|This article is about the building in the handheld game. For the building in the PC game, see Obelisk.|
Their main purpose is to provide line-of-sight for the player at key locations around the map. An Obelisk may not be built within 2 tiles of another Obelisk so they cannot be used to barricade a wide area of the map. However, they can be used to seal off choke points such as bridges and slow down the advance of enemy units. Because they act as road tiles, Obelisks can also be built over hill and forest tiles that slow down the player's units. This will make the player's own units more mobile as well as provide a location for units to retreat to and heal without having to return to a town. Obelisks also slowly generate a small amount of favor per turn.
God bonuses and upgrades Edit
- Divine Protection (Isis): blocks enemy god powers within a 2 tile radius
- Hieroglyphs (Thoth): generates +15% favor
- Masonry: increases defense by 10%
- Isis' Protective Aura research should enable Obelisks to grant +5% defense to units who share its tile, but due to a bug it does not.