Infantry
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"Quick and cheap to create." - Excerpt from Militia Definition
The most basic of all units in the series, the Infantry class consists of foot soldiers, primarily melee based, who specialize in weapons such as swords, spears, and axes. They hold a natural predominance against buildings and gain an attack bonus against them, and along with their quick creation speed, they are efficient building destroyers in early ages. However, aside from Unique Units and fully upgraded Infantry, such as Champions and Halberdiers, they are vastly inferior to Archers, Cavalry, and Siege Weapons.
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Age of Empires Infantry Units
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Tactics
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Hoplites (and its later improvements) are not quite as good for this as they are slow and expensive, although they have a large amount of hitpoints so they can suck up most of the damage that would most likely kill their faster (but weaker) Swordsmen comrades.
Age of Empires II Infantry Units
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- Militia
- Man-at-Arms
- Long Swordsman
- Two-Handed Swordsman
- Champion
- Spearman
- Pikeman
- Halberdier
- Eagle Warrior
- Woad Raider: Celts unique unit
- Throwing Axeman: Franks unique unit
- Huskarl: Goths unique unit
- Samurai: Japanese unique unit
- Teutonic Knight: Teutons unique unit
- Berserker: Vikings unique unit
- Jaguar Warrior: Aztecs unique unit
Tactics
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Age of Empires III Infantry Units
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- Cassador: Portuguese unique unit
- Doppelsoldner: German unique unit
- Longbowman: British unique unit

Added by Son of the Witch-KingDespite the seemingly great variety, all infantry are basically either light or heavy. Light infantry (archers, skirmishers) are good against heavy infantry, while heavy infantry (musketeers, pikemen, halberdiers, swordsmen) are good against cavalry.
Infantry are easily demolished by artillery, especially Falconet and Heavy Cannon types. Light infantry are also countered well with melee cavalry.
Age of Mythology Infantry Units
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- Main article: Infantry Units (Age of Mythology)