“ | Heavy ranged infantry. Armed with a bayonet to beat cavalry. | ” |
—In-game description |
The Musketeer is a ranged heavy gunpowder infantry in Age of Empires III that can be trained at Barracks, Forts, and Galleons. It is armed with a smoothbore musket to fight other infantry at range and a bayonet to fight cavalry in melee combat.
Musketeers are available to the British, French, Italians, Portuguese, and Spanish. Before update 14.43676, the Russians also had access to Musketeers; now, they have Rekruts instead.
Overview[]
Musketeers are ranged heavy infantry that are especially effective against cavalry in melee due to a damage multiplier. They are vulnerable to artillery and light infantry.
Musketeers are stronger in melee combat due to the attack speed of hand attacks, also with thanks to their high hit points and good hand resistance. This is particularly improved with Socket Bayonet. However, this is not always practical as Musketeers are slow, and the opponent may simply decide to make their units run away.
Musketeers' range attack is relatively strong, and due to the firearm animation it is possible to hit and run. However, it is short ranged compared to other ranged infantry and fires at the default rate of 3.0s, which is slower compared to certain archer units such as the Longbowman. They also have a decent siege attack against buildings, which makes them one of the most versatile units in the Commerce Age. While they are more expensive than archaic units, Musketeers are simple to mass produce due to their low coin cost and are cheaper than more specialised units such as Skirmishers or Halberdiers. Therefore, they can be powerful in general against both units and buildings alike, especially in vast quantities.
In The WarChiefs, Spanish Musketeers become the most damaging, thanks to the Unction effect.
Upgrades[]
Age | Upgrade | Cost | Effect | Civ. |
---|---|---|---|---|
Veteran Musketeers | 200 wood 200 coin |
Upgrades Musketeers to Veteran (+20% hit points and attack) | ||
Guard Musketeers | 600 wood 600 coin |
Upgrades Musketeers to Guard (+30% hit points and attack); requires Veteran Musketeers | ||
Redcoats | 750 wood 750 coin |
Upgrades Musketeers to Redcoats (Guard Musketeers with +5% hit points and +15% attack); requires Veteran Musketeers | ||
Legionarios | Upgrades Musketeers to Legionarios (Guard Musketeers with +10% hit points and attack); requires Veteran Musketeers | |||
Imperial Musketeers | 1,500 wood 1,500 coin |
Upgrades Musketeers to Imperial (+50% hit points and attack); requires Guard Musketeers | ||
Imperial Redcoats | Upgrades Redcoats to Imperial Redcoats (+50% hit points and attack); requires Redcoats | |||
Imperial Legionarios | Upgrades Legionarios to Imperial Legionarios (+50% hit points and attack); requires Legionarios |
Civilization differences[]
- (Definitive Edition) Choosing The Logistician to advance into the Commerce Age with the Portuguese gives Musketeers +1 Line of Sight and range and enables to train them at Town Centers.
- As seen above, British and Portuguese can upgrade Musketeers to Royal Guard and Imperial Guard.
- The Dutch can ship 30 Guard Musketeers through Blue Guards and can train them at Forts after sending the "Nassau Regiments" Home City Card. This Musketeers have unique skin and Defence Promotion, automatically upgraded to Guard level in the Industrial Age and gain an additional +30% hit points and attack in the Imperial Age.
- John Black's Mercenaries can only upgrade Musketeers up to Guard.
- United States in Act III can upgrade their Musketeers to Royal Guard (Redcoats) and Imperial Guard.
- The Inca can get Musketeers through the "Tupac Rebellion" Home City Card, which turns Plumed Spearmen into Guard Musketeers.
- Choosing The Marksman to advance into the Fortress Age with the Italians gives the player 6 Musketeers (9 with Advanced Politicians).
Revolutionary[]
- (Definitive Edition) Canada can upgrade Musketeers to Fencibles, which are Redcoat Musketeers with -10% cost, +2 range, +10% hit points and attack.
- (Definitive Edition) Gran Colombia have Independence Guards in place of Revolutionaries, which are Veteran Musketeers with +10% hit points and attack, a ×1.5 ranged attack multiplier against cavalry and ×1.3 against shock infantry, but -10% speed.
