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Hunted
HuntedMap
Scenario Info
Game AfricanIcon The African Kingdoms
Campaign Sundjata
Civilization Malians
Color Purple
Course of Campaign
Scenario No. 1
Previous N/A
Next The Sting of the Scorpion

Hunted is the first scenario in the Sundjata Campaign in Age of Empires II HD: The African Kingdoms.

The scenario starts with a unique Light Cavalry Hero called Sundjata, and a small ally army fighting off a small group of Sosso Scouts comprised of Skirmishers and Swordsmen. The Player is required to get to a small town (yellow) to the northwest, in which Sundjata will get Spearmen and Light Cavalry, and a couple Cavalry Archers.

The Objectives of the scenario are to destroy the Sosso Scouts encampment to the south-west, after getting to the Town.

PlayersEdit

Ally -> EnemyEdit

  • Niani (Malians) is the (initially) allied city in the west part of the map. As soon as Sundjata steps out of the city limits, it will fall under Sosso control and will automatically change its stance towards the player to Enemy.

AllyEdit

  • Kangaba (Malians) is the smallest faction, comprised of a small town in the middle with several houses, a Town Center and a couple of towers, along with 4 Villagers and Goats. All of their infrastructures will be turned over to the player once Sundjata reaches their town.

EnemyEdit

  • Sosso Scouts (Malians) is the main enemy faction in the map. They will mount a siege on Niani at the start of the level and some ambushes will be set along Sundjata's journey to Kangaba. Once the player has settled in the town, the Sosso Scouts will constantly be harassing them with Archers, Skirmishers and Scout Cavalry (Battering Rams will appear if the player has built a Castle). The scenario is won once their main base in the south-western area of the map is destroyed.

Strategies/TacticsEdit

Finding a safe haven Edit

At the beginning of the scenario Sundjata is in the city of Niani and is warned by a guard against an ambush by Sosso Scouts. As the hero is alone and has no chance of winning the fight, the player should head straight out of the city to the northwest while the allied guards try to hold off the attackers. Some (Gaia) Knights and Spearmen still loyal to Sundjata will join him outside the city limits, while the conquered Niani change their stance towards him to Enemy. They will remain a major enemy faction throughout the level, but will generally leave the player alone so long as they don't return and provoke them.

Further west is another ambush consisting of a few Long Swordsmen and two Scorpions. It is best to charge the Scorpions with Sundjata and the Knights while keeping the Spearmen safe for later. After the gorge the player can find a few loyal Cavalry Archers who tell Sundjata of their village Kangaba, which will provide a safe haven and a new base for him. The player can avoid most enemies by heading southwest towards the river and then following it, but should be careful not to wander in range of the Niani castle to the south. Right before the ford a few Crossbowmen will join the cause. The ford is guarded by enemy Light Cavalry and Camels which can present a substantial threat to the Knights and Crossbowmen, but can be felled pretty quickly with some well-supported Spearmen. Cross the river and enter the village of Kangaba to take over the Villagers and buildings.

Defending the base Edit

As soon as Kangaba becomes the player's territory, they should immediately build Palisade Gates to block the paths into the little village to protect the workers from incoming Sosso Scout raiders. The AI will not attack walls, so their Scout Cavalry and Spearmen can't directly enter the base, but their Archers and Skirmishers will fire over them to attack other buildings and units. The player should create a few Villagers to gather food and wood inside the walls and build an Archery Range to create some Skirmishers as soon as possible to fend off the early attacks by the Sosso Scouts, which should not be underestimated. This is especially pressing on hard difficulty as the frequency of enemy raids will be much higher. A Blacksmith to research Fletching is also useful, but the player should keep in mind that the amount of wood that can be gathered in the base is very limited. Gold should be saved for advancing to the Castle Age.

A good tactic is to immediately upon arrival sneak some Villagers out towards the north where more food, wood and stone can be found, but make sure it is far enough away from the base so attacking enemies don't spot the vulnerable villagers when they attack the base. Use Sundjata to scout the surrounding area and find further resources. The Gold Mine right outside the village is very vulnerable to attack. The player can find other mines to the southwest, but one of them is protected by enemy Archers and a Mangonel. A relic can also be found to the northwest.

The Sosso Scouts army consists of hordes of Scout Cavalry, Archers, Skirmishers and Spearmen (only until some point), which they will upgrade with Blacksmith technologies (even Castle Age techs very early, even though they stay in the Feudal Age for the entire game) and at some point will also upgrade their units to their Castle Age counterparts. They will also send in waves of Battering Rams to take down the player's Castles, though only if they've actually managed to erect one.

As mentioned before, Skirmishers are a good way to deal with their early attacks while gathering enough resources to advance to the Castle Age and build a Castle, which is something the player should definitely do as soon as possible. A good spot to build the first Castle is either on the hill near the Gold Mine or to the southwest of the village to ward off enemy attacks. Carefully positioned and supplemented with Crossbowmen, it will make mincemeat of enemy soldiers, but be sure to protect it from Ram rushes when necessary.

Turning the fight Edit

Once the survival of the Villagers is ensured thanks to the Castle, the player can begin to go on the offensive. A good unit composition would be of Knights and Long Swordsmen. As the enemy stops sending in Spearmen at some point, the Knights have no real opposition and the Malians even get Bloodlines. Malian Long Swordsmen are also strong because they get +1 pierce armor per age from the Feudal Age onwards, totaling +2 in the Castle Age and with the new Arson technology and their attack bonus they are able to take down buildings very quickly. The player can also mix in some Gbetos for ranged support, but they are very squishy, so make sure they don't get attacked. Monk support is highly recommended if the player is not adept at micromanaging troops to avoid damage. A few Mangonels or Battering Rams are also helpful for taking down the enemy towers.

To really put a nail in their coffin the player can also drop a Castle at the enemy gates, provided you can gather enough stone to do so, to pick them off right when they exit their camp.

Once the Sosso Scouts' production buildings are destroyed, Sundjata is victorious.

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