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Infantry Units (Age of Empires II)

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This article is about the infantry units in Age of Empires II. For the armor class, see Armor Class: Infantry. For infantry units in other games of the series, see Infantry.

Infantry in Age of Empires II is one of the four combat forces on land, the other ones being archers, cavalry, and siege weapons.

General Information Edit

Infantry units are (with a few exceptions) unranged foot soldiers, who in general have comparatively low armor and hit points and are relatively slow. Weak at first glance, they can be extremely important since they are the cheapest unit branch, are available very early in the game, are created quickly, and usually hold a medium to high attack.

Regular infantry units are trained at the Barracks only. The Militia is the first available unit there and the only military unit available in the Dark Age.

Unique infantry units are naturally trained at the Castle. There are two exceptions: Huskarls can be trained at the Barracks also (after Anarchy is researched) and Condottieri are available at the Barracks because they are a team bonus.

Pikeman2

The Pikeman, the no. 1 cavalry counter

All infantry units cost food and gold, with the lone exception of the Spearman line, which costs food and wood.

While inferior in general to archers and cavalry when pitched against each other, infantry units have two advantages: Firstly, their low cost (especially in terms of gold) makes casualties more forgiving and secondly, there is no cheap counter to easily mass against infantry as opposed to archers, which are easily countered with Skirmishers, and cavalry, who are usually countered with Pikemen.

Due to their low speed and zero range, infantry units struggle heavily against Monks.

Units that excel at battle against infantry are: Hand Cannoneers, Cataphracts, Slingers, Teutonic Knights, Jaguar Warriors, and Plumed Archers.

All information that follows is current as of patch 5.0.

List of Infantry Units Edit

Marked with yellow background are unique units.

Infantry Unit Building A HP At Ar PA Ra ROF LOS Sp F W G TT
MilitiaIcon Militia Barracks I 40 4 0 1 0 2.03 4 0.9 60 0 20 21
ManAtArmsIcon Man-at-Arms Barracks II 45 6 0 1 0 2.03 4 0.9 60 0 20 21
LongswordsManIcon Long Swordsman Barracks III 60 9 0 1 0 2.03 4 0.9 60 0 20 21
2HandedswordsmanIcon Two-Handed Swordsman Barracks IV 60 12 0 1 0 2.03 5 0.9 60 0 20 21
ChampionIcon Champion Barracks IV 70 13 1 1 0 2.03 5 0.9 60 0 20 21
SpearmanIcon Spearman Barracks II 45 3 0 0 0 3.05 4 1 35 25 0 22
PikemanIcon Pikeman Barracks III 55 4 0 0 0 3.05 4 1 35 25 0 22
HalberdierIcon Halberdier Barracks IV 60 6 0 0 0 3.05 4 1 35 25 0 22
EagleScoutIcon Eagle Scout Barracks II 50 4 0 2 0 2.03 6 1.1 20 0 50 32
EagleWarriorIcon Eagle Warrior Barracks III 55 7 0 3 0 2.03 6 1.2 20 0 50 32
EliteEagleWarriorIcon Elite Eagle Warrior Barracks IV 60 9 0 4 0 2.03 6 1.3 20 0 50 32
WBRSK Woad Raider Castle III 65 8 0 1 0 2.03 3 1.2 65 0 25 10
WBRSK Elite Woad Raider Castle IV 80 13 0 1 0 2.03 5 1.2 65 0 25 10
TAXEM Throwing Axeman Castle III 60 7 0 0 3 2.03 5 1 55 0 25 17
TAXEM Elite Throwing Axeman Castle IV 70 8 1 0 4 2.03 6 1 55 0 25 17
HuskarlIcon Huskarl Cas / Bar III 60 10 0 6 0 2.03 3 1.05 80 0 40 16
HuskarlIcon Elite Huskarl Cas / Bar IV 70 12 0 8 0 2.03 5 1.05 80 0 40 16
SMURI Samurai Castle III 60 8 1 1 0 1.93 4 1 60 0 30 9
SMURI Elite Samurai Castle IV 80 12 1 1 0 1.93 5 1 60 0 30 9
Crusade avatar Teutonic Knight Castle III 80 12 5 2 0 2.03 3 0.7 80 0 40 12
Crusade avatar Elite Teutonic Knight Castle IV 100 17 10 2 0 2.03 5 0.7 80 0 40 12
VBRSK Berserk Castle III 54 9 0 1 0 2.03 3 1.05 65 0 25 14
VBRSK Elite Berserk Castle IV 62 14 2 1 0 2.03 5 1.05 65 0 25 14
JaguarWarriorIcon Jaguar Warrior Castle III 50 10 1 1 0 2.03 3 1 60 0 30 20
JaguarWarriorIcon Elite Jaguar Warrior Castle IV 75 12 2 1 0 2.03 5 1 60 0 30 20
Kamayuk Icon Kamayuk Castle III 60 7 0 0 1 2.03 4 1 60 0 30 10
Kamayuk Icon Elite Kamayuk Castle IV 80 8 1 0 1 2.03 5 1 60 0 30 10
CondottieroNewIcon Condottiero Barracks IV 80 10 1 1 0 1.93 6 1.2 50 0 35 13
ShotelIcon Shotel Warrior Castle III 40 16 0 0 0 2.03 3 1.2 50 0 35 8
ShotelIcon Elite Shotel Warrior Castle IV 50 18 0 1 0 2.03 3 1.2 50 0 35 8
GbetoIcon Gbeto Castle III 30 10 0 0 5 2.03 6 1.25 50 0 40 17
GbetoIcon Elite Gbeto Castle IV 45 13 0 0 6 2.03 7 1.25 50 0 40 17
Karambitwarrioricon Karambit Warrior Castle III 30 5 0 1 0 2.03 3 1.2 25 0 10 6
Karambitwarrioricon Elite Karambit Warrior Castle IV 40 8 1 2 0 2.03 3 1.2 25 0 10 6