- Revolting to Gran Colombia as the Germans also allows the player to train and upgrade Musketeers (as Independence Guards).
- Revolting to Gran Colombia as the Portuguese grants Independence Guards additional +5% hit points and attack.
Variants[]
“ | Heavy ranged infantry. Armed with a bayonet to beat cavalry. | ” |
—In-game description |
The Redcoat is a counterpart of the Musketeer, which starts with +10% hit points and attack.
Upgrades[]
The Redcoat is automatically upgraded in the Fortress Age, Industrial Age, and Imperial Age:
Civilization differences[]
- The Chinese and Indians can get Redcoats by allying with British at the Consulate, which provides British Expeditionary Company (6 Redcoats) and British Expeditionary Force (9 Redcoats), and through the "Intervention" Home City Card, which ships 9 Redcoats if British allies are picked.
- The Hausa can ship 17 Redcoats through British Army, given by allying with the British to advance into the Imperial Age.
- The Mexicans can get 12 Redcoats upon revolting to the Maya when the "British Weapon Trade" Home City Card is sent.
“ | Heavy ranged infantry. Armed with a bayonet to beat cavalry. | ” |
—In-game description |
The Blue Guard (Stadhouder before the Definitive Edition) is a counterpart of the Musketeer, which starts with +10% hit points and attack, and have Defence Promotion.
Promotion | Bronze Rank | Silver Rank | Gold Rank |
---|---|---|---|
Defence Promotion | +10% hit points | +15% hit points | +20% hit points |
Upgrades[]
The Blue Guard is automatically upgraded in the Fortress Age, Industrial Age, and Imperial Age:
Civilization differences[]
- The Japanese can get Blue Guards by allying with Dutch at the Consulate, which provides Dutch Expeditionary Company (6 Blue Guards), Dutch Expeditionary Force (6 Blue Guards), and Dutch Brigade (28 Blue Guards), and through the "Intervention" Home City Card, which ships 9 Blue Guards if Dutch allies are picked.
“ | Heavy ranged infantry. Armed with a bayonet to beat cavalry. | ” |
—In-game description |
The Legionario (Guerreiro before the Definitive Edition) is a counterpart of the Musketeer, which starts with +10% hit points and attack.
Upgrades[]
The Legionario is automatically upgraded in the Fortress Age, Industrial Age, and Imperial Age:
Civilization differences[]
- Indians and Japanese can get Legionarios by allying with Portuguese at the Consulate, which provides Portuguese Expeditionary Army (15 Legionarios)
“ | Heavy ranged infantry. Armed with a bayonet to beat cavalry. | ” |
—In-game description |
The Spanish Musketeer is a counterpart of the Musketeer, which starts with +10% hit points and attack, but trains 65% slower.
Upgrades[]
The Spanish Musketeer is automatically upgraded in the Fortress Age, Industrial Age, and Imperial Age:
Civilization differences[]
- The Mexicans can ship 9 Spanish Musketeers through the "Criollos" card, which also allows them to be trained at Forts.
Revolutionary[]
- Argentina can ship 22 Spanish Musketeers through the "Criollos" card, which also allows them to be trained at Forts.
The Outlaw Musketeer is a treasure guardian variant of the Musketeer which only appears in the campaign and on Unknown maps. It is one of the few Treasure guardians with a damage multiplier against specific unit types. Overall, the Outlaw Musketeer is better than the normal Musketeers, making them good candidates for conversion using the Recruit Guardian ability of the Native American War Chiefs.
Civilization differences[]
- The Lakota and Maya can also get Outlaw Musketeers through the "Outlaw Band" and "Bandit Gang" Home City Cards, which are included in the pool of random outlaws shipped. In this case, the Outlaw Musketeer is affected by the Wild West technology, as well as all technologies and shipments that affect infantry and hand infantry.
In-game dialogue[]
The Outlaw Musketeer speaks French using the French Musketeer's dialogue files.
