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Unit Info
Type Archer, Cavalry
Introduced In KingsIcon The Age of Kings
Civilization KingsIcon Mongols
Age Castle-age-reseach Castle Age
Trained At Castle-logo Castle
Training Time 26 seconds
Training Cost
Wood 55
Gold 65
Hit Points 60
Attack 6, 8 (Elite) pierce
Attack Bonuses +3, +5 (Elite) vs Siege Weapon
+1 vs Spearman
Rate of Fire 1.7
Frame Delay 5
Range 4
Accuracy 95%
Projectile Speed 7
Melee Armor 0, 1 (Elite)
Pierce Armor 0
Armor Classes Archer
Cavalry Archer
Unique Unit
Speed 1.45
Line of Sight 6
Unit Evolution
Upgrades To MangudaiIcon Elite Mangudai
Upgrade Cost Elite-unique-research 1100 Food, 675 Gold
Upgrade Time 50 seconds

"Mongol unique unit. Cavalry archer with attack bonus vs. siege weapons."

Age of Empires II description

The Mangudai is the unique unit of the Mongols in Age of Empires II. It is a cavalry archer with an attack bonus against siege weapons.

Mangudai can be upgraded to Elite Mangudai in the Imperial Age.

Tactics Edit

Mangudai are effective against slow moving units, such as Monks, Villagers, or infantry. They can also take down unsuspecting archers. With bonus damage dealt to Rams, Mangudai can also be used to counter them effectively behind fortifications.

However, despite their attack bonus against them, attacking (massed) Scorpions and Mangonels one on one is not recommended unless there are enough Mangudai to destroy the machine in one volley and they can be micromanaged to dodge the projectiles. Camels and Pikemen are a threat, if they can catch up with the Mangudai, but the latter can usually be avoided with ease, and Camels have low pierce armor and hence take a lot of damage themselves. Skirmishers and Light Cavalry can also be dangerous to Mangudai in sufficiently large numbers.

Mangudai are usually paired with Hussars and siege weapons, because they all benefit from the Mongols' civilization bonuses and unique technology Drill, respectively.

Comparison to the Cavalry Archer Edit

  • Fully upgraded, the armor, range, and HP are the same. In the Castle Age, Cavalry Archers have 10HP less than Mangudai.
  • The Mangudai has a higher attack strength, but attacks a little slower contrary to popular belief. That is, of course, for Mongol Cavalry Archers. Compared to Cavalry Archers of all other civilizations, the Mangudai has a faster attack naturally due to the civilization bonus, where it fires 20% faster.
  • For Elite Mangudai, there is no frame delay between an attack command and the Mangudai firing, which makes hit&run tactics a lot easier compared to the Cavalry Archer.
  • The Mangudai moves and trains faster.
  • The Cavalry Archer (upgrade included) is cheaper by 15 wood and 5 gold as of The African Kingdoms. In The Forgotten, it was cheaper by 15 wood only (equal gold cost), and before the Mangudai was cheaper by 5 gold, but still cost 15 wood more.
  • All in all it can be said that the Mangudai fits better in a Mongol army because of the higher speed in order to keep up with the other core unit of the Mongol army, the Hussar. Also, a Castle with a couple of Mangudai garrisoned can be a bulky fortress due to the capability of the Mangudai to take out Rams with ease. All in all considered, the Mangudai is probably slightly better.

Comparison to the Camel Archer Edit

  • The attack and range are the same, but the attack rate of the Mangudai is higher, so the damage output of the Mangudai is higher. Also, the Mangudai gets an attack bonus of +2 against Pikemen because of Parthian Tactics.
  • The Camel Archer holds an advantage of +5 hit points, can regenerate, and has one more pierce armor.
  • The Mangudai is slightly faster.
  • The Camel Archer is cheaper by 5 wood and gold. Its Elite upgrade is also cheaper.
  • The Mangudai holds an attack bonus against siege weapons, the Camel Archer against Cavalry Archers.
  • All in all, the Mangudai is faster and holds a stronger attack, but the Camel Archer is more durable because of the slightly higher hit points and the regeneration ability.
  • In one-on-one combat, the Camel Archer easily wins.

Further Statistics Edit

As Mangudai are unique to the Mongols, only technologies that are available to them are shown in the following table:

Unit Strengths and Weaknesses
Strong vs. Infantry, Villagers, Rams
Weak vs. Kamayuks, Genoese Crossbowmen, Huskarls, Mamelukes, Camels, Skirmishers, Eagle Warriors, Halberdiers, Samurai, Camel Archers
Hit Points Bloodlines
Attack Fletching, Bodkin Arrow, Bracer, Chemistry, Parthian Tactics (gives attack bonus against Pikemen)
Range Fletching, Bodkin Arrow, Bracer
Firing Rate Thumb Ring
Accuracy Thumb Ring, Ballistics
Armor Padded Archer Armor, Leather Archer Armor, Parthian Tactics
Speed Husbandry
Creation Speed Conscription
Conversion Defense Faith, Heresy

Civilization Bonuses Edit

  • Mongols: Mangudai attack 20% faster.

Team Bonuses Edit

Changelog Edit

The Age of Kings Edit

  • Mangudai only have a single attack bonus against siege weapons of +3 (+5 for Elite).
  • Mangudai have a Rate of Fire of 2.03.
  • Mangudai have an accuracy of 100%.
  • Mangudai move at a speed of 1.43.
  • Mangudai have a train time of 21 seconds.
  • Mangudai (non-Elite) have a frame delay of 10.
  • Elite Mangudai have a frame delay of 0.

Changes in The Conquerors Edit

  • Mangudai gain a +1 attack bonus against Spearmen.
  • Mangudai Rate of Fire increased (made slower) to 2.13.
  • Mangudai accuracy lowered to 95%.
  • Mangudai speed increased to 1.45.
  • Mangudai train time increased to 26 seconds.
  • Bloodlines introduced.
  • Heresy introduced.
  • Parthian Tactics introduced.
  • Thumb Ring introduced.

Changes in The Forgotten Edit

  • Mangudai attack bonus against siege weapons reduced to +1.
  • Mangudai receive an attack bonus against rams of +3 (+5 for Elite).
  • Mangudai (non-Elite) frame delay reduced to 5.

Changes in The African Kingdoms Edit

  • With patch 4.8, Elite Mangudai now have a frame delay of 5.
  • With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. The attack bonus against rams is removed.

Trivia Edit

  • The Mangudai is the only unique unit that has the same hit points as its Elite version, with 60 HP.

History Edit

"The Mongols were united by Genghis Khan, who took them off on a campaign of conquest that reached from the Pacific to the Mediterranean to Central Europe. The Mongols were superb horsemen and each warrior kept a stable of ponies so that fresh mounts were always available. The strength of the Mongol armies was the horse archer firing a composite bow from the saddle. The best of these archers, called the Mangudai, used great tactics to catch enemies at a disadvantage. They used feints and traps to wear out enemy cavalry and shoot it to pieces. Slower troops could be shot to pieces at range with little risk. Enemy armies were exhausted and shattered without ever coming to grips with the elusive Mangudai. The main weakness of the Mongol army was that only great leaders could keep it together. When the great Khan or later leaders died, the army dissolved into factions bickering for primacy."

Gallery Edit

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