The Japanese are an East Asian civilization that controls the island of Japan and other parts of Asia in the far-east. They are the descendants of the Yamato civilization, who inhabited the same island. The Japanese civilization is now under the Tokugawa Shogunate, that unified the country.They are a major civilization featured in Age of Empires III: The Asian Dynasties.
The Japanese are a strong civilization, but they cannot gather food via herding or hunting. They can however build Shrines to gain a small trickle of whatever resource you set them to, even experience; if you have a high-level Home City. Building these shrines around huntables or herdables will attract them to the shrine, each huntable or herdable increases the amount of resources the shrines can output. The Shrines available also act as houses; they support 10 population. The Japanese may also build Cherry Orchards, which are built from freely-obtained Rickshaws. As a special advantage, most cards in the Japanese Home City may be sent twice.
Each Asian civilization has special Monks instead of Explorers, Japanese monks are the only explorer type units in the game to also be considered Archer for purposes of Carib anti-villager bonuses (x1.3 damage vs. Settlers) and other archer specific upgrades. Japan starts with two monks, they do not have any sniper abilities, but can stun Treasure Guardians and have powerful martial arts attacks. The Japanese monks also build shrines and if the card Mountain Warrior is sent they will receive twice the normal resources or experience for treasures.
Due to the inclusion of the card TEAM Chonindo with Age of Empires III: The Asian Dynasties (Japanese) and the Portuguese card TEAM Fish Market, the two civilizations are very difficult to defeat on maps featuring water if working together. The result of both cards being played is +18% to Fishing Boat gather rates, this almost compensates for the Port card being much weaker than the normal Fish Market card (+25%). It also stacks with the Japanese Fish Market card to give Japan a theoretical +43% greater gather rate in the Discovery Age (78% for whales) and +73% to the gather rates in the Colonial Age (+108% for whales), in the Fortress Age the gather rates for the Fune can be increased by another 125% for a total of +233% to the gather rates.
The base gather rate for a Fune is 0.67 for fish and 0.5 for whales, which is identical to a normal fishing boat. This means the Fune will gather resources much faster than a fishing boat with the above trick.
Like other Asian civilizations, the Japanese advances in age by buildings wonders. These are the wonder available to the Japanese:
Toshogu Shrine- It gives Export once built. It has a passive ability which enhances the resource trickle rate of other Shrines.
Great Buddha- It sends Naginata Riders when built. It also unlocks the 'Informers' ability, which gives the player the vision of their enemy for a limited amount of time.
Golden Pavilion- It sends a shipment of Yumi Archers when built. It has an active ability which gives the player an option to increase the attack of ranged units or to increase the speed of military units or to increase melee damage infantry and cavalry or to increase the hitpoints of infantry or cavalry units. It also gives the ability to research special technologies.
Shogunate- It grants a Daimyo if used to age to Fortress Age or above (It gives the ability to train that daimyo in Fortress Age if used to age to Colonial Age). It also has the ability to train dead Daimyos. Finally it has a passive ability that makes military units train cheaper and train faster.
Torii Gates- It gives Samurais and barracks/stable Rickshaw once built. It also increase all the experience incomes (killing units, building unit, experience tickle rate etc.).
"The Sengoku, or Warring States period, lasted roughly from 1478 to 1605 and was a time of tremendous social upheaval and political strife in Japan, defined by an almost endless state of war.
The centralized government of the reigning Ashikaga shogunate had begun to lose the loyalty of many daimyo, or feudal lords, across Japan. Individual provinces were beginning to turn inwards and busy themselves with local matters. This was especially true of those domains far from Kyoto, the center of power.
Many factors contributed to the gradual fragmentation of the shogunate. Trade with China was growing rapidly, developing the Japanese economy and boosting the importance of money to local economies. Commercial cities began to appear across the countryside, and a great desire for local autonomy developed, touching all classes of the social hierarchy. Soon, frustrated over rising taxes and the damage done by famines and earthquakes, peasants began to revolt.
As chaos began to take hold of the rural villages, unrest broke out in Kyoto, where a dispute over shogunal succession triggered the Onin War (1467–1477). The Hosokawa family and its allies clashed with the Yamana family over the right to wield Japan’s cetral authority. This conflict raged for 11 years, further weakening the role of the shogunate, and it eventually spread out to the waiting powder keg that had become the surrounding provinces.
Regional daimyo suddenly rose up to take control where the central authority had none. During this time, notable clans such as the Takeda and the Imagawa were able to greatly expand their spheres of influence. This was not true of all local lords, however, as many were overtaken by their own subordinates and replaced. This was known as gekokujo, literally translated to mean “the underling conquers the overlord.”
A century passed and the feudal warring continued, even as a possibility for peace grew on the horizon. Oda Nobunaga, who had emerged from obscurity to seize power over much of central Japan, seemed poised to unite the scrabbling clans into an alliance; but before he could, Nobunaga fell victim to the treachery of one of his own generals in 1582. This left the path to power open for whoever had the ambitions to take it.
One of Nobunaga’s most trusted underlings, a general and former foot soldier named Toyotomi Hideyoshi, stepped in where his predecessor had left off and continued the work to unify the feuding families. Hideyoshi could never become a true shogun as he was of common birth, but he did consolidate enough power to be named an Imperial Regent by the Emperor of Japan.
After several ill-fated invasions of Korea, Hideyoshi died in 1598 without leaving a capable successor to his dynasty. Again, the nation teetered precariously on the edge of chaos.
It was then that the powerful daimyo of Kanto province, Tokugawa Ieyasu, chose to make his move, one he had been planning for years."
In-game dialogue language (Old Hiroshima-ben) Edit
Ha? は？(What is it?) / Hai?はい？('Yes?')
Gomeirei o? ご命令を？ ('Your instructions?')
Gyoi ni. 御意に< ('At your will.')
Iza. いざ ('Now.')
Tadachi ni. 直ちに ('Immediately.')
Ōse no tōri (ni). 仰せの通り（に） ('As you say!' literally, 'In accordance with your will.')
Iza yukan! いざゆかん！ ('Let's go now!')
Ikusa ja! 戦じゃ！ ('Fight!')
Ya! や！ (an interjection)
Tadaima. ただいま ('At once'. Said by fishing boat)
Sō desu.そうです ('Fine', literally 'It is'. Said by fishing boat)
Nanda? なんだ？ ('What?' Male villager only)
Nani? 何？ ('What?' Female villager only)
Yonda. 呼んだ ('Did you call?'. Female villager only)
Yonda kai? 呼んだかい ('Did you call?'male villager only)