The Marauding Musketeer is another treasure guardian variant of the Musketeer. It uses slightly modified stats from the base unit.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Cavalry, shock infantry |
Weak vs. | Light infantry, counter-skirmishers, artillery |
Improvements | |
Hit points | Corselet (+25%; Spanish only) Grand Encampment (+25%; campaign United States only) Thin Red Line (+20%; British only) Second Guarantee (+15%; Mexicans only) Flint Lock (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Paper Cartridge (+15%) Second Guarantee (+15%; Mexicans only) Iroquois Lacrosse (+10%; vanilla Age of Empires III only) Smokeless Powder (+10%) Armatoloi (+5%) Yoga (+5%) Clenched Fist (+25% hand attack) Socket Bayonet (+20% hand attack) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) Hualcana (+5% resistance; Inca only) |
Line of Sight | Town Watch (+3) |
Speed | Tilly's Discipline (+20%; Germans only) Military Drummers (+10%) Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Train time | Standing Army (-25%) Akan Fontomfrom (-20%) Quechuan Diet (-15%) Immigrants (-10%) |
Cost | Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Blue Guards (ships 30 Guard Musketeers; Dutch only) British Army (ships 17 Redcoats; Hausa only) Meritocracy (-20% upgrade cost) |
Penalties | Grand Encampment (-25% speed; campaign United States only) Corselet (-15% speed; Spanish only) Thin Red Line (-10% speed; British only) Tilly's Discipline (+10% cost; Germans only) Second Guarantee (+30% train time; Mexicans only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Musketeer
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
TEAM Senegalese Riflemen | Ranged infantry get +10% attack; French and Hausa-only ranged infantry get +15% attack instead | |
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time |
- "TEAM Senegalese Riflemen" is available to the French and Hausa.
- "Liberation March" is available to the Mexicans (also revolting to California and Rio Grande) and Spanish (also revolting to Chile).
Asian[]
Card | Description | Age |
---|---|---|
Good Faith Agreements | Consulate units' train time -50%; Consulate technologies' cost -40% (-300 export for Brigades) and research time -50% (except Brigades) (also +1 Villager for the Indians) | |
Intervention | The Consulate ally sends a shipment of their units (also +1 Hindu Villager for the Indians) |
- "Intervention" ships 9 Redcoats (if British allies are picked) or 9 Blue Guards (if Dutch allies are picked).
British[]
Card | Description | Age |
---|---|---|
Scots Guards | Musketeers and Grenadiers get +15% attack | |
TEAM Grenadier Guards | Musket infantry and grenade troopers get +15% hit points | |
Coldstream Guards | Musketeers and Grenadiers get +15% hit points and attack |
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Ships 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed | |
Western Reforms | All units get +8% hit points and attack | |
Acupuncture | All units' train time -20% | |
Banner School | Banner army train time -30%; Summer Palace banner army spawn time -7% |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
Nassau Regiment | Ships 14 Musketeers and upgrades them to Blue Guard Musketeers; Musketeers can be trained at Forts; costs 1,000 coin | |
Infantry Attack | Pikemen, Halberdiers, Skirmishers, Revolutionary Sharpshooters, and Musketeers get +15% attack | |
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead | |
Infantry Combat | Pikemen, Halberdiers, Skirmishers, Revolutionary Sharpshooters, and Musketeers get +15% hit points and attack |
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM Coffee Consumption | Ranged infantry get +5% speed |
Europeans[]
Card | Description | Age |
---|---|---|
6 Musketeers | Ships 6 Musketeers | |
8 Musketeers | Ships 8 Musketeers | |
14 Musketeers | Ships 14 Musketeers | |
9 Musketeers | Ships 9 Musketeers | |
16 Musketeers | Ships 16 Musketeers | |
Fencing School | Infantry and shock infantry train time -40% | |
Criollos | Ships 22 Spanish Musketeers; Spanish Musketeers can be trained at Forts; costs 1,000 food | |
16 Musketeers | Ships 16 Musketeers | |
Fencibles | Upgrades Musketeers to Fencibles (Redcoat Musketeers with -10% cost, +10% hit points and attack, and +2 range) | |
Colombian Army | Imperial upgrades for Independence Guards, Cassadores, Skirmishers, Landwehrs, and Ordinance Riflemen can be researched at Barracks; Imperial upgrades for Independence Guards, Cassadores, Skirmishers, and Landwehrs cost -60% | |
Wanderlust | Land units get +5% hit points; land villagers and wagons get +5% speed | |
Haslet's Continental Regiment | Ships 12 Regulars; turns all Musketeers into Regulars; Regulars replace Musketeers at Barracks, Forts, and Galleons |
- "6 Musketeers", "8 Musketeers", "14 Musketeers", and "9 Musketeers" are available to the British, Italians, and Portuguese.
