|Upgraded From||Light Cavalry|
The Hussar and Light Cavalry have a little combat difference not displayed in game. Hussars have a bonus of 12 against Monks, 2 points more than Light Cavalry. Hussars also attack about 0.1 second faster than Light Cavalry; once every 1.9 seconds, faster than the Light Cavalry's once every 2 seconds. Due to their faster attack, a Hussar without Bloodlines can defeat a Light Cavalry with Bloodlines researched, despite a 5 hitpoint disadvantage. They can be used to skirmish small towns and small armies before they can become a real threat, they can defend from small attacks from siege weapons and are adept at destroying small armies of archers since they move fast and have decent pierce armour.
At first glance, it is easy to dismiss the Scout Cavalry line's usefulness as combat units. But the Hussar's main advantages are its speed and cheapness. The most popular pairing involving Hussars is with Cavalry Archers, which is the a preferred combination for the Mongols, Huns, Saracens, Magyars and Turks. While a few other cavalry and / or archer based civilizations can utilize this as well, it is not as effective for them. Arguably, it is also the signature attack technique of the Mongols since in addition to faster attacking Cavalry Archers, their Hussars have 30% more HP. Likewise, the Huns have cheaper Cavalry Archers and their Hussars are created quicker. Since Hussars cost only food, precious gold can be invested in Cavalry Archers and Siege Weapons to create a mobile yet devastating force in the Castle Age itself. The Hussar's contribution here mainly consists of neutralizing Skirmishers, Siege and Monks. They can also act as cheap cannon fodder to engage Infantry, Heavy Cavalry and Camelry, while the Cavalry Archers pick them off safely, using the cover.
Hussars are also the mainstays of Cavalry civilizations when gold is scarce (or runs out). They form a classic tactical Rock-Paper-Scissor with other gold free units by countering Skirmishers and being countered by Pikemen/Halbediers.
- Upgrades: Forging, Iron Casting, Blast Furnace, Scale Barding Armor, Chain Barding Armor, Plate Barding Armor, Bloodlines, Husbandry, Conscription, Faith, Heresy, Herbal Medicine
Civilizations bonuses Edit
- A team containing Huns: produce Hussars 20% faster
- A team containing Teutons: Hussars are more resistant to conversion.
- A team containing Mongols: Hussars +2 LOS.
- Celts herdables cannot be stolen within a Hussars's Line of Sight.
- Spanish Blacksmith upgrades for Hussars don't cost gold.
- Turks: Light Cavalry and Hussar upgrades are free.
- Mongols: Light Cavalry Units have 30% more HP.
The Forgotten ChangesEdit
- Magyars get Forging, Iron Casting and Blast Furnace for free that upgrades the attack for Hussars, Hussars are 10% cheaper.
In the 15th century the Hungarians deployed a corps of light cavalry soldiers that came to be known as Hussars. They were excellent horsemen, trained to ride from their youth on the grasslands of the Hungarian plain. They wore brightly colored uniforms that gave them added dash and distinction. On the march they scouted and raided as needed. In an emergency they could charge in battle, but were usually too lightly armed and armored to engage heavy cavalry or infantry. They were especially useful after an enemy routed and had become disorganized because the fast Hussar could easily run over and cut down the undisciplined troops. The bright uniforms and dashing demeanor were very attractive to other nations and Hussars were prominent in later armies, especially during the Napoleonic era. A British Hussar unit was deployed in the Korean War, although it was fighting in tanks by that time.
|Unit Evolution: Scout Cavalry|