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This article is about the unit. For the technology, see Oracle (technology).
The Oracle unit in Age of Mythology is the Atlantean designated scout. It is available from the Archaic Age at the Temple.

God bonuses and upgrades Edit

Oranos increases Oracle speed by 10%.

Strategy Edit

While moving, the Oracle's Line of Sight is tiny, barely showing where he's walking. After he has been standing still for a while, the line of sight grows out to an extreme range, equal to that of a Tower. The Oracle's LOS increases at 0.46 meters per second while he is idle.

Oracles are not as practical as other scouts as they require to stand still for a noticeable period of time to get more knowledge of their surroundings. This leaves them vulnerable to attacks which will interrupt the increase of their LOS. Their minimal base LOS also can cause them to walk within range of threats such as enemy towers. Players are advised to use the initial three free Oracles to scout the area surrounding their base to find resources and settlements. Afterwards, Oracles can be used in suicide missions to find enemy towns. If an Oracle is killed, rather than replacing him with another Oracle, it is recommended to use a Turma to continue scouting as they have superior speed and decent LOS.

Oracle Hero Edit

Attack bonuses Edit

  • Myth Units: x3.5
  • Set Animals: x5

Upgrades Edit

  • Focus Focus (Kronos): increases movement speed by 20% and LOS speed by 1 second.
  • Heroic Renewal Heroic Renewal (Hyperion): regenerates 1.5 HP per second (2.5 HP in the Extended Edition).

Strategy Edit

Turning the Oracle into a Hero makes his line of sight increase faster (0.92 meters per second) and doubles the distance. He also gains a small, almost useless hack damage attack. He will still lose to combat units and will still lose to most Myth Units as well, though he will be able to inflict some damage before dying. However upgrading to Hero has several other benefits. It doubles their maximum LOS, and they can pick up any relics they find.

Gallery Edit

Military units in Age of Mythology
Culture Type Units
Greeks Infantry Hoplite  · Hypaspist  · Myrmidon (Zeus) · Militia (Poseidon)
Archers Toxotes  · Peltast  · Gastraphetes (Hades)
Cavalry Hippikon  · Prodromos  · Hetairoi (Poseidon)
Siege weapons Petrobolos  · Helepolis
Ships Trireme  · Pentekonter  · Juggernaut
Other Kataskopos  · Physician
Egyptians Infantry Spearman  · Axeman  · Mercenary  · Khopesh Swordsman
Archers Slinger  · Chariot Archer
Cavalry Camelry  · War Elephant  · Mercenary Cavalry
Siege weapons Catapult  · Siege Tower
Ships Kebenit  · Ramming Galley  · War Barge
Norse Infantry Ulfsark  · Throwing Axeman  · Huskarl
Archers Bogsveigir
Cavalry Raiding Cavalry  · Jarl
Siege weapons Portable Ram  · Ballista
Ships Longboat  · Drakkar  · Dragon Ship
Atlanteans Infantry Murmillo  · Katapeltes  · Destroyer  · Fanatic
Archers Arcus  · Turma
Cavalry Contarius
Siege weapons Cheiroballista  · Fire Siphon  · Onager
Ships Bireme  · Fireship  · Siege Bireme
Other Oracle
Chinese Infantry Halberdier
Archers Chu Ko Nu  · Mounted Archer
Cavalry Cataphract  · General  · Scout Cavalry  · War Chariot
Siege weapons Fire Lance  · Sitting Tiger
Ships Junk  · Fire Ship  · Siege Junk