- "16 Musketeers" is available to the British and Portuguese.
- "Fencing School" is not available to the French and Spanish.
- "Criollos" is available to the Germans, Italians, and Spanish upon revolting to Argentina.
- "16 Musketeers" is available to the British and French upon revolting to Canada, and Germans, Portuguese, and Spanish named Independence Guards upon revolting to Gran Colombia.
- "Fencibles" is available upon revolting to Canada.
- "Colombian Army" is available upon revolting to Gran Colombia.
- "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
- "Haslet's Continental Regiment" is available to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
French[]
Card | Description | Age |
---|---|---|
Ranged Infantry Hitpoints | Crossbowmen, Musketeers, Skirmishers, and Revolutionary Sharpshooters get +15% hit points | |
French Royal Army | Enables Musketeers and Halberdiers to benefit from Combat promotion to receive extra hit points and attack for each defeated enemy military unit | |
Royal Fencing School | Infantry and shock infantry train time -40%; +3 Royal Musketeers | |
Hundred Days | Ships 1 Musketeer for each villager lost (up to 100), but Musketeers get -30% hit points and attack; costs 5 food, 5 wood, 5 coin for each shipped Musketeer | |
Grande Armée | Imperial upgrades for military units are available and cost -50% |
- "Hundred Days" and "Grande Armée" are available upon revolting to Revolutionary France.
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Ships 1 Native Scout; infantry get +8 Line of Sight |
Inca[]
Card | Description | Age |
---|---|---|
Road Building | Land military units get +10% speed | |
TEAM Inca Bridges | Ships 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed | |
Tupac Rebellion | Turns all villagers into Revolutionaries, Plumed Spearmen into Guard Musketeers, Chimu Runners into Guard Hussars, Jungle Bowmen into Guard Skirmishers, Bolas Warriors into Veteran Dragoons, Huaracas into Guard Grenadiers, and Macemen into Guard Soldados; costs 1,500 food, 1,500 wood, 1,500 coin |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; Rajputs get +20% hand attack instead; +1 Hindu Villager | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack | |
Foreign Trading Companies | Gives a trickle of 0.75 export; banner army cost -15% export; Indian units cost +2.5% (Villagers, Fishing Boats, and Sacred Cows cost +5% instead); +1 Hindu Villager |
Italians[]
Card | Description | Age |
---|---|---|
Garibaldini | Musketeers, Bersaglieri, Papal Zouaves, and Schiavoni get +15% attack | |
Infantry Hitpoints | Infantry get +15% hit points | |
Schiavoni Swords | Infantry and cavalry get +15% hand attack |
Japanese[]
Card | Description | Age |
---|---|---|
Onin War | Infantry get +33% siege attack | |
TEAM Sengoku | Unit upgrades cost -20% | |
Bakufu | Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%; artillery and banner army train time -10% instead |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
Plan of Tuxtepec | Turns all Salteadores into Soldados; musket infantry get +1 Line of Sight and range; costs 500 food, 500 wood | |
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Criollos | Ships 9 Spanish Musketeers; Spanish Musketeers can be trained at Forts; costs 250 food, 250 wood | |
Colegio de San Nicolás | Ships 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
Bustamante | The General can build Field Hospitals for free; musket infantry get +10% hit points; Field Hospitals can train Soldados | |
National Servant | All units get +10% hit points; Padre healing 200% faster | |
Bastimento | Infantry train time -25%; Revolutionary train time -50%; villager train time -20% | |
Pok Ta Pok | Infantry get +10% speed and -10% train time | |
British Weapon Trade | Ships 12 Redcoats and 4 Rockets; Light Cannons get +70% hit points; costs 1,000 wood |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "Bustamante" is available upon selecting the San Luis Potosí Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
- "Bastimento" is available upon revolting to Rio Grande.
- "Pok Ta Pok" and "British Weapon Trade" are available upon revolting to the Maya.
