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Age of Mythology gods

Major Gods in Age of Mythology and its expansions represent different "factions" in the game. Each culture (Greeks, Egyptians, Norse, Atlanteans and Chinese) has three different Major Gods for a total of 15 with both the The Titans and Tale of the Dragon expansions. Before a game, the player must choose a Major God. The choice of a Major God determines what God Powers, Minor Gods, and special bonuses the culture will have.

In random map games any AI players will have their Major God decided by the game's creator. In the single-player campaign Major Gods are assigned by the mission.

The Greek Major Gods are Zeus, Hades and Poseidon.

The Egyptian Major Gods are Ra, Isis and Set.

The Norse Major Gods are Thor, Odin and Loki.

The Atlanteans, available in the The Titans expansion pack, can choose from Kronos, Gaia and Oranos.

The Chinese, available in the Tale of the Dragon expansion pack, can choose from Fu Xi, Nü Wa and Shennong.

Each culture's selection of Major Gods generally features a sort of "head god" of the culture's pantheon (Zeus, Ra, Odin), an "evil" or opposing character (Hades, Set, Loki) and a third, popular god (Poseidon, Isis, Thor). The Atlantean pantheon is slightly more complicated, since Kronos is portrayed in the game both as the leader of the Titans and as a renegade, power-hungry figure. Gaia in the other hand, is portrayed as a "good" character and therefore opposed to the rest of the Titans. The Chinese likewise do not fit in this scheme, as none of the three gods is portrayed as malignant.

Greek Major GodsEdit

The Greek Major Gods are Zeus, the leader of Olympian gods and the god of thunder, Poseidon, the god of horses and the sea, and Hades, the ruler of the Underworld. Zeus focuses on Infantry, heroes and Favor generation, while Poseidon boosts cavalry and water operations and Hades watches over Archers, Gold and town defenses.

Zeus Edit

Zeus

General Edit

Bonuses Edit
Unique Units Edit
  • Myrmidon (elite infantry unit which is strong against most Egyptian and Norse units, but weak against archers and other Greek units.)
Unique Technologies Edit
God Powers Edit
  • Bolt (a lightning bolt that kills a single enemy unit.)

Minor God Choices Edit

Classical Age Edit
Heroic Age Edit
Mythic Age Edit

Heroes Available Edit

Archaic Age

Classical Age

Heroic Age

Mythic Age

Poseidon Edit

Poseidon

General Edit

Bonuses Edit
  • Gains a Hippocampus (free naval scout that respawns if killed) at the Dock when a Temple is built
  • Gains Militia (weak melee units) if buildings are destroyed by the enemy
  • Using a Market costs only 10% instead of 30%
  • Cavalry units cost 10% less to train
  • Stables cost 25% less to build
  • Special naval hero, The Argo, can be recruited at the Dock
Unique Units Edit
Unique Technologies Edit
God Powers Edit
  • Lure (a mysterious stone that attracts wild animals around it for villagers to hunt)

Minor God Choices Edit

Classical Age Edit
Heroic Age Edit
Mythic Age Edit

Heroes Available Edit

Archaic Age

Classical Age

Heroic Age

Mythic Age

Hades Edit

Hades2

General Edit

Bonuses Edit
  • 20% chance that a fallen soldier will return as a Shade (undead melee fighter) at the Temple
  • Buildings have 25% more Hit Points and 20% higher attack
  • Archers have 10% higher attack
Unique Units Edit
  • Gastraphetes (archer unit that is strong against buildings and infantry)
Unique Technologies Edit
God Powers Edit
  • Sentinels (places four archer statues on a selected Town Center to defend it with a ranged attack)

Minor God Choices Edit

Classical Age Edit
Heroic Age Edit
Mythic Age Edit

Heroes Available Edit

Archaic Age

Classical Age

Heroic Age

Mythic Age

Egyptian Major GodsEdit

The Egyptian Major Gods are Ra, the god of sun, Isis, the mother god of protection, and Set, the god of desert and chaos. Ra's specialty lies in priests and empowering. Isis focuses on technology and protection. Set's field of interests include using wild animals as allies and speed.

