FANDOM


Mithridates is the sixth and last scenario of the Rise of Rome campaign in Age of Empires: The Rise of Rome. The Romans must enter Pontus and destroy the Wonder.

The Definitive Edition is largely identical to the original version, save for some changes made to the brown player. Either way, all players begin in the Iron Age and their positions are unchanged.

Scenario Instructions Edit

Mithridates, the cunning king of Pontus has expanded his kingdom on the Black Sea coast at the expense of Rome's allies in Anatolia. Claiming descent from both Alexander and the Persian King Cyrus the Great he has incited the Greeks and Easterners to rebel against our interests and even forged an alliance with the mighty Tigranes, King of Artaxiad Armenia. The Senate is dispatching you with the legions to restore our eastern domains and humble this so-called King of Kings.

Mithridates of Pontus has greatly expanded the power of his kingdom on the Black Sea coast of Asia Minor. He has captured Roman provinces in Asia and invaded Greece itself. Rallying the Greeks to his cause against our Roman rule, he has fanned the flames of rebellion in our eastern provinces. This invasion must be stopped and our eastern provinces restored. Take the forces at your command and break the power of Mithridates.

Objective Edit

  • Destroy the Wonder of Pontus.

Players Edit

Player Edit

  • Player (Romans): The player's startup is identical to that of the original mission.

Enemies Edit

  • Macedonia (Macedonians): This player's startup is identical to that of the original mission.
  • Pontus (Palmyrans): Same as above.
  • Artaxiad Armenia (Hittites): Largely similar to the original brown player, but with a different civilization and player name, to represent the Armenian Empire, an ally of Mithridates against the Romans.

Allies Edit

  • Rome (Romans): This player consists just of several Triremes on the northern part of the map, that attack Pontus' structures. They will be quickly dispatched and defeated.

Player Edit

Enemies Edit

  • Macedonia (Macedonians): This player is sited to the westernmost part of the map, as well as to the southeast and to the northern part of the map. They have two well-established bases in the west and the southwest, as well as some fortifications to the north. They also have sizeable starting forces, consisting mostly of Composite Bowmen and Heavy Cavalry.
  • Pontus (Palmyrans): This player controls the majority of the map, with a massive, well-established city that includes the majority of military structures, including the dreaded Ballista Towers. Pontus' garrison and attacking units include powerful units, such as Heavy Catapults, Centurions and Heavy Cavalry. They control the Wonder that must be destroyed to beat this scenario.
  • Macedonia (Persians): This player is sited to the southeast of Pontus's city and close to the southeast red player position. They are supporting Pontus with units of their own and have a well-established base.

Allies Edit

  • Romans (Romans): This player consists just of several Triremes on the northern part of the map, that attack Pontus' structures. They will be quickly dispatched and defeated.

Strategy Edit

There are two ways to finish the scenario. The first is for the player to send their troops north, and use the Villagers to build up a base and train units for an assault. The other, simpler and quicker option, is to take the initial forces, sail past their Towers, and attack the Wonder.

For the latter option, the player has to embark their troops in the Heavy Transports, and head upriver. The Towers on both sides will cause some damage to the player's ships, so try to use Triremes to take the brunt of the attack - the Transports are far more important. When the forces land, more Towers are in the player's way. Walk past them; this is less dangerous than staying to assault them.

Find the Wonder, and try to attack from a position where the enemy towers can't hit the player's forces. There should be an enemy Heavy Catapult or two close by. If they come too close, send the cavalry units to crush them - a single hit could wipe out the player's infantry, if not careful. In a few minutes, the Wonder should be down.

Historical outcome Edit

"Your victory over Mithridates and his allies have recovered our eastern provinces and restored peace. We now control most of the Mediterranean coastline, although the seas itself is still rife with pirates who resist Roman rule. With Greece and the East pacified, Rome can now turn to clearing the sea of these pirates and make the Mediterranean a truly Roman lake."

Your victory over Mithridates and his Greek allies have recovered our eastern provinces and restored peace. We now control most of the Mediterranean coastline. You have been elected one of three co-rulers of Rome. Your family will become one of Rome's greatest. We can now clear out the pirates that have been interfering with our trade.