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This article is about the unit in Age of Empires II: The Conquerors. For the unit in Age of Empires III, see Petard (Age of Empires III).
Petard
PetardIcon
Unit Info
Type Siege Unit, Suicide Unit
Introduced In ConquerorsIcon The Conquerors
Civilization All civilizations
Age Castle-age-reseach Castle Age
Trained At Castle-logo Castle
Training Time 25 seconds
Training Cost
Food 65
Gold 20
Stats
Hit Points 50
Attack 25 melee
Attack Bonuses +900 vs Wall and Gate
+500 vs Building
+100 vs Castle
+60 vs Siege Weapon
Blast Radius 0.5
Melee Armor 0
Pierce Armor 2
Armor Classes None
Speed 0.8
Line of Sight 4

"Demolition infantry unit armed with explosives. Devastating vs. buildings, ineffective vs. other units. Self-destructs when used."

Age of Empires II description

The Petard is a siege unit in Age of Empires II: The Conquerors that can be trained at the Castle. Petards are faster than most siege units and explode upon impact with their target, capable of dealing a devastating amount of damage against Walls, structures, and siege weapons. They are the only suicide unit available on land.

Tactics Edit

Petardcastle

A group of Petards taking down a Castle

Petards are most effective against buildings, other siege units, and, to a limited extent, Wonders. Although Petards do in fact deal blast damage as their primary means of attack suggests (that is they explode), they do so in a very small area - the same area that a Cataphract with Logistica or War Elephant does. Ranged units are a danger to them, especially Cavalry Archers.

A good use for Petards is neutralizing enemy key buildings or key siege units near the player's Castles. They are also an excellent choice for quickly breaching Walls, taking only two to destroy a piece of Stone Wall, assuming they have the Siege Engineers upgrade. However, they are not cost effective in large numbers since they can only be used once.

When used (especially against Castles), it is important to line them is staggered formation. That way, they take less damage from the volleys of arrows since every volley only damages one Petard, and they do not damage from other Petards' blast damage when they die.

They are comparable to the Saboteur that is only available in campaigns, but the Petard is significantly weaker. It is much slower, has a much smaller blast area and deals much less damage to enemy units. There is also a 'Petard of the Seas': the Demolition Ship, which is more expensive, but has much greater attack against units and is significantly faster. In fact, the Demolition Ship is the fastest unit in the game.

Required number to destroy certain Buildings Edit

Without Siege Engineers researched Edit

Building Minimum No. of Petards required to destroy
Town Center (with Masonry, Architecture) 5 (6)
Stone Wall / Gate 2
Fortified Wall / Gate 3
Watch Tower (with Masonry, Architecture) 2 (3)
Guard Tower (with Masonry, Architecture) 3 (4)
Keep (with Masonry, Architecture) 5 (6)
Castle (with Masonry, Architecture, and Hoardings) 8 (12)
Wonder (with Masonry, Architecture) 10 (12)

With Siege Engineers researched Edit

Building Minimum No. of Petards required to destroy
Town Center (with Masonry, Architecture) 4 (5)
Stone Wall / Gate 2
Fortified Wall / Gate 2 / 3
Watch Tower 2
Guard Tower 3
Keep 4
Castle (with Masonry, Architecture) 7 (9)
Wonder (with Masonry, Architecture) 7 (9)

Further statistics Edit

Unit Strengths and Weaknesses
Strong vs. Buildings, siege weapons
Weak vs. Archers, Scorpions, Cavalry Archers, Mangudai, Magyar Huszars, Castles, Towers
Upgrades
Attack Siegeengineers Siege Engineers (+40% attack against buildings)
Conversion defense Faith Faith
Heresy Heresy
Creation speed Conscription Conscription (+33%)

Civilization bonuses Edit

Team bonuses Edit

Changelog Edit

The Conquerors Edit

  • Petards cost 80F/20G.

The Forgotten Edit

  • Petards now cost 65F/20G.

History Edit

The primary use of gunpowder during the Middle Ages was as a propellant in firearms and cannon, but it eventually found use as an explosive also. Explosive charges, called petards, could be used to damage or blow down castle gates and other obstructions. The word petard comes from a French word for breaking wind. In very dangerous situations, an armored man would carry the petard to the point of attack and light the fuse. If the fuse malfunctioned or the charge went off prematurely for any reason, the bombardier was “hoisted by his own petard,” which explains a phrase still used today when a plan or operation backfires.

Gallery Edit

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