|Into the Caves|
|Game||Age of Empires III|
|Campaign||Act I: Blood|
|Civilization||Knights of St. John|
|Course of campaign|
In this cut scene Morgan Black wants to find any remaining Ottomans and soon finds Sahin The Falcon making a swift retreat. They have a short conversation about the future of the knights and the nickname "Frenk" before Sahin leaves. Later Alain informs Morgan that pockets of Ottomans are located to the east and so Morgan orders his men to follow him. Bringing with them a bombard captured from the enemy, in the event they will need it's firepower.
Aggressive Strategy Edit
You begin under attack, though the bombard proves your greatest weapon repeatedly during this battle. Your town begins moderately sized. Equipped with two Outposts, two Barracks, a Field Hospital and some Houses. It's not overly important to start building more right away.
The strategy runs mostly on the initial units you save, the bombard, 15-20+ trained crossbowmen and the high siege damage Swiss Pikemen you save. It's not important to earn large amounts of experience in the campaign (cheats), this is due to the fact you won't be able to Build a Deck as you can in skirmishes. Any new cards you unlock will not be able to be switched out for inferior cards, you are stuck with both. Furthermore, if you reach the maximum number of cards allowed in a single age line (9) the next card purchased for that age will push one off the list (can never be used again), maybe even one you wanted to keep. For this reason it's best to know what's most useful so you can precisely take the cards you want for the ages you want (with or without cheats). The trick below (leaving the scenario running) is one way to "buy" your greater number of home city cards (when the HC becomes active) with a time investment instead of a cheat code.
- Note: Enemy settlers will typically flee into the cave, or to the gold deposit north of the treasure X in the first picture.
Speedy Strategy Edit
Technically all you must do to win this scenario is destroy all of the Weapon Caches, the time taken to win can be reduced to 5–7 minutes. Instead of following the above strategy to stop them from building, instead focus solely on destroying each of the caches and destroying them as quickly as possible.
Instead of immediately counterattacking and destroying their town hall follow the same steps above but then head in that direction and clear a path into the cave with the bombard in tow. Train 10-15 more crossbowmen and send them to the cache north of your starting town. Trying to build an artillery foundry to train some hoop throwers (bonus objective) at your base for defense is optional. Hotkey the bombard so you can quickly deploy it or get it ready for travel. When the last cache is destroyed the scenario ends.