Template:AoEIIUnits Test
โ | Stronger than Elite Skirmisher. Ranged unit equipped with armor vs. archer attacks. | โ |
—Age of Empires II description |
The Imperial Skirmisher is the second unique unit of the Vietnamese in Age of Empires II HD: Rise of the Rajas. It can be trained at the Archery Range once the Imperial Age is reached. As an upgrade of the Elite Skirmisher, it is an anti-archer ranged unit.
The Imperial Skirmisher is a shared unique unit, i.e. it is available to any player allied with the Vietnamese (except for the Turks), so in essence, it is their team bonus. Unlike most unique units, Imperial Skirmishers do not have an Elite version.
Tactics
Skirmishers are very weak to everything except Archers, some gunpowder units like Hand Cannoneers and Conquistadors, and Pikemen (to a degree). With a weak and slow attack, as well as a minimum range, they deal almost no damage to infantry and cavalry. Nevertheless, their attack bonus against archers can make them valuable against any archer-using opponent, especially if the player's civilization bonuses benefit infantry.
Unlike its predecessor, Imperial Skirmishers are better suited for range support with better stats (1 more attack, 1 more pierce armor, slightly better accuracy and 1 more bonus damage for archers and cavalry archers) especially in the late Imperial age. As the Imperial Skirmishers cost no gold, they are considered trash units and as such they become especially important in the late game when gold becomes scarce and players have to rely on wood and food economy. The Imperial Skirmisher also have a +3 attack bonus against Pikemen, allowing groups of them to quickly take out approaching Pikemen, but their minimum range and low melee armor still makes them vulnerable.
As the team bonus for the Vietnamese, Imperial Skirmishers can only be trained if the player has a Vietnamese ally or are playing with the Vietnamese in the same fashion Condottieri and Genitours are trained, but unlike the other shared units it must be researched for each allied player at the Archery Range. As some other civilizations have bonuses for Skirmishers and Elite Skirmishers those buffs will also apply to the Imperial Skirmisher and this will give to the team an edge in late Imperial Age at "Trash Wars". It should also be noted that as Elite Skirmishers count as a generic unit, it is unaffected by the Samurai's attack bonus.
Unfortunately, the Turks cannot use the Imperial Skirmisher because it is an upgrade of the Elite Skirmisher, which the Turks have no access to. In contrast, other civilizations can put these units to great use, especially the Aztecs, Britons, Byzantines and Incas; the first in particular, having somewhat lackluster Arbalests, whereas Atlatl-boosted Imperial Skirmishers are superior to most domains, including cost efficiency, training time, and bonuses.
The Spanish appreciate the Imperial Skirmisher, due to lacking the Crossbowman.
Further statistics
Unit strengths and weaknesses | |
---|---|
Strong vs. | Archers, Pikemen |
Weak vs. | Melee units, siege units |
Upgrades | |
Attack | Fletching (+1) Bodkin Arrow (+1) Bracer (+1) Chemistry (+1) Atlatl (+1, Aztecs only) |
Range | Fletching (+1) Bodkin Arrow (+1) Bracer (+1) Atlatl (+1, Aztecs only) Yeomen (+1, Britons only) Andean Sling (eliminates the minimum range, Incas only) |
Accuracy | Thumb Ring (increases accuracy to 100%) Ballistics (hit moving targets) |
Armor | Padded Archer Armor (+1/+1) Leather Archer Armor (+1/+1) Ring Archer Armor (+1/+2) |
Conversion defense | Faith Heresy |
Creation speed | Conscription (+33%) |
Civilization bonuses
- Aztecs: Imperial Skirmishers are created 15% faster.
- Burmese: Researching Faith is 50% cheaper.
- Byzantines: Imperial Skirmishers are 25% cheaper.
- Celts: Imperial Skirmishers can convert herdables even if enemy units are next to them.
- Chinese: Technologies that benefit Imperial Skirmishers are 15%/20% cheaper in the Castle/Imperial Age.
- Spanish: Blacksmith upgrades that benefit Imperial Skirmishers don't cost gold.
- Vietnamese: Imperial Skirmishers have 20% more HP. Conscription is free.
Team bonuses
- A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster.
- A team containing Britons: Imperial Skirmishers are created 20% faster. Researching Thumb Ring is 20% faster.
- A team containing Magyars: Imperial Skirmishers have +2 LOS.
- A team containing Malians: Researching Chemistry and Ballistics is 80% faster.
- A team containing Saracens: Imperial Skirmishers have +2 attack against standard buildings.
- A team containing Teutons: Imperial Skirmishers are more resistant to conversion.
Trivia
- In games where the Post-Imperial Age is set as the starting Age, the Turks have access to Imperial Skirmishers, despite the fact that they are technically unable to get them. This is due to an oversight from the Turks still getting the Imperial Skirmisher upgrade (the lack of the Elite Skirmisher upgrade is what prevents it from being researched in normal gameplay) and regular Skirmishers being able to directly upgrade to Imperial Skirmishers.
- The Imperial Skirmisher is one of only two unique units not to take bonus damage from the Samurai, the other being the Imperial Camel, due to both being unique upgrades of common units.
- The Imperial Skirmisher is one of just three unique units that can only be trained in the Imperial Age and does not have an Elite version, the others being the Condottiero and the Imperial Camel. However, the Slinger and the Missionary also don't have an Elite version but they can already be trained in the Castle Age.