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AgeImperial Age
Trained atStable
Cost60 Food,
75 Gold
Upgraded FromCavalier
Upgraded ToN/A
Cost to UpgradeN/A

The Paladins are some of the strongest cavalry units in Age of Empires II. However, they are only available to the Byzantines, Celts, Franks, Huns, Magyars, Persians, Spanish and Teutons. Like most other cavalry, Paladins are very agile, though they cannot match the speed of Light Cavalry and Hussars. They are effective for wiping out almost any unit in the game; however, they are susceptible to the weaknesses of all cavalry units, and should be used carefully to avoid mass death.

Tactics Edit

Paladins are one of the strongest and most cost-effective units, and a full team of forty can easily destroy any ill-prepared town or army. In one on one combat, Paladins can slay Pikemen and Camels, though larger numbers of Pikemen, Camels, and even precariously perched Onagers and Scorpions can easily make mincemeat out of them. Monks are also an issue, as they can convert hostile Paladins easily even with the Faith technology researched. However, if used against ordinary infantry, archers, and unsuspecting towns, Paladins dominate the field. Due to their significant presence on a battlefield, Paladins should be used with caution as one flaw in the implementation of these units could prove costly.

Further StatisticsEdit

Civilizations BonusesEdit

Team BonusesEdit

  • A team containing Huns: Produce Paladins 20% faster.
  • A team containing Teutons: Paladins are more resistant to conversion.
  • A team containing Franks: Paladins +2 LOS.
  • A team containing Persians: Paladins +2 Attack vs archers.
Unit Strengths and Weaknesses
Strong vs. Skirmishers, Villagers, Siege weapons, Archers, Cavalry Archers, Light Cavalry
Weak vs. Boyar, Pikemen, Kamayuk, Berserk, Genoese Crossbowman, Teutonic Knight, Mameluke, Camels, Eagle Warriors, Monks, War Elephant
Hit Points Bloodlines
Speed Husbandry
Attack Forging, Iron Casting, Blast Furnace
Armor Scale Barding Armor, Chain Barding Armor, Plate Barding Armor
Creation Speed Conscription, Chivalry (Franks Only)
Conversion defense Faith, Heresy

History Edit

"The ultimate fighting knights were paladins, the cream of the cavalier class. Paladins were champions for their lords and their orders of knighthood. These men were of the highest social class and elite warriors. They often made up the personal bodyguard of a great king and were sworn to protect his life with their own."

The Paladins, sometimes known as the Twelve Peers, were the greatest warriors of Charlemagne's court. They first appear in songs such as chansons de geste and The Song of Roland, in which they were venerated as the epitomes of chivalry, representing Christian valor against the Saracen armies. The paladins and their lore are mostly fictional, but it is known that Roland, Charlemagne's best knight, was a paladin.

Trivia Edit

  • The Paladin's upgrade cost, at 1,300 food and 750 gold, is the fourth most food demanding in the game (Only War Elephants, Onagers and Cataphracts need more).
    • However, if the cost of upgrading Knights to Paladins is considered, at 1,600 food and 1,050 gold, only Mangonels and War Elephants are more expensive to upgrade.
  • The Paladin has a slower attacking speed (1.9) compared to its predecessors (1.8) for balancing purposes.
Unit Evolution: Knight

Knight --> Cavalier --> Paladin

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