Technologies Edit

Listed below are all technologies that benefit infantry units:

Technology Researched at Age Civilization Effect
Tracking Tracking Barracks II All Increases Line of Sight
Squires Squires Barracks III Most Increases speed
Arson Arson Barracks III All Increases attack vs buildings
Forging Forging Blacksmith II All Increases attack
Ironcasting Iron Casting Blacksmith III All Increases attack
Blastfurnace Blast Furnace Blacksmith IV Most Increases attack
Scalemailarmor Scale Mail Armor Blacksmith II All Increases armor
Chainmailarmor Chain Mail Armor Blacksmith III All Increases armor
Platemailarmor Plate Mail Armor Blacksmith IV Most Increases armor
Herbal Medicine Herbal Medicine Monastery III Most Garrisoned units heal faster
Heresy Heresy Monastery III Most Converted units die instead of changing color
Faith Faith Monastery IV Most Increases conversion resistance
Conscription Conscription Castle IV All Increases creation speed
Unique-tech Garland Wars Castle IV Aztecs Increases attack
CastleAgeUnique Kasbah Castle III Berbers Creation speed for Castle units increased
CastleAgeUnique Royal Heirs Castle III Ethiopians Creation speed of Shotel Warriors increased
Unique-tech Bearded Axe Castle IV Franks Throwing Axeman range increased
CastleAgeUnique Anarchy Castle III Goths Huskarls can be created at Barracks
Unique-tech Perfusion Castle IV Goths Barracks work faster
Unique-tech Couriers Castle IV Incas Kamayuks, Slingers, and Eagles have extra armor
Unique-tech Forced Levy Castle IV Malay Militia line gold cost removed
Unique-tech El Dorado Castle IV Mayans Eagle Warrior hit points increased
Unique-tech Druzhina Castle IV Slavs Infantry does Area of Effect damage
CastleAgeUnique Chieftains Castle III Vikings Berserk attack against cavalry increased
Unique-tech Berserkergang Castle IV Vikings Berserk regeneration rate increased

Civilizations Edit

A lot of civilizations rely on a strong infantry, the Aztecs, Burmese, Japanese, Slavs, and Vikings arguably have the strongest infantry of all civilizations.

The Celts, Goths, Incas, Malians, and Teutons also have very prominent infantry.

The Incas are the only civilization to have access to all infantry units and technologies.

Civilization Bonuses Edit

The following civilizations have bonuses that specifically benefit infantry units:

  • Burmese: Infantry units have +1/+2/+3 attack in the Feudal/Castle/Imperial Age.
  • Byzantines: Pikemen are 25% cheaper.
  • Celts: Infantry moves 15% faster.
  • Ethiopians: Pikeman and Halberdier upgrades are free.
  • Goths: Infantry is 35% cheaper. Infantry has +1 attack against buildings.
  • Japanese: Infantry attacks 25% faster (starting in the Feudal Age).
  • Malians: Barracks units have +1/+2/+3 pierce armor in the Feudal/Castle/Imperial Age.
  • Slavs: Tracking is free.
  • Vikings: Infantry units have +10%/+15%/+20% HP in the Feudal/Castle/Imperial Age.

Team Bonuses Edit

The following civilizations have bonuses that specifically benefit infantry units:

Gallery Edit

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