This article is about the Age in Age of Empires II. For the Age of the same name in Age of Empires III, see Imperial Age (Age of Empires III). |
The Imperial Age is the fourth and final Age in Age of Empires II. It allows access to gunpowder units (except for the Aztecs, Huns, Incas, and Mayans) and heavy siege units.
Additionally, once the Imperial Age is reached, a Wonder can be built by any civilization.
The Imperial Age is preceded by the Castle Age.
Note: The list below only shows the units, buildings, and technologies that are activated when a player advances to the Imperial Age. If you wish to see the units, buildings, and technologies that are available from earlier Ages, see Dark Age, Feudal Age, or Castle Age.
Requirements
The Age advancement from the Castle Age to the Imperial Age requires:
- 1000 food
- 800 gold
- A Castle or any combination of two different Castle Age buildings: Monastery, University, Siege Workshop
- 190 seconds of research at a Town Center
Available Buildings
Civilian Buildings
- Wonder - special building that grants victory when constructed and defended for 200 years
- Feitoria - generates resources (Portuguese only)
Defensive Structures
- Keep1 - Tower that attacks enemies on sight
- Bombard Tower1,2 - powerful Tower (requires Chemistry)
- Both the Keep and the Bombard Tower have to be researched at the University.
Available Units
In the Imperial Age, only military units are unlocked.
At the Barracks
- File:2HandedswordsmanIcon.jpg Two-Handed Swordsman - swordsman unit
- Champion - swordsman unit
- Halberdier - anti-cavalry unit
- File:EliteEagleWarriorIcon.jpg Elite Eagle Warrior - scouting unit, also good against archers
- Condottiero - anti-gunpowder unit (Italians and allies only)
At the Archery Range
- Arbalest - archer unit
- Heavy Cavalry Archer - mounted archer
- Elite Genitour - mounted anti-archer skirmisher (Berbers and allies only)
- File:HandCannoneerIcon.jpg Hand Cannoneer - light gunpowder unit (requires Chemistry)
- Imperial Skirmisher - anti-archer javelineer (Vietnamese and allies only)
At the Stable
- File:HeavyCamelIcon.jpg Heavy Camel - anti-cavalry unit
- Imperial Camel - anti-cavalry unit (Indians only)
- File:CavalierIcon.jpg Cavalier - heavy cavalry unit
- File:PaladinIcon.jpg Paladin - heavy cavalry unit
- Hussar - light and quick scouting unit
- Elite Battle Elephant - heavy cavalry unit
At the Castle
- Elite unique unit - a special unit only one civilization can train
- Trebuchet - powerful long-range siege weapon
At the Siege Workshop
- Onager - ranged siege unit with splash attack
- Siege Onager - ranged siege unit with splash attack
- File:CappedRamIcon.jpg Capped Ram - anti-building siege unit with splash damage that is almost immune to missiles
- File:SiegeRamIcon.jpg Siege Ram - anti-building siege unit with splash damage that is almost immune to missiles
- Heavy Scorpion - ranged siege unit
- File:BombardCannonIcon.jpg Bombard Cannon - siege unit with a long range (requires Chemistry)
At the Dock
- Galleon - basic war ship
- Fast Fire Ship - war ship with a flamethrower
- Heavy Demolition Ship - self-destructive vessel
- Cannon Galleon - gunpowder ship with a long range (requires Chemistry)
- Elite Cannon Galleon - gunpowder ship with a long range (requires Chemistry)
- Elite Longboat - war ship that shoots multiple arrows (Vikings only)
- Elite Turtle Ship - heavy armored ship that fires a cannon (Koreans only)
- Caravel - war ship that shoots arrows with splash attack (Portuguese only)
Available Technologies
Economic Technologies
At the Mill
- Crop Rotation - gives Farms extra food
At the Lumber Camp
- Two-Man Saw - increases wood-chopping speed
At the Market
- Guilds - reduces commodity trading fee
At the University
- Architecture - strengthens buildings
Military Technologies
At the Archery Range
- Parthian Tactics - increases armor of Cavalry Archers
At the Dock
- Dry Dock - increases ship speed and Transport Ship capacity
- Shipwright - makes ships cheaper and increases their creation speed
At the Castle
- File:Unique-tech.jpg Unique Technology1 - special technology that only one civilization can research
- Hoardings - increases Castle HP
- Sappers - increases the attack of Villagers against buildings
- Conscription - increases the creation speed of military units
- Spies2 - see enemy Line of Sight
- Treason3 - see enemy Kings for a short time
- Not all unique technologies are military technologies.
- Spies is not available in Regicide games.
- Treason is only available in Regicide games.
At the Blacksmith
- Ring Archer Armor - increases archer armor
- Bracer - improves missiles
- Blast Furnace - increases infantry and cavalry attack
- Plate Mail Armor - increases infantry armor
- Plate Barding Armor - increases cavalry armor
At the University
- Chemistry - increases missiles and siege units and allows the creation of gunpowder units
- Siege Engineers - increases siege unit range and attack against buildings
- File:Arrowlits.jpg Arrowslits - increases Tower attack
Religious Technologies
At the Monastery
- Illumination - Monks regain their faith faster after a successful conversion
- Faith - increases conversion resistance of all units
- Block Printing increases conversion range
- Theocracy - only one Monk must rest after a successful conversion
Civilization Bonuses
- Byzantines: Advancing to the Imperial Age is 33% cheaper.
- Ethiopians: Receive 100 food and 100 gold when advancing to the Imperial Age.
- Italians: Advancing to the Imperial Age is 10% cheaper.
- Khmer: No buildings are required to advance to the Imperial Age.
- Malay: Advancing to the Imperial Age is 80% faster.
- Persians: Researching the Imperial Age is 15% faster.
History
“ | The rise of great kings and their quest for empire brought about the final segment of the Middle Ages that can be called the Imperial Age. The feudal system was being replaced by kings at the head of nations in England, France, Spain, and Scandinavia. Trade was booming and cities were growing in size and power. The Renaissance was underway in Italy and spreading across Europe. Technology and learning surpassed that of the ancient world. Firearms and other innovations brought an end to the military dominance of knights and castles. This end of the Middle Ages can be marked by several important events, including the Turkish capture of Constantinople, the discovery of the New World, trading contact by sea with Asia, and Martin Luther’s Reformation. | ” |
—Age of Empires II manual |
Template:Ages (Age of Empires II)