While Immortal melee attack does 9 points of hack attack, its ranged attack have 6 points piece attack, which is significantly weaker.
The player can train up to eight Immortals. For players worshiping Nü Wa and Shennong, two Immortals are available per age, while players worshiping Fu Xi can train all eight Immortals from the Archaic Age.
Melee Attack Edit
Immortals use melee attack against the following units:
- All infantry and cavalry units except Throwing Axemen and Mounted Archers
- All siege weapons
- All non-ranged Greek heroes, Hersirs
- All non-ranged myth units including Titans
- Fire Giants
- All buildings
- All Atlantean Heroes (including ranged ones)
Ranged Attack Edit
Immortals use ranged attack against the following units:
- All archer units and Throwing Axemen
- All ranged Greek heroes, Pharaohs, and Priests
- All ranged myth units except Fire Giants
- All naval units
Attack Bonuses Edit
- Myth units ×7.0
- Set Animals ×3.0
- Archaic Age ×0.1
God Bonuses and Upgrades Edit
Fu Xi allows all eight Immortals to be trained as early as the Archaic Age.
- Elixir of Immortality (Chang'e) causes Immortals to regenerate 2.0 HP/s
- Demon Slayer (Zhong Kui) increases ranged and melee damage multiplier vs Myth Units by 2.
- Copper Weapons, Bronze Weapons, and Iron Weapons increase attack by 10%.
- Copper Mail, Bronze Mail, and Iron Mail decrease hack vulnerability by 15%.
- Copper Shields, Bronze Shields, and Iron Shields decrease pierce vulnerability by 15%.
- Jade Rabbit (Chang'e) increases movement speed by 10%.
In comparison to other, similar mass-trainable Heroes, such as the Hersir, Immortals excel as far as combat is concerned. Unlike other Heroes, they have two attacks, a melee that causes melee damage, and a ranged one with piercing damage and 14 range. This makes them the most adaptable Hero unit in the game, as they will choose whichever weapon causes the most damage, depending on the target's resistances. Combined with the worship of Chang'e and Zhong Kui, Immortals can become even more versatile, as they will combine regeneration, with better speed and an even better bonus against Myth Units.
They are especially dangerous against flying units, as their substantial attack bonus (especially with Demon Slayer researched), combined with their decent attack, can spell doom to flying scouts, such as Ravens and Pegasi, whereas a group of 2-3 Immortals can easily fell even more powerful units, such as Stymphalian Birds and Phoenixes. Their stats are decent in comparison to Priests' and Hersirs, but Immortals also have two notable drawbacks: they are available solely to the Town Center, meaning that their production can halt down Peasant production, and they also have a limit of 8. This means that they cannot be massed in enormous numbers, as well as the fact they should not be trained without purpose and reason.
- Excluding Gaia (that has a unique attack against her son, Kronos), Immortals are the only unit to have multiple types of (non-rechargeable) attacks.
- They are also the only mass-trainable Heroes to have a build limit.
- In-game, all Eight Immortals are male and identical, and lack names. In reality, at least one Immortal was female (He Xian'gu, but also probably Lan Caihe, whose gender is ambiguous), and they all have had different depictions in Chinese mythology.
- Immortals are ineffective against Hades' Sentinels as they will mimic the statue's pierce attack even though they have high pierce armor.
"Great feats and extreme acts of devotion, fervor, or piety might be enough to grant mortals the opportunity to ascend to a higher plane of immortal existence.
The Eight immortals of the Taoist pantheon were a diverse group of men and women who achieved immortality through fasting, kindness to the poor, and sometimes divine intervention. Lan Caihe even ascended to heaven while totally drunk after inadvertently climbing onto a celestial swan. Sun Wukong was so amused that he granted La Caihe 500 years of his magical powers."—In-game history section