This article is about the naval vessels in Age of Empires II. For the armor class, see Armor class: Ship. For naval vessels in other games of the series, see Naval vessel. |
Naval vessels, also referred to as boats or ships, are the only units in Age of Empires II that can move across water. They can also pass shallow water, but can never move on land. As water is a natural and impenetrable barrier for all units but naval vessels, they are of crucial importance on maps with a lot of water, e.g. Islands, Coastal, or Baltic.
General information
All naval vessels move quite fast, possess high pierce armor, and high HP. Hence, almost all military vessels are quite capable of battling land units on the shoreline for they can hit-and-run melee units and kill ranged units with their ranged attack and good resistance against arrow fire. But they struggle against siege weapons and also have problems dealing with Monks. Naval vessels all have an attack bonus against buildings, which makes them good raiding units to clear shorelines, but defensive structures deal bonus damage against ships as well, so they should only be attacked if they can be outranged.
All naval vessels are trained at the Dock and cost wood and gold. The both Dark Age vessels, the Fishing Ship and the Transport Ship, only cost wood.
All information that follows is current as of patch 5.0.
Marked with yellow background are unique units.
Naval Vessel | A | HP | At | Ar | PA | Ra | ROF | LOS | Sp | W | G | TT | Ci |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fishing Ship | 60 | 0 | 0 | 4 | 0 | N/A | 5 | 1.26 | 75 | 0 | 40 | 31 | |
Transport Ship | 100 | 0 | 4 | 8 | 0 | N/A | 5 | 1.45 | 125 | 0 | 46 | 31 | |
Trade Cog | 80 | 0 | 0 | 6 | 0 | N/A | 6 | 1.32 | 100 | 50 | 36 | 31 | |
Galley | 120 | 6 | 0 | 6 | 5 | 3.05 | 7 | 1.43 | 90 | 30 | 60 | 31 | |
War Galley | 135 | 7 | 0 | 6 | 6 | 3.05 | 8 | 1.43 | 90 | 30 | 36 | 31 | |
Galleon | 165 | 8 | 0 | 8 | 7 | 3.05 | 9 | 1.43 | 90 | 30 | 36 | 30 | |
Fire Galley | 100 | 1 | 0 | 4 | 2.49 | 0.25 | 5 | 1.3 | 75 | 45 | 60 | 30 | |
Fire Ship | 120 | 2 | 0 | 6 | 2.49 | 0.25 | 5 | 1.35 | 75 | 45 | 60 | 30 | |
Fast Fire Ship | 140 | 3 | 0 | 8 | 2.49 | 0.25 | 5 | 1.43 | 75 | 45 | 60 | 19 | |
Demolition Raft | 45 | 90 | 0 | 2 | 0 | N/A | 6 | 1.5 | 70 | 50 | 45 | 30 | |
Demolition Ship | 60 | 110 | 0 | 3 | 0 | N/A | 6 | 1.6 | 70 | 50 | 45 | 30 | |
Heavy Demolition Ship | 70 | 140 | 0 | 5 | 0 | N/A | 6 | 1.6 | 70 | 50 | 45 | 20 | |
Cannon Galleon | 120 | 35 | 0 | 6 | 13 | 10 | 15 | 1.1 | 200 | 150 | 46 | 27 | |
Elite Cannon Galleon | 150 | 45 | 0 | 8 | 15 | 10 | 17 | 1.1 | 200 | 150 | 46 | 15 | |
Longboat | 130 | 7 | 0 | 6 | 6 | 3.05 | 8 | 1.54 | 100 | 50 | 25 | 1 | |
Elite Longboat | 160 | 8 | 0 | 8 | 7 | 3.05 | 9 | 1.54 | 100 | 50 | 25 | 1 | |
Turtle Ship | 200 | 50 | 6 | 5 | 6 | 6.04 | 8 | 0.9 | 180 | 180 | 50 | 1 | |
Elite Turtle Ship | 300 | 50 | 8 | 6 | 6 | 6.04 | 8 | 0.9 | 180 | 180 | 50 | 1 | |
Caravel | 130 | 6 | 0 | 8 | 6 | 3.05 | 9 | 1.43 | 90 | 40 | 45 | 1 | |
Elite Caravel | 150 | 8 | 0 | 8 | 7 | 3.05 | 9 | 1.43 | 90 | 40 | 45 | 1 | |
Average | N/A | 126.5 | 28.8 | 0.9 | 6.1 | 4.6 | 3.87 | 7.8 | 1.35 | 107.3 | 63.3 | 45.1 | 27.6 |
Technologies
Listed below are all technologies that benefit naval vessels. Marked with yellow background are unique technologies. This list does not contain unit upgrades.
