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This article is about the building in Age of Empires II. For similar buildings in other games of the series, see Mill.
Mill
Millicon
Overview
Type Economic
Introduced In KingsIcon The Age of Kings
Civilization All civilizations
Age Dark-age-logo-small Dark Age
Construction Time 35 seconds
Use Drop off food
Upgrade and queue Farms
Cost
Wood 100
Stats
Size 2x2 tiles
Hit Points Dark-age-logo-small 600
Feudal-age-reseach 800
Castle-age-reseach 1000
Imperial-age-research 1000
Melee Armor Dark-age-logo-small 0
Feudal-age-reseach 1
Castle-age-reseach 2
Imperial-age-research 3
Pierce Armor Dark-age-logo-small 7
Feudal-age-reseach 8
Castle-age-reseach 9
Imperial-age-research 10
Armor Classes Building
Standard Building
Line of Sight 6

"Used to deposit food and research farming improvements."

Age of Empires II description

The Mill is an economic building in Age of Empires II. It is a drop-off point for any kind of food that Villagers gathered. Also, Farming upgrades are researched here, and Farms can be queued.

Tactics and Placement Edit

Mills are one of the most important buildings in the Dark Age as they are drop places for food. They must be placed near a rich source of food like Berry Bushes and Deer. Building a Mill next to Wild Boars or herdables is not necessary, as these units can be lured/herded to the Town Center or an already built Mill. In later stages of the game, the Mill becomes less important, as usually all freely available food is gathered and enough Town Centers are built to produce enough food with Farms next to them.

Most players use a Mill and a Lumber Camp as the required buildings to advance to the Feudal Age as that is the most cost effective way to cover that requirement (since both buildings only cost 100 wood address the most important resources in that early stage of the game). Having a Mill is also prerequisite to get access to Markets and Farms. Losing the Mill does not lose the access to the Market or Farm.

The possibility to queue Farms (since The Conquerors) is very handy as it saves the player time, especially in the busy early Castle Age when the Farms usually have to be renewed for the first time. Queued Farms have the same cost as normally built ones. So it is recommended to always have enough Farms in the queue so that Farmers never stand idling (given, of course, that enough wood is available). If there is a shortage of wood, Farms can also be unqueued.

Technologies Edit

Darkage Feudalage Castleage Imperialage
Horsecollaravailable Heavyplowavailable Croprotationavailable

Further statistics Edit

Building Strengths and Weaknesses
Strong vs. Nothing
Weak vs. Everything
Upgrades
Hit points Masonry Masonry (+10%)
Architecture Architecture (+10%)
Armor Masonry Masonry (+1/+1, +3 building armor)
Architecture Architecture (+1/+1, +3 building armor)
Line of Sight Townwatch Town Watch (+4)
Townpatrol Town Patrol (+4)
Conversion defense Faith Faith
Heresy Heresy
Construction Speed Treadmillcrane Treadmill Crane (+20%)

Civilization bonuses Edit

Team bonuses Edit

Changelog Edit

The Age of Kings Edit

  • Mills always have 1000 HP.

The Conquerors Edit

The Forgotten Edit

  • Mill HP staggered: 600/800/1000/1000 in the Dark/Feudal/Castle/Imperial Age.

Trivia Edit

  • The Native American Mill is a windmill featuring sails and wheel mechanisms, however, this is historically inaccurate as they didn't posses the wheel technology.
  • The African Mill is not a windmill or a water mill and is the only one to retain the donkey powered mechanism after the Dark Age.
  • There are three main types of mills: windmills (the most common), water mills (used by Asian and Southeast Asian civilizations), and animal mills (shared by everyone in the Dark Age, but only used by the African civilizations after the Dark Age).
  • The Indian Mill is based on the Nashtifan Windmills in Iran.
  • The Mill is only one of three (or four, counting the Harbor) buildings that have an animation; the others are the Dock and the Southeast Asian Stable. This does not include the Fish Trap.

History Edit

"One of the early industrial enterprises of the Middle Ages was the grinding Mill. Handed down from antiquity, this technology greatly sped the otherwise backbreaking process of grinding wheat and other grains into flour. Mills used water, wind, and animal power to turn the grinding stone. Grain was converted into flour and the mill owner kept a percentage of the flour as compensation. Mills might be owned by a local lord, a monastery, or a local entrepreneur. The profits of mills led to conflict and competition, and the right to grind grain for a community had to be paid for and defended. Millers could become modestly wealthy. They became part of the rising middle class of merchants and craftsmen that grew in importance as the Middle Ages progressed."

Age of Empires II manual

Gallery Edit

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