Pirate (Age of Empires III)
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| Pirate | |
| The Spanish can train pirates from their Galleons if the Spanish Gold card is sent. | |
| First Appearance | Age of Empires III |
|---|---|
| Heavy Infantry | |
| Cost | 100 Coin |
| Age Available | Colonial Age |
| Base Hit Points | 175 |
| Pop. Use | 6 |
| Speed | 5.0 |
| LOS | 12 |
| Resists | 30% vs. Melee |
| Melee Damage | 12 |
| Melee Multipliers | x4.0 versus Cavalry x4.0 versus Light Infantry |
| Siege Damage | 24 |
| Siege Range | 6 |
| R.O.F. | 1.5 / 3.0 (Siege) |
| Buccaneer | |
| First Appearance | Age of Empires III |
|---|---|
| Heavy Infantry | |
| Cost | 110 Coin |
| Age Available | Colonial Age |
| Base Hit Points | 190 |
| Pop. Use | 1 |
| Speed | 6.0 |
| LOS | 12 |
| Resists | 10% vs. Melee |
| Melee Damage | 20 |
| Siege Damage | 8 |
| Siege Range | 6 |
| R.O.F. | 1.5 / 3.0 (Siege) |
The Pirate or Buccaneer (which is what many cards or buttons call any pirate) is an infantry unit trained at the Saloon or Galleon in Age of Empires III. They are strong against Light Infantry (once it gets within range) and exceptionally strong against hand cavalry due to their high melee resistance. In a one on one fight they will always beat average hand cavalry (with no upgrades) in the Colonial Age. All in all the pirate is at they are best in the Colonial Age, and only situational in fortress and beyond.
With the Dance Hall card a pirate takes up the same population as two Hussars though it cannot kill two Hussars. While this may seem ineffective it's relatively low cost compared to those two Hussars ( 100 Coin versus 240 Food and 160 Coin ) balances out it's population use. Essentially two Hussars are worth four Pirates in terms of pricing, and four Pirates can beat any of the possible hand cavalry shipments in the Colonial Age.
Lizzie's Buccaneers
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These units can only be trained from Lizzie's Flagship during The Fountain of Youth and Spanish Treasure Fleet battles in Act I: Blood, if her ship is destroyed they can no longer be trained. They are slightly more expensive and lack the heavy melee resistance of their skirmish counterparts, yet they have more hitpoints, speed, and use fewer population as a trade off.
During the Spanish Treasure Fleet a lot of them can be trained very quickly due to the captured Spanish Galleons production of gold. They are an adequate replacement for the Inca that are freed in the beginning as they have better hitpoints. They are essentially fodder units used to keep the Spanish and Boneguard units from attacking more valuable targets such as the Scottish Highlanders, Falconets and Mortars.
In-game dialogue language
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- Atik
- Akrivmen
- Bousdalla
- Ajuoh
- Ajuviri
- A machawer
- As dam (attack)
- Asili (attack)
| Age of Empires III Mercenaries | |
| Mercenaries | |
|---|---|
| Infantry | Swiss Pikeman · Landsknecht · Barbary Corsair · Highlander · Fusilier · Arsonist · Ninja · Jaeger · Ronin (Requires Dance Hall card) · Iron Troop (Requires the Atonement card from the Chinese) |
| Cavalry | Hackapell · Stradiot · Elmeti · Mameluke · Manchu Horse Archer · Black Rider · Jat Lancer (Requires the Atonement card from the Indians) · Yojimbo Cavalry Archer (Requires the Atonement card from the Japanese) |
| Artillery | Li'l Bombard |
| Naval Vessel | Privateer · Wokou Junk |
| Outlaws | |
| Infantry | Pirate · Wokou Pirate · Dacoit · Wokou Ronin · Pistolero · Renegado · Thuggee · Wokou Monk |
| Light Cavalry | Comanchero · Wandering Horseman |