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Paladin

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Paladin
PaladinIcon
Unit Info
Type Cavalry
Civilization See table
Age Imperial-age-research Imperial Age
Trained At Stable-logo Stable
Training Time 30 seconds
Training Cost
Food 60
Gold 75
Stats
Hit Points 160
Attack 14
Armor 2
Pierce Armor 3
Speed Fast
Unit Evolution
Upgraded From CavalierIcon Cavalier

"Stronger than Cavalier. Fast and heavy cavalry."

Age of Empires II description

The Paladin is a heavy cavalry unit in Age of Empires II that can be trained at the Stable once the Imperial Age is reached. Like most other cavalry, Paladins are very agile, though they cannot match the speed of Light Cavalry. They are effective for wiping out almost any unit in the game. However, they are susceptible to the weaknesses of all cavalry units, and should be used carefully to avoid mass death.

Despite lacking Bloodlines, the Franks have the strongest Paladin in the game due to their civilization bonus.

Unit availability
Available Unavailable

Tactics Edit

Paladins are one of the strongest and most cost-effective units, and a full team of forty can easily destroy any ill-prepared town or army. In one on one combat, Paladins can slay Pikemen and Camels, though larger numbers of Pikemen, Camels, and even precariously perched Onagers and Scorpions can easily decimate them. Monks are also an issue, as they can convert hostile Paladins easily even with the Faith technology researched. However, if used against ordinary infantry, archers, and unsuspecting towns, Paladins dominate the field. Due to their significant presence on a battlefield, Paladins should be used with caution as one flaw in the implementation of these units could prove costly.

Further StatisticsEdit

Unit Strengths and Weaknesses
Strong vs. Infantry, archers, Villagers, siege weapons, Cavalry Archers, Light Cavalry
Weak vs. Boyars, Pikemen, Kamayuks, Berserks, Genoese Crossbowmen, Teutonic Knights, Mamelukes, Camels, Monks, War Elephants
Upgrades
Hit Points Bloodlines
Attack Forging, Iron Casting, Blast Furnace
Armor Scale Barding Armor, Chain Barding Armor, Plate Barding Armor
Speed Husbandry
Conversion defense Faith, Heresy
Creation Speed Conscription, Chivalry (Franks only)

  • A team containing Franks: Paladins have +2 LOS.
  • A team containing Huns: Paladins are created 20% faster.
  • A team containing Persians: Paladins have +2 attack against archers.
  • A team containing Teutons: Paladins are more resistant to conversion.

Trivia Edit

  • The Paladin's upgrade cost, at 1,300 food and 750 gold, is the fourth most food demanding in the game (only War Elephants, Onagers and Cataphracts need more). However, if the cost of upgrading Knights to Paladins is considered, at 1,600 food and 1,050 gold, only Mangonels and War Elephants are more expensive to upgrade.
  • The Paladin has a slower attacking speed (1.9) compared to its predecessors (1.8) for balancing purposes.
  • The Knight line is one of only four units in the game without any attack bonus (the other being the Militia, the Boyar, and the Turtle Ship).

History Edit

"The ultimate fighting knights were paladins, the cream of the cavalier class. Paladins were champions for their lords and their orders of knighthood. These men were of the highest social class and elite warriors. They often made up the personal bodyguard of a great king and were sworn to protect his life with their own."

The Paladins, sometimes known as the Twelve Peers, were the greatest warriors of Charlemagne's court. They first appear in songs such as chansons de geste and The Song of Roland, in which they were venerated as the epitomes of chivalry, representing Christian valor against the Saracen armies. The paladins and their lore are mostly fictional, but it is known that Roland, Charlemagne's best knight, was a paladin.

Unit Evolution: Knight

Knight --> Cavalier --> Paladin

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