Portuguese[]
Card | Description | Age |
---|---|---|
10 Musketeers | Ships 10 Musketeers | |
TEAM Gunpowder Infantry Hitpoints | Gunpowder infantry get +15% hit points | |
Gunpowder Infantry Attack | Musketeers and Cassadores get +15% attack | |
Gunpowder Infantry Combat | Musketeers and Cassadores get +15% hit points and attack | |
Naval Infantry | Caravels can train Crossbowmen, Ordinance Riflemen (if available), Pikemen, and Halberdiers; Monitors and Ironclads can train Musketeers, Cassadores, and Grenadiers (if available); Frigates can train all Barracks units; Battleships can train all Barracks units and Grenadiers; Caravels, Frigates, Monitors, Ironclads, and Battleships now tagged as recruiting ships |
Spanish[]
Card | Description | Age |
---|---|---|
Peninsular Guerrillas | Ranged infantry get +20% attack, musket infantry get +10% attack instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Swedes[]
Card | Description | Age |
---|---|---|
TEAM House of Bernadotte | Heavy infantry get +15% hit points |
Asian[]
Card | Description | Age | HC level |
---|---|---|---|
Good Faith Agreements | Consulate units' train time -50%; Consulate technologies' cost -40% (-400 export for Brigades) and research time -50% (except Brigades) (also +1 Villager for the Indians) | 1 | |
Intervention | The Consulate ally sends a shipment of their units (also +1 Hindu Villager for the Indians) | 10 |
- "Intervention" ships 9 Redcoats (if British allies are picked) or 9 Stadhouders (if Dutch allies are picked).
British[]
Card | Description | Age | HC level |
---|---|---|---|
Musketeer/Grenadier Damage | Musketeers and Grenadiers get +15% attack | 10 | |
TEAM Musketeer/Grenadier Hitpoints | Musketeers, Sepoys, Ashigaru Musketeers, and Grenadiers get +15% hit points | 10 | |
Musketeer/Grenadier Combat | Musketeers and Grenadiers get +15% hit points and attack | 25 |
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
Western Reforms | All units get +8% hit points and attack | 40 | |
Acupuncture | All units' train time -20% | 40 | |
Banner School | Banner army train time -30%; Summer Palace banner army spawn time -7% | 10 |
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Infantry Hitpoints | Infantry get +15% hit points | 10 |
Europeans[]
Card | Description | Age | HC level |
---|---|---|---|
6 Musketeers | Ships 6 Musketeers | 1 | |
8 Musketeers | Ships 8 Musketeers | 1 | |
14 Musketeers | Ships 14 Musketeers | 10 | |
9 Musketeers | Ships 9 Musketeers | 10 | |
16 Musketeers | Ships 16 Musketeers | 25 | |
Fencing School | Infantry train time -40% | 10 |
- "6 Musketeers", "8 Musketeers", "14 Musketeers", and "9 Musketeers" are available to the British and Portuguese.
- "16 Musketeers" is available to the British, Portuguese, and Russians (at a level 1 Home City).
French[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Ranged Infantry Attack | Gunpowder infantry and archers get +15% attack | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
Dravidian Martial Arts | All units get +15% hand attack; +1 Hindu Villager | 40 | |
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Iroquois[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Scout Infantry | Infantry get +8 Line of Sight | 10 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
Onin War | Infantry get +33% siege attack | 40 | |
TEAM Cheaper Unit Upgrades | Unit upgrades cost -20% | 1 |
Portuguese[]
Card | Description | Age | HC level |
---|---|---|---|
10 Musketeers | Ships 10 Musketeers | 10 | |
TEAM Gunpowder Infantry Hitpoints | Gunpowder infantry get +15% hit points | 10 | |
Gunpowder Infantry Attack | Musketeers and Cassadores get +15% attack | 10 | |
Gunpowder Infantry Combat | Musketeers and Cassadores get +15% hit points and attack | 25 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
Suvorov Reforms | Turns all Streltsy into Musketeers | 10 | |
Ransack | Infantry get +50% siege attack | 25 | |
13 Musketeers | Ships 13 Musketeers | 1 | |
Dueling School | Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12% | 25 | |
National Redoubt | Musketeers can build Forts | 40 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
Age of Empires III[]
- The Russians can train Musketeers.
