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File:Sphinx.jpg

Myth Units in Age of Mythology are a variety of monsters, spirits and otherwise supernatural creatures that players can bring to their aid. As they are fictitious, they contribute greatly to making Age of Mythology distinct from the other games in the Age of Empires series.

Most Myth Units are only available by worshipping a particular Minor God. They are trained at the Temple, or the Dock for naval myth units, and all have a cost in Favor plus one of the other resources. Each of these Myth Units has a special attack or ability which improves their combat abilities, heal them or has some other powerful effect.

Other Myth Units may appear due to a Major God's bonus or a God Power. See the main page on Units for more details. Each culture can also create its own Titan, which is the strongest Myth Unit in the game and is almost unstoppable.

Myth units are very strong against human soldiers. Most of them can hold their own against groups of human soldiers and some have devastating abilities against them such as multiple attacks and performing instant kills. Many myth units are also strong against other myth units, doing bonus damage to them. Naturally, this bonus cancels itself out to some extent. All Myth Units are weak against Heroes, doing reduced damage to them while taking extra damage. Heroes are also immune to the myth units' special attacks.

Greek

AGE Air Water
I PegasusIcon Pegasus HippocampusIcon Hippocampus
II CentaurIcon Centaur MinotaurIcon Minotaur CyclopsIcon Cyclops
III HydraIcon Hydra ManticoreIcon Manticore NemeanLionIcon Nemean Lion ScyllaIcon Scylla
IV MedusaIcon Medusa ColossusIcon Colossus ChimeraIcon Chimera CarcinosIcon Carcinos
Titan TitanGreekIcon Titan

Egyptian

AGE Air Water
I
II SphinxIcon Sphinx WadjetIcon Wadjet AnubiteIcon Anubite
III PetsuchosIcon Petsuchos ScorpionManIcon Scorpion Man ScarabIcon Scarab RocIcon Roc LeviathanIcon Leviathan
IV MummyIcon Mummy AvengerIcon Avenger PhoenixIcon Phoenix WarTurtleIcon War Turtle
Titan TitanEgyptianIcon Titan

Norse

AGE Air Water
I RavenIcon Raven
II ValkyrieIcon Valkyrie TrollIcon Troll EinherjarIcon Einherjar
III FrostGiantIcon Frost Giant BattleBoarIcon Battle Boar MountainGiantIcon Mountain Giant KrakenIcon Kraken
IV FireGiantIcon Fire Giant FenrisWolfBroodIcon Fenris Wolf Brood JormundElverIcon Jormund Elver
Titan TitanNorseIcon Titan

Atlantean

AGE Air Water
I
II PrometheanIcon Promethean AutomatonIcon Automaton CaladriaIcon Caladria ServantIcon Servant
III SatyrIcon Satyr BehemothIcon Behemoth DryadIcon Dryad StymphaliaBirdIcon Stymphalian Bird NereidIcon Nereid
IV HekaGigantesIcon Heka Gigantes ArgusIcon Argus LampadesIcon Lampades ManOWarIcon Man O' War
Titan TitanAtlanteanIcon Titan

Chinese

AGE Air Water
I
II TerracottaWarriorIcon Terracotta Warrior MonkeyKingIcon Monkey King QilinIcon Qilin
III PixiuIcon Pixiu JiangshiIcon Jiangshi WarSalamanderIcon War Salamander WarSalamanderIcon War Salamander
IV AzureDragonIcon Azure Dragon WhiteTigerIcon White Tiger VermilionBirdIcon Vermilion Bird DragonTurtleIcon Dragon Turtle
AzureDragonIcon Azure Dragon
Titan TitanGreekIcon Titan

Comparison Table

Titans, scouting-exclusive, non-trainable, and water myth units are not in this table. The asterisk "*" means upgraded myth unit.

