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This article is about the naval vessels in Age of Empires II. For the armor class, see Armor Class: Ship. For naval vessels in other games of the series, see Naval Vessel.

Naval Vessels, also referred to as boats or ships, are the only units in Age of Empires II that can move across water. They can also pass shallow water, but can never move on land. As water is a natural and impenetrable barrier for all units but naval vessels, they are of crucial importance on maps with a lot of water, e.g. Islands, Coastal, or Baltic.

General Information Edit

All naval vessels move quite fast, possess high pierce armor, and high HP. Hence, almost all military vessels are quite capable of battling land units on the shoreline for they can hit-and-run melee units and kill ranged units with their ranged attack and good resistance against arrow fire. But they struggle against siege weapons and also have problems dealing with Monks. Naval vessels all have an attack bonus against buildings, which makes them good raiding units to clear shorelines, but defensive structures deal bonus damage against ships as well, so they should only be attacked if they can be outranged.

All naval vessels are trained at the Dock and cost wood and gold. The both Dark Age vessels, the Fishing Ship and the Transport Ship, only cost wood.

All information that follows is current as of patch 5.0.

List of Naval Vessels Edit

Marked with yellow background are unique units.

Naval Vessel A HP At Ar PA Ra ROF LOS Sp W G TT Ci
FishingShipIcon Fishing Ship
Dark-age-logo-small
60 0 0 4 0 N/A 5 1.26 75 0 40 31
TransportShipIcon Transport Ship
Dark-age-logo-small
100 0 4 8 0 N/A 5 1.45 125 0 46 31
TradeCogIcon Trade Cog
Feudal-age-reseach
80 0 0 6 0 N/A 6 1.32 100 50 36 31
Galley Galley
Feudal-age-reseach
120 6 0 6 5 3.05 7 1.43 90 30 60 31
WarGalley War Galley
Castle-age-reseach
135 7 0 6 6 3.05 8 1.43 90 30 36 31
GalleonAoE2 Galleon
Imperial-age-research
165 8 0 8 7 3.05 9 1.43 90 30 36 30
FireGalleyIcon Fire Galley
Feudal-age-reseach
95 1 0 4 2.49 0.25 5 1.3 75 45 60 30
FireShipIcon Fire Ship
Castle-age-reseach
120 2 0 6 2.49 0.25 5 1.35 75 45 60 30
FastFireShipIcon Fast Fire Ship
Imperial-age-research
140 3 0 8 2.49 0.25 5 1.43 75 45 60 19
DemoRaftIcon Demolition Raft
Feudal-age-reseach
45 90 0 2 0 N/A 6 1.5 70 50 45 30
DemoShipIcon Demolition Ship
Castle-age-reseach
60 110 0 3 0 N/A 6 1.6 70 50 45 30
HeavyDemoShipIcon Heavy Demolition Ship
Imperial-age-research
70 140 0 5 0 N/A 6 1.6 70 50 45 20
CannonGalleonIcon Cannon Galleon
Imperial-age-research
120 35 0 6 13 10 15 1.1 200 150 46 27
CannonGalleonIcon Elite Cannon Galleon
Imperial-age-research
150 45 0 8 15 10 17 1.1 200 150 46 15
LongboatIcon Longboat
Castle-age-reseach
130 7 0 6 6 3.05 8 1.54 100 50 25 1
LongboatIcon Elite Longboat
Imperial-age-research
160 8 0 8 7 3.05 9 1.54 100 50 25 1
TurtleShipIcon Turtle Ship
Castle-age-reseach
200 50 6 5 6 6.04 8 0.9 180 180 50 1
TurtleShipIcon Elite Turtle Ship
Imperial-age-research
300 50 8 6 6 6.04 8 0.9 180 180 50 1
CaravelIcon2 Caravel
Castle-age-reseach
130 6 0 8 6 3.05 9 1.43 90 40 45 1
CaravelIcon2 Elite Caravel
Imperial-age-research
150 8 0 8 7 3.05 9 1.43 90 40 45 1
Average N/A 126.5 28.8 0.9 6.1 4.6 3.87 7.8 1.35 107.3 63.3 45.1 27.6

Technologies Edit

Listed below are all technologies that benefit naval vessels. Marked with yellow background are unique technologies. This list does not contain unit upgrades.

Technology Researched at Age Civilization Effect
Careening Careening Dock III All Increases pierce armor by +1 and Transport Ship capacity by +5
Gillnetsicon Gillnets Dock III All Fishing Ships gather food +25% faster
Drydock Dry Dock Dock IV 28 Increases speed by +15% and Transport Ship capacity by +10
Shipwright Shipwright Dock IV 18 Lowers wood cost by -20% and increases creation speed by +35%
Fletching Fletching Blacksmith II All Increases range and attack of Galleys, Longboats, and Caravels by +1
Bodkinarrow Bodkin Arrow Blacksmith III All Increases range and attack of Galleys, Longboats, and Caravels by +1
Bracer Bracer Blacksmith IV 25 Increases range and attack of Galleys, Longboats, and Caravels by +1
Ballistics Ballistics University III All Improves accuracy at moving targets
Chemistry Chemistry University IV All Increases attack of Galleys, Longboats, and Caravels by +1
Heresy Heresy Monastery III 19 Converted units die instead of changing color
Faith Faith Monastery IV 28 Increases conversion resistance
CastleAgeUnique Greek Fire Castle III Byzantines Increases range of Fire Ships by +1
CastleAgeUnique Sultans Castle III Indians Makes Trade Cogs +10% more efficient
Unique-tech Silk Road Castle IV Italians Halves train cost of Trade Cogs
CastleAgeUnique Panokseon Castle III Koreans Increases speed of Turtle Ships by +15%
CastleAgeUnique Carrack Castle III Portuguese Increases armor by +1/+1
Unique-tech Arquebus Castle IV Portuguese Improves accuracy of Cannon Galleons at moving targets
Unique-tech Artillery Castle IV Turks Increases range of Cannon Galleons by +2

Civilizations Edit

The best naval civilizations are probably the Berbers, Byzantines, Koreans, Malay, Portuguese, Saracens, Spanish, and Vikings.

The Byzantines and Spanish are the only civilizations to have access to all naval units and technologies.

Civilization bonuses Edit

The following civilizations have bonuses that specifically benefit naval units:

  • Berbers: Ships move +10% faster.
  • Byzantines: Fire Ships attack 20% faster.
  • Chinese: Demolition Ships have +50% HP.
  • Italians: Dock technologies are 50% cheaper. Fishing Ships are 20% cheaper.
  • Japanese: Fishing Ships have double HP, +2 pierce armor, and work +5%/+10%/+15%/+20% faster in the Dark/Feudal/Castle/Imperial Age.
  • Malay: Fishing Ships are 33% cheaper.
  • Persians: Docks have double HP and work +10%/+15%/+20% faster in the Feudal/Castle/Imperial Age.
  • Portuguese: Ships have +10% HP.
  • Saracens: Transport Ships have double HP and +5 transport capacity. Galleys attack +20% faster.
  • Spanish: Cannon Galleons benefit from Ballistics.
  • Vikings: Warships are 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.

Team bonuses Edit

The following civilizations have bonuses that specifically benefit naval units:

Trivia Edit

  • Naval vessels are the only units to show their origin, like buildings do. Every architecture style has a corresponding sail for their naval vessels (see gallery).

Gallery Edit

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