Ra Edit

Ra2

General Edit

Bonuses Edit
  • Priests can also empower buildings, but at a rate of 15% instead of 20%
  • Pharaoh empowers at a rate of 25% instead of 20%
  • Camelry and Chariot Archers have 12% (22% in The Titans) more health and move 10% faster
  • Monuments cost 25% less and have 20% more health
Unique Technologies Edit
God Powers Edit

Minor God Choices Edit

Classical Age Edit
Heroic Age Edit
Mythic Age Edit

Heroes Available Edit

  • Pharaoh
  • Priest
  • Secondary Pharaoh (with the New Kingdom from Osiris researched)
  • Son of Osiris (Through the God Power from Osiris)

Isis Edit

Isis2
General
Edit

Bonuses Edit
  • Monuments create a protective shield against God Powers
  • All technologies cost 10% less food, wood and gold
  • Town Centers give additional +3 to population cap
  • Priests summon Obelisks 60% faster and they cost 33% less
Unique Technologies Edit
God Powers Edit
  • Prosperity (temporarily doubles the gold gathering rate)

Minor God ChoicesEdit

Classical Age Edit
Heroic Age Edit
Mythic Age Edit

Heroes Available Edit

  • Pharaoh
  • Priest
  • Secondary Pharaoh (with the New Kingdom from Osiris researched)
  • Son of Osiris (Through the God Power from Osiris)

Set Edit

Set2
General
Edit

Bonuses Edit
  • Priests can convert wild animals to fight for you
  • Pharaoh can summon wild animals at a cost
  • A group of loyal animals will appear at the Temple each time you advance to the next age
  • Migdol Stronghold costs 25% less
  • Slingers and Chariot Archers are trained 20% faster
  • Slingers have 10% more health and 10% higher hack armor
Unique Technologies Edit
  • Feral (converted animals have more health, armor and attack)
God Powers Edit
  • Vision (reveals a large area of map for 10 seconds)

Minor God Choices Edit

Classical Age Edit
Heroic Age Edit
Mythic Age Edit

Heroes Available Edit

  • Pharaoh
  • Priest

Norse Major GodsEdit

The Norse Major Gods are Odin, the king of the gods and god of war, Thor, the god of thunder, and Loki, the trickster god. Odin focuses on warriors and hunters, while Thor specializes in Dwarves and smithing and Loki on speed and mobility.

Odin Edit

Odin2

General Edit

Bonuses Edit
  • Hunters gather food 10% faster (note that this feature exists only from version 1.02 onwards)
  • Gains two Raven scouts when advancing to the Classical Age that respawn when they are killed
  • Human soldiers slowly regenerate health
  • Huskarls, Ballista and Portable Rams have 20% more Hit Points
  • Jarls have 10% more Hit Points
Unique Technologies Edit
God Powers Edit

Minor God Choices Edit

Classical Age Edit
Heroic Age Edit
Mythic Age Edit

Heroes Available Edit

Thor Edit

Thor2

General Edit

Bonuses Edit
  • Starts with two Dwarves instead of two Gatherers
  • Dwarves cost less gold and gather food and wood faster than regular Dwarves
  • Armory replaced by Dwarven Foundry, which is available early on and has unique upgrades
  • Armor and weapon upgrades cost less
Unique Technologies Edit
  • Pig Sticker (Gatherers do more damage against wild animals and hunt faster)
God Powers Edit

Minor God Choices Edit

Classical Age Edit
Heroic Age Edit
Mythic Age Edit

Heroes Available Edit

  • Hersir
  • Hero of Ragnarok (Through the God Power from Baldr)

