The Khmer are the Southeast Asian civilization based on the Khmer Empire. They are featured in Age of Empires II HD: Rise of the Rajas as a siege and elephant civilization.
The capital of the Khmer Empire was Angkor, which is among one of the largest pre-industrial cities. At its peak, the city supported one million people. This is reflected by two of their bonuses: Villagers can garrison inside Houses, and they don't need to build certain buildings to unlock other buildings or to advance to the next ages. Like their Persian and Indian neighbors to the West, Khmer Empire were known to employ war elephants widely for both tactical and logistical purpose. To reflect this, their Battle Elephant moves faster and can be upgraded to deal more damage with the Tusk Swords unique technology.
Like their Chinese neighbor to the North, the Khmer Empire were also known to employ ballista technology. Consequently, their Team Bonus increases the range of Scorpions. In addition, Khmer also possess a ballista-carrying unique unit named the Ballista Elephant. Furthermore, the number of missiles fired by both Ballista Elephant and Scorpion can be increased with the Double Crossbow unique technology.
Khmer are classified as a Siege and Elephant civilization in the game, thanks to their team bonus, their faster Elephants and their two Unique Technologies, that encourage them to exploit 2 different types of Elephants, as well as Scorpions, hinting that they are based on expensive units (somewhat similarly to the Slavs and Teutons, both possessing mighty, brute force units and siege). Their balanced tech tree, however, pushes them towards a jack-of-all-trades/generalist civilization, similarly to the Malians, Byzantines and the Chinese. In fact, they aren't as dependent on mighty, vulnerable-to-conversion (they lack both Heresy and Faith) units as possibly thought.
Khmer is one of most creative and challenging civilizations to play, as their ability to ignore building prerequisites means they do not have to follow standard build orders that every other civilization uses (similar to the Chinese in that regard, whose 6 villager 0 food start force them to play differently). This allows them to play very unpredictably (i.e. a Khmer reaching Feudal Age without a Barracks could still perform an immediate Archer/Scout rush). Their unique ability to garrison houses also offer many new options, such as house-hopping (moving villagers from one house to another to protect them), moving villagers through palisade-house walls, aggressively using villagers in forward bases (tower rush, proxy barracks, castle drop), etc.
This combination of no-building-prerequisites and house-garrison is unlike anything else ever implemented in Age of Empires II. This makes Khmer one of the two most "unconventional" civilizations in the game (the other being Chinese).
Rushing, booming and even turtling (they only lack Bombard Towers and Arrowslits) can be considered, depending on civilization matchup, map settings, default age and alliances. They lack direct economic and early game bonuses, but their Villagers will be safe, as long as Houses are around, and no-requirement means that resources can be diverted away from certain structures towards anything else. One, if bold enough, can even totally ignore Mills or other essential structures. Elephants and Scorpions, among others, offer solid late level power and their balanced tech tree provides a wildly unpredictable army. They operate well with siege civilizations (especially Slavs and Teutons, see strategy section) and ones that provide team bonuses to generic unit lines (e.g. Goths or Huns) and the Chinese. They may struggle against ones with great Monks (Spanish, Aztecs) or great early game.
Civilization bonuses Edit
In-game dialogue language Edit
The units speak Khmer, the official language of modern Cambodia. An Austroasiatic language (related to the Vietnamese one), it is one of the few major languages of Mainland Southeast Asia that is non-tonal (along with Malay). It shares similarities with Malay due to Indian and Sanskrit influence, e.g. suosdey (Khmer) and swasti (Malay).
AI player names Edit
Video overview Edit