For other uses of Missionary, see the disambiguation page.
The upgrade mission fervor will improve the missionaries hitpoints and speed.
|First Appearance||Age of Empires III|
|Cost||100 Wood |
|Age Available||Colonial Age|
|Base Hit Points||300 / 405|
|Pop. Use||1 (Limit 10)|
|Speed||7.0 / 8.05|
|Resists||10% vs. Ranged|
It serves as a basic healing unit for civilizations who acquire it by means of cards, though only the Spanish civilization can train them at the church. The unction card (added with The WarChiefs expansion) allows a level 40 Spanish home city to give their missionaries an aura boosting nearby units damage output.
Missionaries are the fastest healing units in the game even without the speed upgrade mission fervor, and one of the fastest land units in the game with the upgrade. They are capable of healing ten hit points per second.
Unction aura effectEdit
With unction, missionaries will boost the attack of nearby units up to a total of +62%. This extra damage is added to the modified stats of the unit, not it's base stats making it exceptionally powerful. The aura will extend to naval vessels controlled by the player but will not affect buildings.
The aura will only affect units directly under the control of the Spanish player, not those of allies (human or AI) nor the missionaries themselves. Units sent to the player by means of team cards will still be boosted. However, Unction doesn't boost hitpoints, which means the enemy may sometimes use hit-and-run tactics or units with large Area of Effect.
Number of missionaries nearby and the total bonus.
- Note: Due to it's fierce reputation in treaty and deathmatch games some fan patches have nerfed the ability, reducing the aura to a mere +4% per monk.
- See also: Spanish unction artillery (2012)
- Missionaries greatest defenses are the range of the unction aura, their speed with mission fervor, and the armies line of sight using team inquisition and town watch.
- Russian allies are especially useful due to the card TEAM Cheap Priests, which reduces the cost of missionaries by 50% (50 wood, 50 coin). This card also reduces their training time by 75% (they train in 10 seconds) allowing the Spanish player to effectively use unction in long-running skirmish games.
- Monitors can be used on any map with a puddle of water big enough to hold a dock, though this relegates them to the position of fixed gun they will inflict good damage and be able to launch a long-range barrage at incoming armies or enemy buildings.
- Unction allows heavy cannons to inflict over 1,000 hitpoints of damage on infantry, 2,000+ damage versus ships (488 versus cavalry and settlers) and overcome it's x0.8 penalty versus artillery. The latter allows them to defeat other artillery quite easily, with exception to the culverin. Culverins will overcome the heavy cannons unction bonus in the Imperial Age (after that upgrade is purchased for them), however prior to this (Industrial Age) they are vulnerable to unction boosted heavy cannons unless the culverins exploit their range advantage effectively.
Gallery (including unction range)Edit
|Age of Empires III Civilian Units|
|Common European Units||Settler · Factory Wagon · Fort Wagon · Covered Wagon · Hot Air Balloon · Fishing Boat · Priest · Surgeon|
|Dutch||Envoy · Bank Wagon|
|French||Coureur des Bois|
|Native American Units|
|Common Native American Units||Native Villager · Fishing Boat · Medicine Man · Travois · Native Scout|
|Common Asian Units||Asian Villager · Fishing Boat · Rickshaw · Mongol Scout|