Nootka
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| Nootka | |
| A Nootka settlement, with attached Japanese barracks. | |
| Age of Empires III | |
|---|---|
| Continent | North America |
| Technologies | Nootka warrior societies Champion Nootka Nootka bark clothing Nootka potlatch Loyal Nootka warchief |
| Maps | California Saguenay Yukon |
| Nootka War Chief (also called NatClubmanLoyal) | |
| Nootka allies can most benefit the Germans and French who already have high hitpoint villagers. | |
| First Appearance | Age of Empires III |
|---|---|
| Heavy Infantry | |
| Cost | 200 Food 100 Wood |
| Age Available | Colonial Age |
| Base Hit Points | 400 |
| Training Limit | 1 |
| Speed | 5.0 |
| LOS | 12 |
| Resists | 40% vs. Ranged |
| Melee Damage | 24 |
| Melee Multipliers | x2.0 versus Cavalry x1.5 versus Light Infantry |
| AoE | 4 |
| Siege Damage | 60 |
| Siege Range | 6 |
| R.O.F. | 1.5 / 3.0 (Siege) |
| Nootka Warrior (also called NatClubman) | |
| With Nootka Potlatch these warriors train in 10 seconds, the same time the explorer can train the War Chief. | |
| First Appearance | Age of Empires III |
|---|---|
| Heavy Infantry | |
| Cost | 85 Food 15 Wood |
| Age Available | Colonial Age |
| Base Hit Points | 200 |
| Training Limit | 15 |
| Speed | 5.0 |
| LOS | 12 |
| Resists | 10% vs. Melee |
| Melee Damage | 10 |
| Melee Multipliers | x2.0 versus Cavalry x1.5 versus Light Infantry |
| Range | 0 |
| Siege Damage | 30 |
| Siege Range | 6 |
| R.O.F. | 1.5 / 3.0 (Siege) |
The Nootka are a minor Native civilization in Age of Empires III.
Contents |
Overview
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To ally with them, players must build a Trading Post on their site. They train Nootka clubmen and also offer research improvements. They can be encountered in California, Saguenay and Yukon.
Units
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The Nootka warriors are used in the same manner as pikemen, they are primarily good at destroying buildings. The only stand out feature of the unit is its ability to train very quickly, a tactic best used through a native embassy as it can be built near the enemy base to constantly pump out building destroyers.
The warchief is a powerful unit that can quickly be retrained, as it has a low train time. It is excellent at destroying buildings, especially outposts, castles, blockhouses, war huts, noble huts and even town centers due to it's high ranged resitance and hit points. Flesh and blood opponents will likely target other nearby units, however it can be used to soak up the damage of those structures when facing AI enemies that do not employ smart targeting.
Upgrades
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Nootka upgrades focus on bolstering allied villagers, reducing the cost of Nootka clubmen and granting explorers the use of the powerful Nootka warchief unit.
Nootka Bark Clothing (Discovery Age): Villagers gain +50% hit points.
Cost:125 Wood , 125 Coin
Nootka Potlatch (Discovery Age): Nootka warriors (not chiefs) require 10% less wood, and train 50% faster.
Cost: 300 Food , 300 Coin
Loyal Nootka Warchief (Discovery Age): Allows explorers to train a powerful Nootka warchief.
Cost: 200 Wood , 200 Coin
Nootka Warrior Societies (Fortress Age): Nootka attack and hit points raised by 25%.
Cost: 200 Wood , 150 Coin
Nootka Champions (Industrial Age): Nootka attack and hit points raised by 40%.
Cost: 400 Wood , 300 Coin
Usefulness
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- Nootka bark clothing benefits any civilization greatly in making their villagers harder to kill, however civilizations which already have high hit point villagers will see a dramatic effect. Especially the French Coureur des Bois and the German Settler Wagon.
- Nootka potlatch can be used with a number of different cards to instantly train Nootka clubmen. This can be useful in long running games, Treaty games, or even native rushes.
- The training speed reduction applies to the Native Embassy building as well.
- The loyal Nootka warchief is an incredibly powerful unit on par with a ronin samurai in destructive potential. With all available upgrades the unit can quickly destroy large groups of enemies if left unchecked, and if it perishes it can be re-trained at the explorers location very quickly when used with infantry train time reduction cards and upgrades.
- This unit is especially deadly when used by a Spanish player using the unction card and ten missionaries, along with their hand infantry cards. The total damage of the unit will then jump to 89 or higher damage in melee and deal strong damage versus buildings.
- The unit can also become quite powerful when recruited by a Japanese player due to Shogunate bonuses, the Onin War card, Daimyo/Shogun bonuses, etc.
- The unit also become a powerful building destroyer when recruited by a Sioux with a full fire pit and doing a fire dance; their siege damage will increased by 199%
- All native tribes can only be upgraded to Legendary/Exalted status at the town center or capitol, they can be upgraded to Elite/Disciplined or Champion/Honored for free through some Home City shipments.
- Civilizations can remove the upgrade gold costs, or cut the upgrade costs in half depending on their home city cards.
In-game dialogue
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They speak Nuu-chah-nulth, a Wakashan language.
- Kratawa
- kaygiz
- dakla
- gok (attack)
- zaga (attack)
Gallery
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| Civilizations & Allies | |
| Age of Empires III | |
|---|---|
| Civilizations | Aztecs · British · Chinese · Dutch · French · Germans · Indians · Iroquois · Japanese · Ottomans · Portuguese · Russians · Sioux · Spanish · Knights of St. John |
| Minor Natives | Apache* · Carib · Cherokee · Cheyenne* · Comanche · Cree · Huron* · Inca · Klamath* · Mapuche* · Maya · Navajo* · Nootka · Seminole · Tupi · Zapotec* (Former: Aztecs · Iroquois · Lakota) |
| Temples | Bhakti Temple · Jesuit Mission · Shaolin Temple · Sufi Temple · Udasi Temple · Zen Temple |