Monastery (Age of Empires III)
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| Monastery | |
| The monastery icon. | |
| Military | |
|---|---|
| First Appearance | The Asian Dynasties |
| Cost | 225 Wood |
| Age Available | Colonial Age |
| Base Hit Points | 3000 |
| Build Limit | 1 |
| LOS | 12 |
| Use | Provides monk upgrades and serves as the Asian equivalent of the Saloon. |
| Civilizations | Chinese Japanese Indians |
A Monastery is a temple only available to the Asian civilizations of The Asian Dynasties.
Contents |
Overview
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It provides unique monk improvements as well as training of repentant and wokou mercenary units.
Upgrades
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General
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Compunction: Outlaw, Wokou and Marathan hit points and attack increased by 35%.
Cost: 400 Food , 500 Wood
Japanese
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Reiki: Allows Japanese monks to heal nearby units at a rate of 6.0 hit points per second.
Cost: 200 Wood , 100 Coin
Intonjutsu Stealth: Allows the Japanese monks to utilize stealth in order to ambush the enemy or sabotage targets behind their lines. It also gives the monks a 15% chance to dodge all attacks.
Cost: 200 Wood , 200 Coin
Kyudu: Increases the minimum level of hit points that a Japanese monk will use divine strike to instantly kill a target. The monks will have a 25% chance to kill any target with less than 219.0 hit points in the Imperial Age when using this upgrade.
Cost: 500 Wood , 500 Coin
Kayakujutsu: Allows the Japanese monks to sabotage structures, this ability is similar to a Petard but it has a greater range (0-16), deals less damage (1500 damage) and it doesn't kill the monk.
Cost: 350 Wood , 350 Coin
Chinese
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Training Forms: Gives Chinese monks an aura that increases the hit points and attack of nearby Disciples.
Cost: 100 Food , 100 Coin
The Five Precepts: Increases the hit points and attack of Disciples by 20%.
Cost: 200 Food , 200 Coin
Supreme Ultimate Fist: Greatly increases the attack of Chinese monks by 300%. Also increases their Roundhouse ability's damage by 300%.
Cost: 350 Food , 350 Wood
Slow Motion Routines: Increases the chance for Chinese monks to land a Critical Strike to 40%.
Cost: 500 Wood , 500 Coin
Indians
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White Tiger Training: Allows Indian monks to train White Tigers.
Cost: 75 Food , 75 Coin
Improved Healing: Increases the amount of hit points healed by Indian monks.
Cost: 250 Food , 250 Coin
Terror Charge: Give Indian monks an aura that increases the speed of nearby elephants. Also elephants train 20% faster.
Cost: 500 Food , 500 Coin
Crushing Force: Increases the chance for Indian monks to Stomp at nearby enemies.
Cost: 500 Wood , 500 Coin