Loki
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| |
| Civilization | Norse |
|---|---|
| Archaic Age god power | Spy |
| Archaic Age bonus(es) | Eyes in the Forest |
| Classical Age minor gods | Heimdall, Forseti |
| Heroic Age minor gods | Njord, Bragi |
| Mythic Age minor gods | Tyr, Hel |
Loki is a major god of the Norse Civilization in Age of Mythology.
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Strategy
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Loki focuses on Hersirs, Myth Units, and rushing the enemy. Hersirs move faster than normal and randomly summon Myth units in combat. This is a critical ability as it allows for the creation of Myth Units that may not otherwise be available. This makes having a decent amount of Hersirs important in combat. In addition to the spwaning of Myth Units Hersirs generate extra favor in combat so this allows for standard Myth Units to be created faster. This is augmented by the fact that Loki's Myth Units cost less favor so they can be massed easily. Longhouse units train faster as well so focusing exclusively on Myth Units is not necessary.
God Power
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- Spy: Grants the line of sight of an enemy unit.
Bonuses
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- Hersir summon myth units after fighting for long enough.
- Hersir move 10% faster
- Myth units cost 10% less favor.
- Longhouse units train 10% faster.
- Ox Carts move 50% faster and cost 50% less, but have 25% less HP.
Technology
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Eyes in the Forest: Infantry have +3 line of sight.
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| Civ
| Archaic Age
| Classical Age
| Heroic Age
| Mythic Age
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| Greek
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| Egyptian
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| Norse
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| Atlantean
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