FANDOM


This article is about the infantry units in Age of Empires II. For the armor class, see Armor Class: Infantry. For infantry units in other games of the series, see Infantry.

Infantry in Age of Empires II is one of the four combat forces on land, the other ones being archers, cavalry, and siege weapons.

General Information Edit

Infantry units are (with a few exceptions) unranged foot soldiers, who in general have comparatively low armor and hit points and are relatively slow. Weak at first glance, they can be extremely important since they are the cheapest unit branch, are available very early in the game, are created quickly, and usually hold a medium to high attack.

Regular infantry units are trained at the Barracks only. The Militia is the first available unit there and the only military unit available in the Dark Age.

Unique infantry units are naturally trained at the Castle. There are two exceptions: Huskarls can be trained at the Barracks also (after Anarchy is researched) and Condottieri are available at the Barracks because they are a team bonus.

Pikeman2

The Pikeman, the no. 1 cavalry counter

All infantry units cost food and gold, with the lone exception of the Spearman line, which costs food and wood.

While inferior in general to archers and cavalry when pitched against each other, infantry units have two advantages: Firstly, their low cost (especially in terms of gold) makes casualties more forgiving and secondly, there is no cheap counter to easily mass against infantry as opposed to archers, which are easily countered with Skirmishers, and cavalry, who are usually countered with Pikemen.

Due to their low speed and zero range, infantry units struggle heavily against Monks.

Units that excel at battle against infantry are: Hand Cannoneers, Cataphracts, Slingers, Teutonic Knights, Jaguar Warriors, and Plumed Archers.

All information that follows is current as of patch 5.0.

List of Infantry Units Edit

Marked with yellow background are unique units.

Infantry Unit Building A HP At Ar PA Ra ROF LOS Sp F W G TT Ci
MilitiaIcon Militia Barracks
Dark-age-logo-small
40 4 0 1 0 2.03 4 0.9 60 0 20 21 31
ManAtArmsIcon Man-at-Arms Barracks
Feudal-age-reseach
45 6 0 1 0 2.03 4 0.9 60 0 20 21 31
LongswordsManIcon Long Swordsman Barracks
Castle-age-reseach
60 9 0 1 0 2.03 4 0.9 60 0 20 21 31
2HandedswordsmanIcon Two-Handed Swordsman Barracks
Imperial-age-research
60 12 0 1 0 2.03 5 0.9 60 0 20 21 30
ChampionIcon Champion Barracks
Imperial-age-research
70 13 1 1 0 2.03 5 0.9 60 0 20 21 25
SpearmanIcon Spearman Barracks
Feudal-age-reseach
45 3 0 0 0 3.05 4 1 35 25 0 22 31
PikemanIcon Pikeman Barracks
Castle-age-reseach
55 4 0 0 0 3.05 4 1 35 25 0 22 30
HalberdierIcon Halberdier Barracks
Imperial-age-research
60 6 0 0 0 3.05 4 1 35 25 0 22 23
EagleScoutIcon Eagle Scout Barracks
Feudal-age-reseach
50 4 0 2 0 2.03 6 1.1 20 0 50 32 3
EagleWarriorIcon Eagle Warrior Barracks
Castle-age-reseach
55 7 0 3 0 2.03 6 1.2 20 0 50 32 3
EliteEagleWarriorIcon Elite Eagle Warrior Barracks
Imperial-age-research
60 9 0 4 0 2.03 6 1.3 20 0 50 20 3
WBRSK Woad Raider Castle
Castle-age-reseach
65 8 0 1 0 2.03 3 1.2 65 0 25 10 1
WBRSK Elite Woad Raider Castle
Imperial-age-research
80 13 0 1 0 2.03 5 1.2 65 0 25 10 1
TAXEM Throwing Axeman Castle
Castle-age-reseach
60 7 0 0 3 2.03 5 1 55 0 25 17 1
TAXEM Elite Throwing Axeman Castle
Imperial-age-research
70 8 1 0 4 2.03 6 1 55 0 25 17 1
HuskarlIcon Huskarl Cas / Bar
Castle-age-reseach
60 10 0 6 0 2.03 3 1.05 80 0 40 16 1
HuskarlIcon Elite Huskarl Cas / Bar
Imperial-age-research
70 12 0 8 0 2.03 5 1.05 80 0 40 16 1
SMURI Samurai Castle
Castle-age-reseach
60 8 1 1 0 1.93 4 1 60 0 30 9 1
SMURI Elite Samurai Castle
Imperial-age-research
80 12 1 1 0 1.93 5 1 60 0 30 9 1
Crusade avatar Teutonic Knight Castle
Castle-age-reseach
80 12 5 2 0 2.03 3 0.7 80 0 40 12 1
Crusade avatar Elite Teutonic Knight Castle
Imperial-age-research
100 17 10 2 0 2.03 5 0.7 80 0 40 12 1
VBRSK Berserk Castle
Castle-age-reseach
54 9 0 1 0 2.03 3 1.05 65 0 25 14 1
VBRSK Elite Berserk Castle
Imperial-age-research
62 14 2 1 0 2.03 5 1.05 65 0 25 14 1
JaguarWarriorIcon Jaguar Warrior Castle
Castle-age-reseach
50 10 1 1 0 2.03 3 1 60 0 30 20 1
JaguarWarriorIcon Elite Jaguar Warrior Castle
Imperial-age-research
75 12 2 1 0 2.03 5 1 60 0 30 20 1
Kamayuk Icon Kamayuk Castle
Castle-age-reseach
60 7 0 0 1 2.03 4 1 60 0 30 10 1
Kamayuk Icon Elite Kamayuk Castle
Imperial-age-research
80 8 1 0 1 2.03 5 1 60 0 30 10 1
CondottieroNewIcon Condottiero Barracks
Imperial-age-research
80 10 1 1 0 1.93 6 1.2 50 0 35 13 1
ShotelIcon Shotel Warrior Castle
Castle-age-reseach
40 16 0 0 0 2.03 3 1.2 50 0 35 8 1
ShotelIcon Elite Shotel Warrior Castle
Imperial-age-research
50 18 0 1 0 2.03 3 1.2 50 0 35 8 1
GbetoIcon Gbeto Castle
Castle-age-reseach
30 10 0 0 5 2.03 6 1.25 50 0 40 17 1
GbetoIcon Elite Gbeto Castle
Imperial-age-research
45 13 0 0 6 2.03 7 1.25 50 0 40 17 1
Karambitwarrioricon Karambit Warrior Castle
Castle-age-reseach
30 6 0 1 0 2.03 3 1.2 25 0 10 6 1
Karambitwarrioricon Elite Karambit Warrior Castle
Imperial-age-research
40 8 1 2 0 2.03 3 1.2 25 0 10 6 1
Average N/A N/A 59.4 9.6 0.8 1.3 0.6 2.11 4.5 1.05 53.4 2.2 27.8 16.4 21.9

