Lampades
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| |||
| Lampades | |||
|---|---|---|---|
| Civilization | Atlanteans | ||
| Age/God | Mythic Age/ Hekate | ||
| Unit Type | Myth Unit | ||
| Cost | 250 Gold , 25 Favor | ||
| Population | 5 | ||
| Attack | Hack | Pierce | Crush |
| 12 | 10 | - | |
| Range | 10 meters | ||
| Hit Points | 350 | ||
| Armour | Hack | Pierce | Crush |
| 40% | 50% | 80% | |
| Speed | 4.3 meters/second | ||
| Line of Sight | 28 meters | ||
| Train at | Temple | ||
| Train Time | 20 seconds | ||

Added by LeeUnit92The Lampades are Atlantean Mythic Age myth units available when worshipping Hekate. In battle, they are fairly weak compared to most Myth Units. Their attack is fairly weak, they have low hitpoints, and take up quite a bit of population. As such it isn't recommended to use them in direct combat. Instead they should be used behind enemy lines as they have the ability to turn enemy units neutral, in a similar way to the god power Chaos. They can be effective in group turning the whole enemy army to neutral causing them to fight each another. It's important to remember that neutral does not mean allied and the neutral unit will attack the player if no other units are close by. Neutral units will also lose any upgrades they possess. This attack should be micromanaged to target powerful units in an enemy army. They should be put behind enemy lines to invoke chaos on the enemy's territory. The blood of a Lampades is green and has the same general effect as Scarab blood. The Lampades also deal a small amount of crush damage allowing them to do some damage to buildings.
