In Age of Empires III, minor civilizations (also referred to as Minor Tribes, Natives, or Native Allies) feature throughout campaign missions and random maps. All playable major civilizations can ally with a minor civilization by constructing Trading Posts at settlement sites. Each minor civilization typically offers three technologies to research and access to at least one unique military unit; trained in limited amounts with two unit upgrades.

Players retain access to the minor civilization's technologies and units for as long as the Trading Post is not destroyed. With both The WarChiefs and The Asian Dynasties expansions, a total of 22 minor civilizations exist.

Units Edit

Native units always cost a certain amount of Wood and Food and never Coin or total population space. Furthermore, native units have a build limit which players can increase by allying with further settlements of the same minor civilization.

From The WarChiefs, players can build Native Embassies to train allied minor civilization units at locations beyond the Trading Post site.

Upgrades Edit

All native units' hit points and damage can be upgraded first in Fortress Age by +25% for 200 wood and 150 coin and a second time by +40% in Industrial Age for 400 wood and 300 coin. The native unit upgrades from Age of Empires III and The WarChiefs are called Elite and Champion while in The Asian Dynasties they are called Disciplined and Honored. In the Imperial Age, players can improve hit points and damage again by researching Legendary Native Warriors in the Capitol for 1500 food and 1500 coin.

A wide array of Home City cards can boost native units.

Native mercenaries Edit

Most civilizations can send native allies from their Home City, which are technically mercenary shipments as they cost Coin. Furthermore, native units sent from Home City have their own build limit, an additional mercenary tag and they are treated by the game as different units. Because of that the visually identical native mercenaries and native units will not simultaneously select when double-clicking one of them. Military unit upgrades in the native settlement still affect both, native mercenaries and native units.

List Edit

While Age of Empires III and The Warchiefs feature Native American settlements, the paradigma changes in The Asian Dynasties to religious communities or Holy Sites (as developer Big Huge Games labels them in the game manual).

Age of Empires III Edit

Age of Empires III included the following twelve Native American settlements:

  1. Aztecs
  2. Carib
  3. Cherokee
  4. Comanche
  5. Cree
  6. Inca
  7. Iroquois
  8. Lakota
  9. Maya
  10. Nootka
  11. Seminole
  12. Tupi

The Warchiefs Edit

With their introduction as major civilizations, The Warchiefs removed the Aztecs, Iroquois, and Lakota (Sioux) as minor civilizations:

  1. Apache
  2. Cheyenne (replace Lakota)
  3. Huron (replace Iroquois)
  4. Klamath
  5. Mapuche
  6. Navajo
  7. Zapotec (replace Aztecs)

The Asian Dynasties Edit

The Asian Dynasties added the following six religious communities:

  1. Bhakti Temple
  2. Jesuit Mission
  3. Shaolin Temple
  4. Sufi Mosque
  5. Udasi Temple
  6. Zen Temple