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Patch 5.3
Engineers
Patch Info
Game Age of Empires II
Expansion RajaIcon Rise of the Rajas
Release Date 18.04.2017
Patch History
Previous 5.1
Next 5.4

Patch 5.3 is a patch in Age of Empires II HD: Rise of the Rajas, released on April 18, 2017. It adresses a variety of bug fixes and balance changes.

Changes Edit

Improved Network Speeds Edit

  • Removed the added network delay on game start
  • Tuned the calculations involving network speed granularity to address the issue players were seeing where the game felt too fast or too slow.
  • Lowered the minimum command delay to allow max performance on faster machines
  • Improved the throttling system to allow for faster network speeds (where applicable)
  • In game ping/lag icons have been updated to appear in the correct situations
    • Yellow ping circles appear for players above 200ms ping
    • Red ping circles appear for players above 400mp ping (previously 700ms)
    • Turtle icons appear for each player that cannot maintain 90% of the simulation frame rate (previously only showed for the slowest player)

Community Focused Bug Fixes Edit

  • Repeatedly pressing hot keys during loading screens will no longer crash
  • Using standard AI and the original dataset will no longer randomly crash
  • Removing a unit from a queue should no longer randomly crash
  • Spectators opening the tech tree in the game lobby should no longer crash
  • Repeatedly loading into treaty mode games will no longer crash
  • MonkIcon Monk tool tip should no longer crash in Russian localization
  • Saving during a game should no longer cause a desync when watching the replay
  • Unit selection circles now behave correctly when unloading Transport Ships
  • Line of site [sic!] circles should now correctly follow units (in rare cases they would be misaligned)
  • VillagerMaleIcon Villagers should no longer stop and attack Wolves (ordering a move command will now take priority so users can move villagers if desired)
  • Player units should be less likely to get stuck in forests or teleport through walls
  • Full Random should no longer select maps that players do not own
  • Rise of Rajas main menu music should now randomly be selected
  • Custom campaigns should now unlock in order rather that always being unlocked by default
  • Custom campaign instruction images should now display correctly
  • Custom campaign instruction scrollbar should now display correctly and not hide text
  • Loading a saved campaign file and completing the scenario should now correctly unlock the next scenario

Community Focused AI Improvements Edit

  • AI Huns housing bonus should now function correctly with the original dataset
  • AI pathing around walls and gates is improved to avoid teleporting through them
  • AI should now attack correctly and no longer freeze during a game
  • AI improvements when sn-enable-patrol-attack set to 1
    • Soldiers should no longer get stuck in animation loops
    • Soldiers should now attack the wonder correctly
    • VillagerMaleIcon Villagers should now respond to weak units attacking
    • Villagers should now attack towers correctly inside town-size

Campaign Fixes Edit

  • Saladin 2 Trade Carts now travel to the correct Market
  • Dracula 4 should now advance correctly after completing the first objective
  • Dracula 4 no longer gets stuck due to an issue with the AI monk during the cinematic
  • Sforza 1 should now reward soldiers after completing the correct objective
  • Sforza 3 now has a clearing visual path to the Monastery
  • Sforza 3 has improved resign logic so you should no longer have to destroy every pavilion
  • Dos Pilas triggers should now behave correctly
  • Prithviraj 2 should now finish correctly even if purple is the last to go
  • Sundjata 4 should now complete the rescue princess objective correctly
  • Sundjata 5 should now be easier
  • Yodit 2 AI should now function and attack correctly
  • Yodit 3 triggers should now function correctly when Dagnajan reaches the pass
  • Yodit 3 ending dialogue should now appear correctly
  • Yodit 3 cyan AI should not be easier to defeat
  • Yodit 4 should now complete the appropriate quest when conquering all nearby tribes
  • Yodit 4 Stelae should all provide resources now
  • Yodit 4 Stelae should now correctly change ownership to the AI when they’re next to it
  • Yodit 5 no longer triggers two Petard triggers
  • Le Loi 5 AI should now attack correctly
  • Bayinnaung 1 cinematics should now appear correctly

Balance Improvements Edit

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