Name Civ. Age Cost Favor Pop Hack Dmg Pierce Dmg Crush Dmg Range HP Hack Armor Pierce Armor Spd Bonus Special
Centaur Greek II 200w 12 3 - 12 - 12m 220 30% 35% 5.0m/s x2 50p,15s
Centaur* Greek II 200w 12 3 - 12 - 12m 275 30% 35% 6.5m/s x2 50p,15s
Minotaur Greek II 200f 14 4 15 - 10 0m 320 60% 55% 4.2m/s x2 60h,15s
Minotaur* Greek II 150f 14 4 15 - 10 0m 448 60% 55% 4.2m/s x2 60h,15s
Cyclops Greek II 250f 22 4 15 - 12 0m 600 40% 50% 3.2m/s x2 kill,15s
Cyclops* Greek II 250f 22 4 22.5 - 24 0m 600 40% 50% 3.2m/s x2 kill,15s
Hydra Greek III 250f 28 5 20 - 10 0m 800 60% 40% 4.0m/s x2 -
Hydra 5 Heads Greek III 250f 28 5 60 - 30 0m 800 60% 40% 4.0m/s x2 -
Manticore Greek III 300w 28 5 - 11(x3) - 16m 420 30% 60% 4.3m/s x2 15p(x6),15s
Nemean Lion Greek III 200g 22 4 20 - 10 0m 660 30% 60% 4.8m/s x2 30h(Area),20s
Nemean Lion* Greek III 200g 22 4 20 - 10 0m 660 44% 80% 4.8m/s x2 30h(Area),20s
Medusa Greek IV 250g 32 5 - 15 12 10m 360 60% 70% 4.3m/s x2 kill,20s
Medusa* Greek IV 250g 32 5 - 15 12 10m 480 60% 70% 4.3m/s x2 kill,20s
Colossus Greek IV 300g 25 5 20 - 50 0m 1100 50% 80% 3.0m/s x1 -
Colossus** Greek IV 300g 25 5 20 - 50 0m 1400 60% 80% 3.0m/s x1 -
Chimera Greek IV 300g 30 4 20 - - 0m 800 60% 60% 5.3m/s x3 28h(x3,Area),20s
Chimera* Greek IV 300g 30 4 26 - - 0m 960 60% 60% 5.3m/s x3 36h(x3,Area),20s
Sphinx Egypt II 120g 18 4 11 - 5 0m 300 45% 60% 5.3m/s x3 20h(Area),12s
Sphinx** Egypt II 120g 18 4 13 - 15 0m 350 56% 60% 6.4m/s x3 20h(Area),12s
Wadjet Egypt II 150w 15 3 - 16 - 18m 240 20% 30% 3.8m/s x3 -
Anubite Egypt II 100f 15 3 13 - - 0m 200 60% 55% 5.3m/s x3 15h,5s
Anubite* Egypt II 100f 15 3 16 - - 0m 250 60% 55% 5.3m/s x3 15h,5s
Petsuchos Egypt III 200g 15 4 - 55 20 20m 480 40% 44% 3.6m/s x2 -
Petsuchos* Egypt III 200g 15 4 - 55 20 24m 480 40% 44% 3.6m/s x2 -
Scarab Egypt III 300f 20 5 6 - 12 0m 670 40% 75% 3.2m/s x2 x5.vsBuild.
Scorpion Man Egypt III 150w 25 4 25 - - 0m 500 50% 40% 5.0m/s x2 18h(Area),12s
Mummy Egypt IV 200g 35 5 - 12 - 12m 350 35% 50% 4.0m/s x3 kill,20s
Mummy* Egypt IV 200g 35 5 - 12 - 12m 420 35% 50% 4.0m/s x3 kill,20s
Avenger Egypt IV 250f 30 4 28 - - 0m 600 60% 40% 5.3m/s x3 70h(Area),10s
Phoenix Egypt IV 200g 30 5 30 - 30 4m 400 15% 55% 3.6m/s x1 fly
Valkyrie Norse II 200f 18 4 12 - - 0m 375 60% 55% 5.5m/s x3 Heals Ally
Valkyrie* Norse II 200f 18 4 18 - - 0m 412 60% 55% 6.3m/s x3 Heals Ally
Troll Norse II 160w 15 3 - 12 - 14m 200 50% 50% 3.6m/s x3 Regen.
Troll** Norse II 160w 15 3 - 14 - 16m 250 50% 50% 3.6m/s x3 Regen.
Einherjar Norse II 175g 15 3 15 - 10 0m 275 70% 60% 3.2m/s x2 Buff Allies
Einherjar* Norse II 175g 15 3 23 - 10 0m 302 70% 60% 3.2m/s x2 Buff Allies
Frost Giant Norse III 200g 25 4 18 - 12 0m 600 55% 70% 3.8m/s x2 Freeze,15s
Frost Giant* Norse III 200g 25 4 18 - 14 0m 800 55% 70% 3.8m/s x2 Freeze,11s
Battle Boar Norse III 250g 27 4 20 - 20 0m 720 60% 60% 5.3m/s x1 10h+Throw(Area)
Mountain Giant Norse III 300g 30 5 20 - 25 0m 1200 45% 30% 3.2m/s x1 120c,15s
Fire Giant Norse IV 300g 35 5 15 - 10 14m 600 60% 80% 3.2m/s x2 25h15c(x3),15s
Fenris Wolf Brood Norse IV 150g 15 3 15 - - 0m 420 40% 50% 3.2m/s x3 -

Trivia

  • The Atlanteans have access to the largest variety of Myth Units, with 16 different types.
    • The Chinese have access to the least, with only 12.
  • The Shade is not considered a Myth Unit by the game.
  • Originally Myth Units were called Monsters, according to pre-release content.

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