Loki Edit

Loki

General Edit

Bonuses Edit
  • Hersirs may summon Myth Units during battle
  • Hersirs move 10% faster
  • Myth Units cost 10% less favor to create
  • Longhouse units train 10% faster
  • Ox Carts move 50% faster and cost 50% less, but have 25% lower health
Unique Technologies Edit
God Powers Edit
  • Spy (grants the Line of Sight of a targeted enemy unit)

Minor God Choices Edit

Classical Age Edit
Heroic Age Edit
Mythic Age Edit

Heroes Available Edit

  • Hersir

Atlantean Major GodsEdit

The Atlantean civilization, available in The Titans Expansion, worship Titans which function as the Atlantean gods. The Atlantean Major Gods are Kronos, the god of time, Gaia, Mother Nature, and Oranos, the god of sky.

Kronos Edit

General Edit

Kronossm
Bonuses Edit
  • Can timeshift buildings anywhere on the map within Line of Sight
  • Siege Weapons and Myth Units are cheaper
Unique Technologies Edit
God Powers Edit

Minor God Choices Edit

Classical Age Edit
Heroic Age Edit
Mythic Age Edit

Heroes Availale Edit

  • Can convert any units into heroes

Gaia Edit

Gaiasm
General
Edit

Bonuses Edit
  • All buildings create special Lush terrain around them that prevents enemies from building on it
  • Buildings slowly regenerate Hit Points
  • Fishing Ships and Caravans are cheaper and more durable
  • Economic researches are cheaper
Unique Technologies Edit
God Powers Edit
  • Gaia Forest (creates a magical forest out of nowhere)

Minor God Choices Edit

Classical Age Edit
Heroic Age Edit
Mythic Age Edit

Heroes Availale Edit

  • Can convert any units into heroes

Oranos Edit

Oranossm

General Edit

Bonuses Edit
  • Can build Sky Passages for instant transportation across the map
  • Shares visibility to all settlements with allies
  • Human military units move faster
Unique Technologies Edit
  • Safe Passage(Sky Passages are cheaper, have more Line of Sight and receive a ranged attack)
God Powers Edit
  • Shockwave (stuns enemy units for a short period of time)

Minor God Choices Edit

Classical Age Edit
Heroic Age Edit
Mythic Age Edit

Heroes Available Edit

  • Can convert any units into heroes

Chinese Major GodsEdit

The Chinese Major Gods are Fu Xi, the Heavenly Sovereign, Nü Wa, the Earthly Sovereign, and Shennong, the Human Sovereign. They are available in The Tale of the Dragon expansion pack.

Fu Xi Edit

General:
Fu xi small
Edit

Bonuses Edit
  • Can use Blessed Construction to speed up building construction.
  • Buildings cost 20% less wood.
  • All eight Immortals can be trained from the Archaic Age.
  • Unit line upgrades 20% cheaper.
Unique Technologies Edit
God Powers Edit
  • Year of the Goat: Spawns a herd of goats at a selected location. Spawns more goats if used in later ages.

Minor God Choices Edit

Classical Age Edit
Heroic Age Edit
Mythic Age Edit

Heroes Available Edit

Nü Wa Edit

General:
Nü wa small
Edit

Bonuses Edit
Unique Technologies Edit
  • Acupuncture: Gives Peasants regeneration.
God Powers Edit
  • Recreation: Revives fallen Workers.

Minor God Choices Edit

Classical Age Edit
Heroic Age Edit
Mythic Age Edit

Heroes Available Edit

  • Monk
  • Immortal

Shennong Edit

General:
Shennong small
Edit

Bonuses Edit
Unique Technologies Edit
  • Wheelbarrow: Lets Peasants carry more resources.
God Powers Edit
  • Timber Harvest: Lets the player's Peasants gather wood twice as fast for a short amount of time.

Minor God Choices Edit

Classical Age Edit
Heroic Age Edit
Mythic Age Edit

Heroes Available Edit

  • Monk
  • Immortal

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