Definitive Edition[]
- With update 23511, Musketeers are tagged as musket infantry.
Knights of the Mediterranean[]
- With update 14.43676, the Russians can train Rekruts instead. The Veteran and Guard/Imperial Musketeer's weapon no longer shows a knife bayonet. Redcoat and Legionario upgrades received new models. Researching Thin Red Line grants new models for British Musketeers. Dutch Musketeers shipped by the "Nassau Regiment" Home City Card or the Blue Guards technology received new models. Blue Guards benefit from the Defence Promotion. Independence Guards received new models.
- With update 15.30007, the Musketeer model after sending the "Fencibles" Home City Card was updated.
Trivia[]
- The Musketeer has four visual upgrades in total, although the first one is unused.
- Despite these model textures going unused in the original game, they were updated for the Definitive Edition.
- The Musketeer is based on generic 16th-17th century European musketeers.
- The Veteran Musketeer is based on French and Indian War period Compagnies franches de la marine. This was changed to British uniforms of the same era in the Definitive Edition.
- The Guard/Imperial Musketeer is based on Napoleonic Wars period French fusiliers.
- The Musketeer's unit portrait depicts the Veteran Musketeer model.
- In the beta, the Germans and Dutch could train Musketeers normally in the Barracks; German Musketeers' unused voice files still exist in the Scenario Editor and game files. In contrast, the Russians could not train Musketeers in the beta.
- John Black's Mercenaries, Spanish, and United States are the only civilizations with Musketeers that lack Home City Cards improving them (except "Advanced Arsenal").
- British Royal Guard/Consulate Musketeers are named after the Redcoat soldiers.
- After researching the Thin Red Line since update 14.43676, it grants new models for British Musketeers.
- The British Musketeer is based on the New Model Army troops formed by the Parliamentarians during the First English Civil War.
- The British Veteran Musketeer is based on the British troops during the French and Indian War as well as during the American Revolutionary War.
- The (Imperial) Redcoat is based on the British troops during the Napoleonic Wars.
- After researching the Thin Red Line since update 14.43676, it grants new models for British Musketeers.
- Dutch Consulate Musketeers are named after the Dutch Blue Guards.
- Before the Definitive Edition, they are named Stadhouder, which refers to Statdholder, a provincial executive officer in the Low Countries, or Netherlands, from the 15th through the 18th century.
- Portuguese Royal Guard/Consulate Musketeers' name refers to the Portuguese Legion.
- Before the Definitive Edition, they are named Guerreiro, which translates to "Warrior" in Portuguese.
- The Portuguese Legion is also referenced in the Portuguese Royal Guard/Consulate Dragoons' name in the Definitive Edition.
- At the relase of the Definitive Edition, the Veteran and Guard/Imperial upgrades showed a knife bayonet on the unit's musket, which is anachronistic as it was not used until the 20th century. This was corrected in update 14.43676, with the musket now carrying a socket bayonet.
History[]
“ | Musketeers were infantry soldiers who stood in ranks two and three men deep, taking turns firing while other ranks reloaded. Musketeers were drilled and disciplined to stand as close as 80 yards away from an enemy firing at them. Musket balls ranged from about a half inch in diameter to three-quarters of an inch in diameter. Until long guns with rifled barrels that could be fired more than once every two minutes were developed, muskets were the ranged weapon of choice for infantry. Muskets had a relatively short range and were wildly inaccurate. Musketeers fought a lot like longbowmen, firing volley after volley in the direction of the enemy with no specific target. The barrage of lead was bound to hit something. A competent musketeer could fire three shots in a minute - four times slower than a longbow and twice as fast as an early rifle. | ” |
Gallery[]
See also[]
- Janissary – Ottoman counterpart
- Rekrut – Russian counterpart
- Tomahawk – Haudenosaunee counterpart
- Sepoy – Indian counterpart
- Ashigaru Musketeer – Japanese counterpart
- Carolean – Swedish counterpart
- Maigadi – Hausa counterpart
- Regular – United States counterpart
- Soldado – Mexican counterpart
- Sentinel – Maltese counterpart