A Jesuit settlement in peacetime.
|Age of Empires III: The Asian Dynasties|
Number after / represent the mercenary version of the Conquistador.
|First Appearance||The Asian Dynasties|
|Cost||85 Wood |
|Age Available||Colonial Age|
|Base Hit Points||180|
|Pop. Use||0 (Limit 12 / 24)|
|Resists||30% vs. ranged|
|Melee Multipliers||x3.0 vs. heavy cavalry, x2.75 vs. coyotemen, x2.0 vs. artillery|
|Range Multipliers||x0.5 vs. settler, x3.0 vs. heavy cavalry, x2.75 vs. coyotemen, x2.0 vs. artillery|
|R.O.F.||1.5 / 3.0 (ranged, siege)|
" A wise man gets more use from his enemies than a fool from his friends. "
The Jesuit Missions are a native settlements featured in the Age of Empires III: The Asian Dynasties expansion.
A religious order of Roman Catholic followers who strove to spread the church's teachings throughout the world during the Age of Exploration, the Jesuits were actively engaged in missionary efforts and made contributions to the fields of education and scholarship. Some would argue that they were also responsible for the destruction of pre-existing cultural belief structures, and that they forced their views on some tribes or were indirectly responsible for their destruction or enslavement.
There are two unit types ypNatConquistador and ypNatMercConquistador. Unit types vary only slightly between the two, - RangedCavalry, GunpowderCavalry, NativeWarrior, Cavalry, LightCavalry with the mercenary version also having MercType1.
To distinguish between the two similar units, observe the build limit, a limit of 12 indicates it is the first type, whereas 24 means it is the mercenary type. Both unit types are weak versus Ninja and Spies, who have larger combat bonuses against mercenaries than native warriors.
Jesuit technologies focus on Settler training time reductions, gunpowder units damage against buildings, conquistador improvements as well as building hitpoints.
Smokeless Powder: +30% siege damage for all gunpowder units.
Cost: 250 Food , 250 Coin
Christian School: Settlers train 15% faster.
Cost: 100 Food , 100 Wood
Flying Buttress: +20% building hitpoints.
Cost: 250 Wood . 250 Coin
Disciplined Conquistador: +20% hitpoints and damage.
Honored Conquistador: +30% hitpoints and damage.
- Stacking Medicine or TEAM Medicine with christian schools will reduce the training time for new settlers by 30%. The cards are available in the Colonial Age for most civilizations, while the upgrade is only available in the Fortress Age from the Jesuit Mission. This translates to 5 settlers trained for every 3 Coureur des Bois trained by the French (reducing their economic advantage until maximum settler limit is reached).
- All native tribes can only be upgraded to Legendary/Exalted status at the town center or Capitol, they can be upgraded to Elite/Disciplined or Champion/Honored for free through some home city shipments.
- Civilizations can remove the upgrade gold costs, or cut the upgrade costs in half depending on their home city cards.
|Civilizations & Allies|
|Age of Empires III|
|Civilizations||Aztecs · British · Chinese · Dutch · French · Germans · Indians · Iroquois · Japanese · Ottomans · Portuguese · Russians · Sioux · Spanish · Knights of St. John|
|Minor Natives||Apache* · Carib · Cherokee · Cheyenne* · Comanche · Cree · Huron* · Inca · Klamath* · Mapuche* · Maya · Navajo* · Nootka · Seminole · Tupi · Zapotec* (Former: Aztecs · Iroquois · Lakota)|
|Temples||Bhakti Temple · Jesuit Mission · Shaolin Temple · Sufi Temple · Udasi Temple · Zen Temple|