Technology | Researched at | Age | Civilization | Effect |
Careening | Dock | III | All | Increases pierce armor by +1 and Transport Ship capacity by +5 |
Gillnets | Dock | III | All | Fishing Ships gather food +25% faster |
Dry Dock | Dock | IV | 28 | Increases speed by +15% and Transport Ship capacity by +10 |
Shipwright | Dock | IV | 18 | Lowers wood cost by -20% and increases creation speed by +35% |
Fletching | Blacksmith | II | All | Increases range and attack of Galleys, Longboats, and Caravels by +1 |
Bodkin Arrow | Blacksmith | III | All | Increases range and attack of Galleys, Longboats, and Caravels by +1 |
Bracer | Blacksmith | IV | 25 | Increases range and attack of Galleys, Longboats, and Caravels by +1 |
Ballistics | University | III | All | Improves accuracy at moving targets |
Chemistry | University | IV | All | Increases attack of Galleys, Longboats, and Caravels by +1 |
Heresy | Monastery | III | 19 | Converted units die instead of changing color |
Faith | Monastery | IV | 28 | Increases conversion resistance |
File:CastleAgeUnique.png Greek Fire | Castle | III | Byzantines | Increases range of Fire Ships by +1 |
File:CastleAgeUnique.png Sultans | Castle | III | Indians | Makes Trade Cogs +10% more efficient |
File:Unique-tech.jpg Silk Road | Castle | IV | Italians | Halves train cost of Trade Cogs |
File:CastleAgeUnique.png Panokseon | Castle | III | Koreans | Increases speed of Turtle Ships by +15% |
File:CastleAgeUnique.png Carrack | Castle | III | Portuguese | Increases armor by +1/+1 |
File:Unique-tech.jpg Arquebus | Castle | IV | Portuguese | Improves accuracy of Cannon Galleons at moving targets |
File:Unique-tech.jpg Artillery | Castle | IV | Turks | Increases range of Cannon Galleons by +2 |
Civilizations
The best naval civilizations are probably the Berbers, Byzantines, Koreans, Malay, Portuguese, Saracens, Spanish, and Vikings.
The Byzantines and Spanish are the only civilizations to have access to all naval units and technologies.
Civilization bonuses
The following civilizations have bonuses that specifically benefit naval units:
- Berbers: Ships move +10% faster.
- Byzantines: Fire Ships attack 20% faster.
- Chinese: Demolition Ships have +50% HP.
- Italians: Dock technologies are 50% cheaper. Fishing Ships are 20% cheaper.
- Japanese: Fishing Ships have double HP, +2 pierce armor, and work +5%/+10%/+15%/+20% faster in the Dark/Feudal/Castle/Imperial Age.
- Malay: Fishing Ships are 33% cheaper.
- Persians: Docks have double HP and work +10%/+15%/+20% faster in the Feudal/Castle/Imperial Age.
- Portuguese: Ships have +10% HP.
- Saracens: Transport Ships have double HP and +5 transport capacity. Galleys attack +20% faster.
- Spanish: Cannon Galleons benefit from Ballistics.
- Vikings: Warships are 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
Team bonuses
The following civilizations have bonuses that specifically benefit naval units:
- Japanese: Galleys have +50% LOS.
- Spanish: Trade Cogs generate +25% more gold.
- Vikings: Docks are 15% cheaper.
Trivia
- Naval vessels are the only units to show their origin, like buildings do. Every architecture style has a corresponding sail for their naval vessels (see gallery).