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This article is about the building in Age of Empires II. For the building in Age of Mythology, see Lumber Camp (Age of Mythology).
Lumber Camp
Lumbercampicon
Overview
Type Economic
Introduced In KingsIcon The Age of Kings
Civilization All civilizations
Age Dark-age-logo-small Dark Age
Construction Time 35 seconds
Use Drop off wood
Research logging technologies
Cost
Wood 100
Stats
Size 2x2 tiles
Hit Points Dark-age-logo-small 600
Feudal-age-reseach 800
Castle-age-reseach 1000
Imperial-age-research 1000
Melee Armor Dark-age-logo-small 0
Feudal-age-reseach 1
Castle-age-reseach 2
Imperial-age-research 3
Pierce Armor Dark-age-logo-small 7
Feudal-age-reseach 8
Castle-age-reseach 9
Imperial-age-research 10
Armor Classes Building
Standard Building
Line of Sight 6

"Used to deposit wood and research wood-gathering improvements."

Age of Empires II description

The Lumber Camp is an economic building in Age of Empires II. It is a drop-off point for wood. Also, logging technologies are researched here.

Tactics and Placement Edit

It is advantageous to build Lumber Camps near forests so that the Villagers have the shortest possible walking distance to drop off their chopped wood. Leaving one tile between the edge of the forest and the Lumber Camp is most efficient if there are at least three Lumberjacks working on that Lumber Camp. In order to keep the walking distances short and the wood-chopping efficiency high, new Lumber Camps should be built when the Villagers start to have longer ways, so the Villagers can 'dig' into the forest.

As in the dark age the most valuable resources are wood and food most players build a lumber camp very early on the game once they chopped out all the trees around the town center (that in most maps are 3 or 4). As this building only cost 100 wood it is used also to cover the building prerequisite to age up to Feudal Age, along with the Mill and this is the cheapest way to cover this requisite.

Technologies Edit

Darkage Feudalage Castleage Imperialage
Doublebitaxeavailable Bowsawavailable Twomansawavailable

Further statistics Edit

Building Strengths and Weaknesses
Strong vs. Nothing
Weak vs. Everything
Upgrades
Hit points Masonry Masonry (+10%)
Architecture Architecture (+10%)
Armor Masonry Masonry (+1/+1, +3 building armor)
Architecture Architecture (+1/+1, +3 building armor)
Line of Sight Townwatch Town Watch (+4)
Townpatrol Town Patrol (+4)
Conversion defense Faith Faith
Heresy Heresy
Construction Speed Treadmillcrane Treadmill Crane (+20%)

Civilization bonuses Edit

  • Burmese: Researching Faith is 50% cheaper.
  • Byzantines: Lumber Camps have +10%/+20%/+30%/+40% HP in the Dark/Feudal/Castle/Imperial Age. Town Watch is free.
  • Chinese: Technologies that benefit Lumber Camps are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
  • Japanese: Lumber Camps are 50% cheaper.
  • Malians: Lumber Camps are 15% cheaper.
  • Persians: Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
  • Spanish: Lumber Camps are built 30% faster.

Team bonuses Edit

Changelog Edit

The Age of Kings Edit

  • Lumber Camps always have 1000 HP.

The Conquerors Edit

The Forgotten Edit

  • Lumber Camp HP staggered: 600/800/1000/1000 in the Dark/Feudal/Castle/Imperial Age.

History Edit

The great forests of Dark Age Europe were an important natural resource that was converted into wood for building and firewood for fuel. Lumber was cut from tree logs at a lumber camp. The early lumber camps were highly labor-intensive. A log was laid perpendicular to the ground above a pit. With one man above ground and one in the pit, a long iron saw was used to rip boards from the log. In the Middle Ages, better technology was developed to use water or animal power to drive iron saws and increase productivity.

Gallery Edit

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