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Knight
KnightIcon
Unit Information
Type Cavalry
Introduced In KingsIcon The Age of Kings
Civilization See description
Age Castle-age-reseach Castle Age
Trained At Stable-logo Stable
Training Time 30 seconds
Training Cost
Food 60
Gold 75
Statistics
Hit Points 100
Attack 10 melee
Rate of Fire 1.83
Melee Armor 2
Pierce Armor 2
Armor Classes Cavalry
Speed 1.35
Line of Sight 4
Unit Evolution
Upgrades To CavalierIcon Cavalier
Upgrade Cost Cavalier-research 300 Food, 300 Gold
Upgrade Time 100 seconds

"Fast and heavy cavalry."

Age of Empires II description

The Knight is a heavy cavalry unit in Age of Empires II that can be trained at the Stable once the Castle Age is reached. Their ability to slaughter infantry, archers, lesser cavalry, and siege weapons is unparalleled in the Castle Age, where they often form the primary fighting force. However, they are still susceptible to certain weaknesses, such as overwhelming firepower, Monks, Camels, or the cavalry banes, Pikemen.

Knights are available to all civilizations except for the Aztecs, Incas, Indians, and Mayans.

Tactics Edit

The Knight, being the primary shock unit of most armies, is one of the most effective units used to disrupt enemy villages, destroy colonies, or diminish an enemy garrison. With its high attack, hit points, and natural armor, it can easily stand up against most opposition. Its ferocity can only be matched in terms of both attack power and speed by the Camel, though a line of Pikemen could also serve as a good defense, provided they can catch them. It is advised to pair Archers with Knights to counter Pikemen. Monks are also a threat, mostly because Knights are faster to convert than other cavalry units.

Knight aok

The Knight

The Franks have a civilization bonus which grants their Knights, Cavaliers, and Paladins more hit points than those of other civilizations. Knights are usually the mainstay of the Frankish army.

Knights are best used in the early Castle Age, when they have little effective counters. Their presence weakens somewhat when unique units, Pikemen, Heavy Camels, and siege weapons come into play. Knights and their upgraded counterparts still play a significant role in the late-game, however, particularly against archers and Trebuchets.

Further statistics Edit

Unit Strengths and Weaknesses
Strong vs. Infantry, archers, Villagers, siege weapons, Cavalry Archers, Light Cavalry
Weak vs. Boyars, Pikemen, Kamayuks, Berserks, Genoese Crossbowmen, Teutonic Knights, Mamelukes, Camels, Monks, War Elephants
Upgrades
Hit points Bloodlines Bloodlines (+20)
Attack Forging Forging (+1)
Ironcasting Iron Casting (+1)
Blastfurnace Blast Furnace (+2)
Unique-tech Farimba (+5, Malians only)
Unique-tech Manipur Cavalry (+3 attack against buildings and standard buildings, Burmese only)
Armor Scalebardingarmor Scale Barding Armor (+1/+1)
Chainbardingarmor Chain Barding Armor (+1/+1)
Platebardingarmor Plate Barding Armor (+1/+2)
Speed Husbandry Husbandry (+10%)
Conversion defense Faith Faith
Heresy Heresy
Creation speed Conscription Conscription (+33%)
CastleAgeUnique Chivalry (+40%, Franks only)
Upgrades Knights can be upgraded to Cavaliers

Civilization bonuses Edit

Team bonuses Edit

Changelog Edit

The Conquerors Edit

The Forgotten Edit

The African Kingdoms Edit

  • Berbers: Initially, Knights were 20% cheaper from the Castle Age on. With patch 4.8, that bonus was staggered to 15%/20% in the Castle/Imperial Age.

Trivia Edit

  • Although Knights wield swords in the game, their main weapon for combat on horseback was the lance. The Knight line originally used Lances, before they were replaced with swords.
  • The Knight line is one of only four units in the game without any attack bonus (the other being the Militia, the Boyar, and the Turtle Ship).

History Edit

"The knight was a heavily armored and mounted warrior who have achieved certain minimums in training and position in Middle Age society. When made a knight, a warrior was often given land to support his military expenses in return for a pledge to serve his lord on campaign for so many weeks each year. By parceling out land in this manner, a high lord controlled a hierarchy of soldiers that could be called upon when needed. Knights spent most of their time fighting or training for fighting. They practiced war in tournaments, competing for prizes and honors. Because few others could afford the equipment and training for war, knights dominated Middle Age battlefields for centuries. The evolution of new tactics featuring pikemen, longbowmen, crossbowmen and primitive handguns brought the dominance of heavy cavalry to an end."

Gallery Edit

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