|This article is about the civilization in Age of Empires II HD: The Forgotten. For their Age of Empires III appearance, see Indians (Age of Empires III).|
The Indians are a Camel and Gunpowder civilization featured in Age of Empires II HD: The Forgotten. They are based on Medieval and Mughal India.
India is one of the most ancient civilizations that has existed for millennia, and Medieval India was also influenced by the introduction of Islam. Indian armies historically depended on elephants, so to depict this, they have the Elephant Archer as a unique unit. The northern part of Medieval India also introduced camels as a vital part of their military force, so they also have a unique upgrade to the Heavy Camel, the Imperial Camel, while their team bonus also provides camels with an attack bonus against buildings, and their own camels also have more armor. India in the Middle Ages was a highly advanced civilization that learned the secrets of gunpowder from the Chinese and the Saracens, so to reflect this, their Hand Cannoneers are stronger than other civilizations because of their Imperial unique technology, Shatagni, which increases Hand Cannoneer range by one. Indian kingdoms were very wealthy and their Castle Age unique technology, Sultans, reflects this by increasing all their gold income by 10%, including relics and Trade Carts. Fishing was an important part of the Indian economy, so their Fishermen work faster and carry more food. Thanks to their steady population growth over the centuries, Indian villagers get cheaper as the civilization advances through the ages.
Wage war on the colorful Indian subcontinent, the lands of a thousand kingdoms and sultanates. Put vast armies under your command, spiced up with Camels and Elephants to terrify the invaders of your homeland. Prosperity is hard fought, yet, your culture will stand the test of time.
OverviewEditThe Indians are a booming Camel and Gunpowder civilization who can become very strong in the Imperial Age. The Indians have all the Archery Ranges' units available to them and they are able to research all archer upgrades. They can also create the Hand Cannoneer which benefits from the Imperial Age unique technology, Shatagni, which increases their Hand Cannoneers range by one. The Elephant Archer is a quite formidable unique unit created in the Castle, and is a powerful archer mounted on an elephant that can be used to soak damage in place of Knights. The Barracks also has Champion, Halberdier and their infantry gets all technologies except Plate Mail Armor. The Indian's Stable obtains the Hussar, however doesn't have any units from the Knight line, but they nullify this with their stronger Camels, who benefit from all the Stable and Blacksmith upgrades plus the bonuses to armor and attack versus buildings. They are the only civilization to have the powerful Imperial Camel, a unique unit which is the upgrade for the Heavy Camel. The Monastery isn't too bad, but lacks Atonement, Heresy and Faith. The Siege Workshop is not as good as compared to other civilizations because it lacks Siege Onager, Siege Ram and Heavy Scorpion, but it has the Bombard Cannon The Indians should be fine at the Dock, only lacking Fast Fire Ship and Shipwright. The Indians have a robust economy, as their Villagers are cheaper than other civilizations, due to the fact that the Villagers get incrementally cheaper as they advance through the Ages and they (the villagers) fish much faster than other civilizations. Their economy really begins to shine from the Castle Age as they can research their first unique technology, Sultans, which increases all their gold income by 10%, including Relics and trade units. They also have all the economic upgrades except Crop Rotation. Thanks to their unique Camel Upgrade, the Indians sparkle against civilizations that rely heavily on Cavalry, like the Franks, Huns and Persians. However, due to the lack of Heresy and dependence of expensive units (such as the mentioned Elephant Archer, Imperial Camel, and Hand Cannoneers), the Indians are vulnerable to civilizations with strong Monks, such as the Aztecs and Spanish.
Changes in the African KingdomsEdit
Changes in Rise of the RajasEdit
In-game dialogue languageEdit
Until The African Kingdoms expansion, the Indians used their namesake civilization's dialogue in Age of Empires III, which is anachronistic for the time frame as Villagers are using the English greeting "Hello!".
After The African Kingdoms expansion, Indian units speaks in a different dialogue, using Hindi.
AI Player NamesEdit