|Training Time||30 seconds|
|Rate of Fire||1.93|
|Line of Sight||5|
"Stronger than Cavalier. Fast and heavy cavalry."—Age of Empires II description
The Paladin is a heavy cavalry unit in Age of Empires II that can be trained at the Stable once the Imperial Age is reached. Like most other cavalry, Paladins are very agile, though they cannot match the speed of Light Cavalry. They are effective for wiping out almost any unit in the game. However, they are susceptible to the weaknesses of all cavalry units, and should be used carefully to avoid mass death.
Despite lacking Bloodlines, the Franks have the strongest Paladin in the game due to their civilization bonus.
Paladins are one of the strongest and most cost-effective units, and a full team of forty can easily destroy any ill-prepared town or army. In one on one combat, Paladins can slay Pikemen, though larger numbers of Pikemen, Camels, and even precariously perched Onagers and Scorpions can easily decimate them. Monks are also an issue, as they can convert hostile Paladins easily even with the Faith technology researched. However, if used against ordinary infantry, archers, and unsuspecting towns, Paladins dominate the field. Due to their significant presence on a battlefield, Paladins should be used with caution as one flaw in the implementation of these units could prove costly.
|Unit Strengths and Weaknesses|
|Strong vs.||Infantry, archers, Villagers, siege weapons, Cavalry Archers, Light Cavalry|
|Weak vs.||Boyars, Pikemen, Kamayuks, Berserks, Genoese Crossbowmen, Teutonic Knights, Mamelukes, Camels, Monks, War Elephants|
|Attack||Forging, Iron Casting, Blast Furnace|
|Armor||Scale Barding Armor, Chain Barding Armor, Plate Barding Armor|
|Conversion defense||Faith, Heresy|
|Creation Speed||Conscription, Chivalry (Franks only)|
- The Paladin's upgrade cost, at 1,300 food and 750 gold, is the fourth most food demanding in the game (only War Elephants, Onagers and Cataphracts need more). However, if the cost of upgrading Knights to Paladins is considered, at 1,600 food and 1,050 gold, only Mangonels and War Elephants are more expensive to upgrade.
- The Paladin has a slower attacking speed (1.93) compared to its predecessors (1.83) for balancing purposes.
- The Knight line is one of only four units in the game without any attack bonus (the other being the Militia, the Boyar, and the Turtle Ship).
- The Paladin is only available to eight different civilizations, making it the most exclusive unit in The African Kingdoms expansion. (Given that the Eagle Warrior is treated as a unique unit rather than a regular unit in terms of availability.)
- With the introduction of The African Kingdoms, the Paladin became the most exclusive unit in the game, being available to only eight different civilizations. Before The African Kingdoms was released, that title was held by the Siege Onager.
"The ultimate fighting knights were paladins, the cream of the cavalier class. Paladins were champions for their lords and their orders of knighthood. These men were of the highest social class and elite warriors. They often made up the personal bodyguard of a great king and were sworn to protect his life with their own."
The Paladins, sometimes known as the Twelve Peers, were the greatest warriors of Charlemagne's court. They first appear in songs such as chansons de geste and The Song of Roland, in which they were venerated as the epitomes of chivalry, representing Christian valor against the Saracen armies. The paladins and their lore are mostly fictional, but it is known that Roland, Charlemagne's best knight, was a paladin.
|Unit Evolution: Knight|