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This article is about the campaign scenario in Age of Empires. For the food gathering method, see Hunt.
Hunting
Hunting
Scenario Info
Game EmpiresIcon Age of Empires
Campaign Ascent of Egypt Learning Campaign
Civilization Egyptians
Color Blue
Course of Campaign
Scenario No. 1
Previous N/A
Next Foraging

Hunting is the first scenario of the Ascent of Egypt Learning Campaign, and introduces the player to the basic components on optimizing strategic game play in Age of Empires.

The scenario is designed to teach players how to hunt and build in the game.

Scenario InstructionsEdit

"The Ice Age has passed; plants and wildlife are plentiful thanks to the improved climate. Although the technology of your tribe is still primitive, your hunting skills are excellent. Establish a small village on this Nile Delta island and grow your tribe to seven people."

ObjectiveEdit

StrategyEdit

This campaign is pretty straightforward, since no enemies and threats are present. The only thing the player should look out for are Alligators lurking around near the coastal areas of the Map. Since the player must create 6 Villagers (the mission starts with one already available), 300 Food is required to accomplish the mission, along with 30 Wood to build a House to support enough Population to sustain that amount of Villagers. Collect the required resources, build or train these units and the mission will be complete.

Historical Outcome Edit

"Hunting was good along the Nile and the inhabitants of the region lived well. As a result, population densities increased and the people prospered. The tiny Egyptian tribe passed its first hurdle on the long road to building a mighty empire."

In-game section

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