|This article is about the special unit. For other units named King, see King (disambiguation).|
|Introduced in||The Age of Kings|
|Line of Sight||6|
Explanation of the abbreviations above the images in the infobox:
- EU: European
- NA: Native American
- ME: Middle Eastern
- EA: East Asian
- AF: African
- SA: Southeast Asian
Kings have a moderate number of hit points (75) but possess no attack or armor. In Regicide games, players that lose their King instantly lose the game. Consequently, the own King must be protected and kept alive at all cost, and locations of enemy Kings should always be center of own aggression. Kings move very quickly, have a high Line of Sight from the start, and are not attacked by wild animals. That makes them excellent for scouting the periphery of the player's town in the early game, though it is dangerous to scout too deeply in the enemy's territory because of Town Center and Castle fire. Every player in a Regicide game begins with a Castle, and as soon as the surroundings are scouted it is advised to garrison the King in it. Later in the game, he should always be kept behind Walls and garrisoned inside a safe Castle. Like heroes, Kings cannot be converted, but they, unlike heroes, do not regenerate hit points.
Kings have their own unique voice clips in their civilization's language.
Since The African Kingdoms, Kings now have different sprites, making it available to recognize their origin.
There are a few King heroes:
They all make campaign appearances.
|Scenario Editor units in Age of Empires II|
|The Age of Kings|
|Cobra Car · Heavy Swordsman · Junk · King|
|Furious the Monkey Boy · Genitour (infantry) · Horse|
|Alfred the Alpaca · Amazon Archer · Amazon Warrior · Camel (Gaia) · Canoe · Centurion · Donkey · Dragon Ship · Eastern Swordsman · Flamethrower · Heavy Pikeman · Legionary · Nordic Swordsman · Penguin · Relic Cart · Royal Janissary|
|The African Kingdoms|
|Rise of the Rajas|