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"Awaji and Shodo Islands, 178 CE

Your chiefdom has grown since the ancient days when a Chinese boat first came to your shores. Your people have benefited from the goods brought by the seasonal Chinese Trade ships and your craftsmen have learned to use bronze to fashion prized dotaku bells These bells are buried into the earth to charge them with spiritual power and then rung as part of rituals to ensure the success of the rice harvests. Your settlements are growing, however, and new bells will be needed to protect your people's livelihood. Invade the neighboring islands and capture these valuable treasures.
"

In-game campaign description in the Definitive Edition

Island Hopping is the second scenario of the Yamato Empire of the Rising Sun campaign in Age of Empires. The Yamato must search the islands and find six Artifacts.

Scenario instructions Edit

Description Edit

"Awaji and Shodo Islands, 178 CE

Your chiefdom has grown since the ancient days when a Chinese boat first came to your shores. Your people have benefited from the goods brought by the seasonal Chinese Trade ships and your craftsmen have learned to use bronze to fashion prized dotaku bells These bells are buried into the earth to charge them with spiritual power and then rung as part of rituals to ensure the success of the rice harvests. Your settlements are growing, however, and new bells will be needed to protect your people's livelihood. Invade the neighboring islands and capture these valuable treasures.
"

Starting conditions Edit

Objectives Edit

  • Capture six artifacts, each containing a dotaku bell.

Hints Edit

  1. Some weapons can be fired across the seas while remaining out of enemy range.
  2. Quickly find and eliminate the source of Shikoku military ships.

History Edit

The Yayoi period marked the change in Japanese society from one of hunter-gatherers to an agrarian and militarized society. Stone tools and weapons were replaced with those of bronze and iron, while rice farming eoncouraged the Japanese to settle in larger communities. The first powerful clans and the beginnings of a class system appeared, laying the foundations for the daimyo and samurai of later centuries.

The use of metal was not restricted to weapons and tools. The Yayoi were skilled blakcsmith, creating ceremonial bell known as dotaku. These bells were richly decorated with patterns and images representing nature and animals. They were used in agricultural and as warfning bells in case of attacks.

Chinese dynastic histories, which recount the activities of "barbarian" neighbours, reference a great civil war in Japan during the late Yayoi period. The introduction of rice cultivation and metallurgy from the mainland had encouraged local leaders to extend their authority over other regions, particularly coastal villages, to control the flow of imports and mainland technologies. This conflict reduced the political fragmentation of the islands as a few powerful leaders expanded their territory at the expense of smaller and weaker chiefdoms.

Description Edit

"Island Hopping,375 AD.

The elimination of the Izumo leader brought a temporary peace to that part of your border, but the Izumo are getting aggressive again. Izumo raiders from islands in the Inland Sea have attacked a number of your coastal villages. They have carried off important treasures from several shrines. You are ordered to attack the Izumo islands and recover the six treasures that they have stolen.
"

Starting conditions Edit

Objectives Edit

Players Edit

Player Edit

  • Player (Yamato): The player starts with only a small squad with some vessels at the north-east in an island.

Enemies Edit

  • Shikoku (Shang): have populated most of the islands, with the capability of building more ships and some defences and military units across their territory.

Player Edit

  • Player (Yamato): The player starts with only a small squad with some vessels at the north-east in an island.

Enemies Edit

  • Izumo (Shang): have populated most of the islands, with the capability of building more ships and some defences and military units across their territory.

Strategy Edit

You start off with a handful of soldiers and siege units, two War Galleys, a Light Transport and a Heavy Transport. The Artifacts are spread across the map, and several of them are guarded. Don't waste your units needlessly, you aren't getting new ones.

For the northern Artifact and the mid-southern Artifact, the plan is simple: send your soldiers to kill the enemy soldiers, take the Artifact, and put it on a Transport so that the Izumo won't take it from you. The south-eastern Artifact is protected by lions, but they will neither attack the Artifact or take it, so as long as it's within your line of sight, you won't have to approach it with any vulnerable units - just move it towards your Transport.

The two western-most Artifacts are found near the large field of shallows, and are basically unguarded. The mid-northern Artifact is close to a large enemy force, but you won't have to fight them - if you have all the other five, you'll win as soon as the sixth one comes under your control.

ChangesEdit

The two north-central islands are now connected and the enemy also now has a few more docks. The story changed from the struggle between Yamato and Izumo to an earlier period with the Yamato fighting against Shikoku tribes.

Historical outcome Edit

"With these dotaku bells, you have ensured the success of the coming harvests. Your settlements continue to grow, but so do those of your rivals. Some chieftains have taken their men from the fields and formed war bands which aggressively attack rival settlements. Every region of Japan is touched by war. "

In-game section

"The Yamato force recaptured the six stolen artifacts and restored Yamato prestige. "

In-game section