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Imperial Age (Age of Empires II)

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This article is about the Age in Age of Empires II. For the Age of the same name in Age of Empires III, see Imperial Age (Age of Empires III).
Civimpage

A civilization in the Imperial Age

Impage

The Imperial Age logo

The Imperial Age is the fourth and final Age in Age of Empires II. It allows access to gunpowder units (except for the Aztecs, Huns, Incas, and Mayans) and heavy siege units.

Additionally, once the Imperial Age is reached, a Wonder can be built by any civilization.

The Imperial Age is preceded by the Castle Age.

Note: The list below only shows the units, buildings, and technologies that are activated when a player advances to the Imperial Age. If you wish to see the units, buildings, and technologies that are available from earlier Ages, see Dark Age, Feudal Age, or Castle Age.

Requirements Edit

Imperial-age-research

The Age advancement from the Castle Age to the Imperial Age requires:

Available Buildings Edit

Civilian Buildings Edit

  • Wondericon Wonder - special building that grants victory when constructed and defended for 200 years
  • Feitoriaicon Feitoria - generates resources (Portuguese only)

Defensive Structures Edit

  1. Both the Keep and the Bombard Tower have to be researched at the University.

Available Units Edit

In the Imperial Age, only military units are unlocked.

At the Barracks

At the Archery Range

At the Stable

At the Castle

At the Siege Workshop

  • OnagerIcon Onager - ranged siege unit with splash attack
  • SiegeOnagerIcon Siege Onager - ranged siege unit with splash attack
  • CappedRamIcon Capped Ram - anti-building siege unit with splash damage that is almost immune to missiles
  • SiegeRamIcon Siege Ram - anti-building siege unit with splash damage that is almost immune to missiles
  • HeavyScorpionIcon Heavy Scorpion - ranged siege unit
  • BombardCannonIcon Bombard Cannon - siege unit with a long range (requires Chemistry)

At the Dock

Available Technologies Edit

Economic Technologies Edit

At the Mill

At the Lumber Camp

At the Market

  • Guilds Guilds - reduces commodity trading fee

At the University

Military Technologies Edit

At the Archery Range

At the Dock

At the Castle

  1. Not all unique technologies are military technologies.
  2. Spies is not available in Regicide games.
  3. Treason is only available in Regicide games.

At the Blacksmith

At the University

Religious Technologies Edit

At the Monastery

Civilization Bonuses Edit

  • Byzantines: Advancing to the Imperial Age is 33% cheaper.
  • Ethiopians: Receive 100 food and 100 gold when advancing to the Imperial Age.
  • Italians: Advancing to the Imperial Age is 10% cheaper.
  • Khmer: No buildings are required to advance to the Imperial Age.
  • Malay: Advancing to the Imperial Age is 80% faster.
  • Persians: Researching the Imperial Age is 15% faster.

History Edit

"The rise of great kings and their quest for empire brought about the final segment of the Middle Ages that can be called the Imperial Age. The feudal system was being replaced by kings at the head of nations in England, France, Spain, and Scandinavia. Trade was booming and cities were growing in size and power. The Renaissance was underway in Italy and spreading across Europe. Technology and learning surpassed that of the ancient world. Firearms and other innovations brought an end to the military dominance of knights and castles. This end of the Middle Ages can be marked by several important events, including the Turkish capture of Constantinople, the discovery of the New World, trading contact by sea with Asia, and Martin Luther’s Reformation."

Age of Empires II manual

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