In-game, the Mayans are specified as an archer civilization.
Overview[]
Unique unit[]
- Plumed Archer: Quick foot archer with high hit points and pierce armor, but low attack.
Unique technologies[]
- Hul'che Javelineers: Skirmishers throw an additional projectile, which deals one pierce attack.
- El Dorado: Eagle Warriors +40 hit points.
Civilization bonuses[]
- Start the game with an Eagle Scout.
- Start the game with +1 Villager, but with -50 food.
- Resources last 15% longer.[note 1]
- Foot archers (except Skirmishers) are 10%/20%/30% cheaper in the Feudal/Castle/Imperial Age.
Team bonus[]
Tech tree key[]
- Red: Buildings
- Blue: Units
- Green: Technologies
- Purple: Unique units
Military[]
Barracks[]
Archery Range[]
Barracks |
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Stable[]
Xolotl Warrior - If Stable obtained in a special game mode.
Siege Workshop[]
Blacksmith | ||||||||
Castle[]
Dock[]
War Galley |
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War Galley |
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Monastery[]
Defensive structures[]
Research[]
Blacksmith[]
University[]
➞ | ||||||||
Economy[]
Town Center[]
Mining Camp[]
Lumber Camp[]
Mill[]
Market[]
Mill |
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Others[]
Notes[]
- ↑ Due to the way this bonus works (lowered work rates are multiplied by higher resource gains), farming is ~2.5% / 5.5% / 2.5% slower with no upgrades / Wheelbarrow / Hand Cart, respectively (slightly lower difference with Heavy Plow researched) Source: Reddit – 'Some updated & completed Farming Workrate Values for the tail end of 2017'.