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This article is about the unit in Age of Mythology. For the unit in Age of Empires II HD: The Forgotten, see Jarl (Age of Empires II).
The Jarl is an elite Heroic Age Norse cavalry unit in Age of Mythology.

Attack Bonuses Edit

God Bonuses and Upgrades Edit

Specific Edit

General Edit

Odin enables Jarls to regenerate, at 0.8 hp/s when idle. Odin also increases hit points by 10%.

Note: after the above technologies are researched, Jarls are not renamed 'Medium Jarl' etc like other units. Instead, they have the names Ulf Jarl, Great Jarl and Legendary Jarl.

Strategy Edit

Jarls are one of the most well-rounded cavalry units in the game. They are well armored, have very high hit points and do a lot of damage in melee combat. Due to their mobility and high pierce armor, they are strong against archers and siege weapons (Although not as good as the Raiding Cavalry) Furthermore, their high hit points and reasonable hack armor enables them to outclass other regular cavalry.

However, what really sets Jarls out from other cavalry is their large attack bonus against myth units. A group of four Jarls can defeat all the regular myth units. As Jarls are far more versatile than Hersirs, who are only average against human units, with a primary focus on myth units.

On the other hand, Jarls are somewhat vulnerable to infantry and quite slow for a cavalry unit. Also, while they do bonus damage to myth units, Jarls are human units, not heroes. This means that myth units do not have an attack penalty against them but have their usual bonuses. More importantly, Jarls are not immune to myth units' special attacks, which can be devastating. Caution is particularly advised when fighting myth units with instant kill abilities, such as the Cyclops and the Medusa.

History Edit

The high-ranking men who owned substantial land were called Jarls, a word possibly related to the Anglo-Saxon word that became Earl. Because of their wealth and elite status, they possessed the best equipment. they had owed allegiance to their superiors and were expected to fight on their behalf. For this reason and their own interest in martial affairs, they were elite warriors, often trained from childhood.

Trivia Edit

  • Jarl is indeed related (being the ancestral word) to the Modern English word 'Earl', this is due to the English Ancestors (The Saxons) being related in culture, religion, military, and linguistically to the Norse, just like the Goths, and Teutons.
  • Originally the Jarl was called simply the Heavy Cavalry, it was originally the Norse equivalent to the Hippikon, Raiding Cavalry, and the Knight from Age of Empires II functioning as a slow, good all-round, heavy cavalry. It much like the Hirdman, and Norse Archer unit, could be upgraded into a powerful version of itself with a bonus vs. Myth Units, and boosted statistics.

Gallery Edit

Military units in Age of Mythology
Culture Type Units
Greeks Infantry Hoplite  · Hypaspist  · Myrmidon (Zeus) · Militia (Poseidon)
Archers Toxotes  · Peltast  · Gastraphetes (Hades)
Cavalry Hippikon  · Prodromos  · Hetairoi (Poseidon)
Siege weapons Petrobolos  · Helepolis
Ships Trireme  · Pentekonter  · Juggernaut
Other Kataskopos  · Physician
Egyptians Infantry Spearman  · Axeman  · Mercenary  · Khopesh Swordsman
Archers Slinger  · Chariot Archer
Cavalry Camelry  · War Elephant  · Mercenary Cavalry
Siege weapons Catapult  · Siege Tower
Ships Kebenit  · Ramming Galley  · War Barge
Norse Infantry Ulfsark  · Throwing Axeman  · Huskarl
Archers Bogsveigir
Cavalry Raiding Cavalry  · Jarl
Siege weapons Portable Ram  · Ballista
Ships Longboat  · Drakkar  · Dragon Ship
Atlanteans Infantry Murmillo  · Katapeltes  · Destroyer  · Fanatic
Archers Arcus  · Turma
Cavalry Contarius
Siege weapons Cheiroballista  · Fire Siphon  · Onager
Ships Bireme  · Fireship  · Siege Bireme
Other Oracle
Chinese Infantry Halberdier
Archers Chu Ko Nu  · Mounted Archer
Cavalry Cataphract  · General  · Scout Cavalry  · War Chariot
Siege weapons Fire Lance  · Sitting Tiger
Ships Junk  · Fire Ship  · Siege Junk