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This article is about the building in Age of Empires II. For the building in Age of Empires III, see Outpost (Age of Empires III).
Outpost
Outposticon
Overview
Type Tower
Introduced In KingsIcon The Age of Kings
Civilization All civilizations
Age Dark-age-logo-small Dark Age
Construction Time 15 seconds
Use Watches its surroundings
Cost
Wood 25
Stone 5
Stats
Size 1x1 tiles
Hit Points 500
Melee Armor 0
Pierce Armor 0
Armor Classes Building
Standard Building
Line of Sight Dark-age-logo-small 6
Feudal-age-reseach 8
Castle-age-reseach 10
Imperial-age-research 12

"A stationary watch point that provides advanced warning of nearby enemy activity."

Age of Empires II description

The Outpost is a Tower in Age of Empires II. While lacking any means of attack, it can warn the player of enemy activity.

Tactics and Placement Edit

Outposts are good for keeping watch over an area that is key to security in early stages of the game. They are also commonly used to keep watch over important resource areas to notify players of enemy expansion. They become less common as the game progresses, due to the availability of better scouts such as the Light Cavalry. Also, they cost stone, which is the rarest resource and better spent on Castles, walls, and towers. Therefore, Houses and Lumber Camps (which do not cost any stone) are more commonly used to watch an area.

However, when fully upgraded, they have the maximum LOS of 20, a feat only other towers and Castles boast.

Further statistics Edit

Building Strengths and Weaknesses
Strong vs. Nothing
Weak vs. Everything
Upgrades
Hit points Masonry Masonry (+10%)
Architecture Architecture (+10%)
Armor Masonry Masonry (+1/+1, +3 building armor)
Architecture Architecture (+1/+1, +3 building armor)
Line of Sight Townwatch Town Watch (+4)
Townpatrol Town Patrol (+4)
Conversion defense Faith Faith
Heresy Heresy
Construction Speed Treadmillcrane Treadmill Crane (+20%)

Civilization bonuses Edit

  • Burmese: Researching Faith is 50% cheaper.
  • Byzantines: Outposts have +10%/+20%/+30%/+40% HP in the Dark/Feudal/Castle/Imperial Age. Town Watch is free.
  • Chinese: Technologies that benefit Outposts are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
  • Incas: Outposts cost 15% less stone.
  • Koreans: Outposts are built 33% faster.
  • Malians: Outposts cost 15% less wood.
  • Persians: Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
  • Spanish: Outposts are built 30% faster.

Team bonuses Edit

Changelog Edit

The Age of Kings Edit

  • Outposts cost 25W/25S.

The Conquerors Edit

  • Outposts now cost 25W/10S.
  • Heresy introduced.

The Forgotten Edit

  • Outposts now cost 25W/5S.
  • Koreans: Outposts are now built 33% faster.

History Edit

The world of 500 AD was far less populated than the world of today, and there were great expanses of empty and desolate land. To keep watch at the frontier, lords established outposts that would provide early warning of attack and report movements of settlers and trade caravans. As the land became more populated and more settled, outposts were replaced by establishing castles and communities on borders.

Gallery Edit

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