills and might not be suitable to place buildings. It also leaves them rather open and exposed as there are few natural barriers to funnel attacks from the River Guard, so they will need to build a lot of walls.
The 2nd is close to Crema. This is a good site for several reasons. First, it will enable them to immediately build a town after converting some villagers and not risk them being killed traveling to another site. Secondly, the area is rich in resources like Gold, Stone, berry Bushes and Crema's Farms. Thirdly, the player can take over Crema's farms and buildings, saving them resources of building their own barracks, farms or even houses (remember to research Redemption at the Monastery for this). Finally, the River Guards land the majority (although not all) their troops at the coastline south of Crema, and building the player's Town Center and Castle here will effectively enable the player to neutralize a large portion of their attacks before they can do any damage (if the player builds their Castle close enough to the Coast and researches Crenellations the player can effectively neutralize all the River Guards' Naval attacks on the player's town, as their galleys will attack their Castle en masse and get destroyed in the process). The downside is abandoning the player's town near Crema which will in all likelihood result in being razed by the River Guard. The player will also face some more attacks from Crema but if they use their starting units skillfully and raze or convert all their unit production buildings same can neutralized quickly.
The final place to place the player's town is in the peninsula north of Milan, Although there are starting resources and the area is somewhat easy to defend by walling off the shallows, this is the least suitable place given that the player will have to expend time to ferry their troops across the river (which they will only be able to do after converting some villagers) giving Milan and the River Guard a head start in building and upgrades. Milan will also start attacking the player (if they stay across the river they will leave them alone until they cross and they will only be attacked by the River Guard). This will also entail abandoning the player's town near Carcano.
There are two relics on the map, one north of Milan and the other lying southwest of Carcano. The latter can be picked up at any point in time for extra gold (Crema has no monastery and will ignore it). The other one will eventually be picked up by Milan unless the player transports a monk and do so themself. Doing so is somewhat risky as there is a possibility of the transport being attacked by the River Guard on the way to or coming back from across the river, but doing so gives the player an extra gold source and starves Milan of one.
When the player establishes their town, they should construct several docks so that they may build a navy and start attacking the River Guard (purple). They should use Transport Ships to send units and attack them by land too. If they manage to attack them early, they might halt their attacks on Carcano (yellow). Once they have defeated the River Guard (purple), only the city of Milan (blue) remains. Use siege weapons and Teutonic Knights to destroy their walls and enter the city. To defeat them more easily, the player should build up a small base on their side of the river from where they can send units faster (among the buildings they should have a castle and a monastery). In normal difficulty Milan will not rebuild their Castle when it is destroyed so it should be a priority target, as destroying it will prevent Milan from building Teutonic Knights and Trebuchets. Once the player has defeated the Milanese army, send in a monk to convert the Cathedral and the player will win the scenario.