|This article is about the building in Age of Empires II. For related buildings in other games of the series, see Monastery.|
|Introduced in||The Age of Kings|
|Construction time||40 seconds|
|Use||Train and improve Monks|
|Melee armor|| 2|
|Pierce armor|| 9|
|Armor classes|| Building|
|Line of Sight||6|
"Used to create and improve Monks. Garrisoned relics generate gold."—Age of Empires II description
The Monastery is a special building in Age of Empires II that becomes available once the Castle Age is reached. The Monastery trains and improves Monks. Also, Relics can be garrisoned in Monasteries to produce gold. Monasteries cannot be converted.
Tactics and Placement Edit
Monasteries mainly serve as a Monk production building. As Monks are important for supporting and healing troops players will normally build at least two Monasteries for that purpose. If the player is intending to use their Monks for offensive purposes like a Mush (Monk rush) they must have at least three (preferably four) Monasteries since the production of Monks is slow and the unit itself has slow movement. Also, technologies must be researched at the same time, first of all Sanctity and Fervor.
Some technologies in the Monastery also help against enemy Monks or are supportive for troops (Faith, Heresy, and Herbal Medicine) so it is advisable to also have a Monastery even if the player doesn't make use of Monks.
Monasteries also have economic relevance. Each Monastery can hold 10 Relics, constantly producing gold with each one garrisoned. Especially in games with no teams Relics become important in the late game, as they are usually the only way left to get gold at all. Often, the player holding the most Relics wins a long game.
Lastly, Monasteries can be of key importance in any game with standard victory condition. If a team holds all Relics in their Monasteries, a counter starts to count down from 200 years, similar to when a Wonder is built. If the enemy team (or teams) fails to ungarrison at least one Relic before the counter reaches zero, the game is won. If a team goes for a Relic win, it is advised to garrison all Relics in a single Monastery and massively defend that Monastery with defensive structures and heavy units, preferably ranged units, heavy cavalry, and siege equipment. In any case the defenses should be built before the last Relic is garrisoned. Optimally, the opposing team does not even notice the effort and is left surprised.
If the game mode Capture the Relic is chosen, every player starts the game with an indestructible Monastery and attempts to garrison the only Relic (which is sitting in the very center of the map at the game start) in their Monastery. The first player to achieve that wins the game.
Trainable Units and Technologies Edit
Availability Grid Edit
The following table shows the availability of the technologies for every civilization. An 'X' in the last column indicates that all technologies are available.
Further statistics Edit
|Building strengths and weaknesses|
|Weak vs.||Everything except Monks|
|Hit points|| Masonry (+10%)|
|Armor|| Masonry (+1/+1, +3 building armor)|
Architecture (+1/+1, +3 building armor)
|Line of Sight|| Town Watch (+4)|
Town Patrol (+4)
|Construction speed||Treadmill Crane (+20%)|
|Other||Sultans, (+10% Relic gold production, Indians only))|
Civilization bonuses Edit
- Burmese: Researching Faith is 50% cheaper.
- Byzantines: Monasteries have +30%/+40% HP in the Castle/Imperial Age. Town Watch is free.
- Chinese: Technologies that benefit Monasteries are 15%/20% cheaper in the Castle/Imperial Age.
- Malians: Monasteries are 15% cheaper.
- Persians: Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
- Spanish: Monasteries are built 30% faster.
Team bonuses Edit
- A team containing Aztecs: Relics generate 33% more gold.
- A team containing Malians: Researching Masonry, Architecture, and Treadmill Crane is 80% faster.
The Conquerors Edit
- The African Monastery is based on the Larabanga Mosque.
- The Indian Monastery is based on the Konark Sun Temple.
- The Mediterranean Monastery features architectural elements of both Gothic and Romanic architecture. This combination is typical in Northern Italian churches and cathedrals, as well as in some chapels through Tuscany, Marche and Umbria.
Monasteries were closed religious communities to which particularly devout priests, scholars, and believers withdrew for a life of prayer, study, and service. Monastic life was embraced by several religions, including Christianity and Buddhism. Residents of monasteries became known as monks. In parts of Dark Age Europe, monasteries were the only remaining centers of learning. Irish monks, for example, were instrumental in preserving much ancient knowledge and spreading it back into Europe as the Dark Ages waned. Over time monasteries grew rich in donated land. They became very important local institutions as a source of educated men who could serve as administrators. They also provided health care and emergency relief from their stockpiles of food.
|Buildings in Age of Empires II|
|Town Center · Dock · Monastery · University · Market · Blacksmith · Wonder · Mill · Lumber Camp · Mining Camp · House · Farm · Fish Trap · Feitoria|
|Barracks · Archery Range · Stable · Castle · Siege Workshop · Harbor|
|Towers||Outpost · Watch Tower · Guard Tower · Keep · Bombard Tower|
|Walls||Palisade Wall · Stone Wall · Fortified Wall · Palisade Gate · Gate|