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The Market is a building that provides economic improvements in Age of Empires, II, III and Age of Mythology. It also exchanges one resource for another. Markets also serve as the main drop-off point for traded goods in Age of Empires II and Age of Mythology.

Contents

Age of EmpiresEdit

Market
Asia market bronze
Economical
First AppearanceAge of Empires
Cost150 Wood
Age AvailableTool Age
Base Hit Points350
UseResearch upgrades
CivilizationsAll
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The Market in Age of Empires unlocks the ability to pay tributes to other players, and provides the ability to develop many useful upgrades that benefits the economy of a civilization. Most of these technologies found in this building increases the rate of resource collecting as well as ones that improve the food quantities of Farms. The Wheel is considered by some as the most useful upgrade since it makes villagers move and collect resource faster as well as enabling the development of chariot units.

Upgrades Edit

Tool AgeEdit

  • Woodworking - Increases Villager gathering rate of Wood and the range of archers
  • Stone Mining - Increases Villager gathering rate of Stone
  • Gold Mining - Increases Villager gathering rate of Gold
  • Domestication - Increases Farm capacity of Food

Bronze AgeEdit

  • Artisanship - Increases Villager gathering rate of Wood and the range of archers
  • Wheel - Increases Villager speed, also enables Chariot units from Archery Range and Stable
  • Plow - Increases Farm capacity of Food

Iron AgeEdit

  • Craftsmanship - Increases Villager gathering rate of Wood and the range of archers
  • Siegecraft - Allows Villagers to attack Walls and Buildings
  • Coinage - Increases more Gold productivity and also makes market tributes free
  • Irrigation - Increases Farm capacity of Food

Age of Empires II Edit

Market
1 Market
Economical
First AppearanceAge of Empires II: The Age of Kings
Cost175 Wood
Age AvailableFeudal Age
Feudal-age-reseach
Base Hit Points2000
UseResearch upgrades
Trade
CivilizationsAll
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The Market enables the player to buy and sell resources. Markets also allows the player to build Trade Carts which trade for Gold in other Markets, and developing economic related upgrades. Markets operate based on exchange rate. The more Wood the player buys, the more Gold it would cost to obtain these resources. The Market can be built once Feudal Age is fully developed in the Town Center. The equation for gold received while trading in other markets is exponential. The farther away the market is, the more gold the player is given. It is always more worth it to make markets far away from other markets even though the trade carts will take longer to reach their destination. As the markets increase in distance, the gold received more than doubles over time. As far across the map as you can go (83 market lengths), ~250 gold is produced, as opposed to 3 lengths away, which gives you only 1 gold.

OverviewEdit

As the Dark Ages gave way to better economic conditions, the exchange of produce and craft goods increased. Towns of all sizes set aside an area for a market where farmers and tradesmen could set up stalls for selling their merchandise. One or more days each week were designated market days and became the social highlight of the typical workweek. The market was also a place for the exchange of ideas, entertainment (bards, acrobats, musicians), and the spreading of news.

Upgrades Edit

Feudal Age Edit

  • Cartography - allows a player's allies see what they see
  • Coinage - Reduces Tax on Tribute

Castle Age Edit

Imperial Age Edit

  • Guilds - Reduces Commodity Trading Fee to 15%

Age of Empires III Edit

Market
Market Icon AoE3
Economical
First AppearanceAge of Empires III
Cost100 Wood
Age AvailableDiscovery Age
Base Hit Points2000
UseResearch upgrades
Buying and selling resources
CivilizationsAll
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The Market in Age of Empires III provides early economic upgrades, in addition to resource trading abilities. Unlike previous games, players cannot build Trade Carts to trade with other civilizations.

Upgrades (European Markets):Edit

Discovery AgeEdit

  • Hunting Dogs, costs 50 Wood and 50 Gold. Settlers gather Food from hunted animals 10% faster.
  • Blunderbuss, costs 110 Food. Settlers have +4 Range, +4 Line of Sight and +3 to all damage.
  • Placer Mines, costs 75 Food and 75 Wood. Settlers gather Coin from mines 10% faster.
  • Gang Saw, costs 100 Food. Villagers gather Wood 10% faster.
  • Great Coat, costs 75 Food. Villagers have 35% higher hitpoints.

Colonial AgeEdit

Fortress AgeEdit

Circular Saw, costs 240 Food and 480 Gold. Villagers gather Wood 30% faster.

Age of MythologyEdit

Market
Market icon AOM
Economic
First AppearanceAge of Mythology
Cost300 Wood
Age AvailableHeroic Age
Base Hit Points1200
UseBuy and sell resources
CivilizationsAll
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Market AOM
NarveAdded by Narve

The Market is a Heroic Age building available to all civilizations, and a requirement to reach the Mythic Age.

The Market allows players to train Caravans, buy and sell resources, and research technologies.

Available Technologies:

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