Technologies Edit

Listed below are all technologies that benefit infantry units. Marked with yellow background are unique technologies. This list does not contain unit upgrades.

Technology Researched at Age Civilization Effect
Tracking Tracking Barracks II All Increases Line of Sight by +2
Squires Squires Barracks III 27 Increases speed by +10%
Arson Arson Barracks III All Increases attack vs buildings by +2
Forging Forging Blacksmith II All Increases attack by +1
Ironcasting Iron Casting Blacksmith III All Increases attack by +1
Blastfurnace Blast Furnace Blacksmith IV 27 Increases attack by +2
Scalemailarmor Scale Mail Armor Blacksmith II All Increases armor by +1/+1
Chainmailarmor Chain Mail Armor Blacksmith III All Increases armor by +1/+1
Platemailarmor Plate Mail Armor Blacksmith IV 26 Increases armor by +1/+2
Herbal Medicine Herbal Medicine Monastery III 26 Garrisoned units heal 4x faster
Heresy Heresy Monastery III 19 Converted units die instead of changing color
Faith Faith Monastery IV 28 Increases conversion resistance
Conscription Conscription Castle IV All Increases creation speed by +33%
Unique-tech Garland Wars Castle IV Aztecs Increases attack by +4
CastleAgeUnique Kasbah Castle III Berbers Creation speed for Castle units increased by +25%
CastleAgeUnique Royal Heirs Castle III Ethiopians Creation speed of Shotel Warriors increased
Unique-tech Bearded Axe Castle IV Franks Throwing Axeman range increased by +1
CastleAgeUnique Anarchy Castle III Goths Huskarls can be created at Barracks
Unique-tech Perfusion Castle IV Goths Barracks work faster by +100%
Unique-tech Couriers Castle IV Incas Increases Kamayuks, Slingers, and Eagles armor by +1/+2
Unique-tech Forced Levy Castle IV Malay Militia line gold cost removed
Unique-tech El Dorado Castle IV Mayans Eagle Warrior hit points increased by +40
Unique-tech Druzhina Castle IV Slavs Infantry does Area of Effect damage
CastleAgeUnique Chieftains Castle III Vikings Infantry attack against cavalry and camels increased by +5 and +2, respectively
Unique-tech Berserkergang Castle IV Vikings Berserk regeneration rate increased

Civilizations Edit

A lot of civilizations rely on a strong infantry, the Aztecs, Burmese, Japanese, Slavs, and Vikings arguably have the strongest infantry of all civilizations.

The Celts, Goths, Incas, Malians, and Teutons also have very prominent infantry.

The Incas are the only civilization to have access to all infantry units and technologies.

Civilization Bonuses Edit

The following civilizations have bonuses that specifically benefit infantry units:

  • Burmese: Infantry units have +1/+2/+3 attack in the Feudal/Castle/Imperial Age.
  • Byzantines: Pikemen are 25% cheaper.
  • Celts: Infantry moves 15% faster.
  • Ethiopians: Pikeman and Halberdier upgrades are free.
  • Goths: Infantry is 35% cheaper. Infantry has +1 attack against buildings.
  • Japanese: Infantry attacks 25% faster (starting in the Feudal Age).
  • Malians: Barracks units have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age.
  • Slavs: Tracking is free.
  • Vikings: Infantry units have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age.

Team Bonuses Edit

The following civilizations have bonuses that specifically benefit infantry units:

Gallery Edit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.