Njord
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| Njord | |||
|---|---|---|---|
| Age | Heroic Age | ||
| Civilization | Norse | ||
| God Power | Walking Woods | ||
| Myth Unit | Mountain Giant/Kraken | ||
| Technology 1 | Ring Giver | ||
| Technology 2 | Long Serpent | ||
| Technology 3 | Wrath of the Deep | ||
Contents |
Strategy
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Njord improves Jarls and the navy. He improves Jarl hitpoints, making them even more durable than before. This also helps them in standing up against more powerful Myth Units and can even take on some infantry units as well. He also improves Longboats by giving them more attack and making them less vulnerable to siege weapons and siege ships. As arrow ships form the basis for most navies worshipping Njord provides an edge in naval combat. His Myth Unit, the Kraken, provides even more an advantage as they are capable of instantly destroying ships in addition to throwing units that get to close to the water. His other Myth Unit, the Mountain Giant, can devastate both human soldiers and buildings.
God Power
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- Walking Woods- Brings a group of trees to life to attack the enemy.
Technologies
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- Ring Giver- Jarls gain 25% HP
- Long Serpent- Longboats gain 20% attack and 20% crush armor
- Wrath of the Deep- Krakens but 25% HP
Myth Units
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- Mountain Giant - A large and powerful but slow unit that is effective against both buildings and human soldiers
- Kraken- A giant octopus that can throw units and break ships in half
| Gods | ||||
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| Civ
| Archaic Age
| Classical Age
| Heroic Age
| Mythic Age
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| Greek
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| Egyptian
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| Norse
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| Atlantean
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