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Civilization Tech Tree Strategy

Cavalry civilization

Overview Edit

Civilization bonuses Edit

Unique Units Edit

Unique Technologies Edit

Tech Tree Key Edit

As of patch 5.0, the Huns have access to the following buildings, units, and technologies.

Clicking on the icon links to the corresponding page.

Red: Buildings

Blue: Units

Green: Technologies

Purple: Unique Units

Military Edit

Barracks Edit

Barracksavailable
Darkage Feudalage Castleage Imperialage
Militiaavailable Manatarmsavailable Longswordsmanavailable Twohandedswordsmanavailable Championunavailable
Spearmanavailable Pikemanavailable Halberdieravailable
Eaglescoutunavailable Eaglewarriorunavailable Eliteeaglewarriorunavailable
Trackingavailable Squiresavailable
Arsonavailable

Archery Range Edit

requires Barracks-logo Barracks

Archeryrangeavailable
Darkage Feudalage Castleage Imperialage
Archeravailable Crossbowmanavailable Arbalestunavailable
Skirmisheravailable Eliteskirmisheravailable Handcannoneerunavailable
Cavalryarcheravailable Heavycavalryarcheravailable
Thumbringavailable Parthiantacticsavailable

Stable Edit

requires Barracks-logo Barracks

Stableavailable
Darkage Feudalage Castleage Imperialage
Scoutcavalryavailable Lightcavalryavailable Hussaravailable
Bloodlinesavailable Knightavailable Cavalieravailable Paladinavailable
Camelunavailable Heavycamelunavailable
Battleelephantunavailable Elitebattleelephantunavailable
Husbandryavailable

Siege Workshop Edit

requires Blacksmithicon Blacksmith

Siegeworkshopavailable
Darkage Feudalage Castleage Imperialage
Batteringramavailable Cappedramavailable Siegeramavailable
Mangonelavailable Onagerunavailable Siegeonagerunavailable
Scorpionavailable Heavyscorpionunavailable
Siegetoweravailable Bombardcannonunavailable

Castle Edit

Castleavailable
Darkage Feudalage Castleage Imperialage
Tarkanavailable Elitetarkanavailable
Petardavailable Trebuchetavailable
Maraudersavailable Atheismavailable
Hoardingsunavailable
Sappersavailable
Conscriptionavailable
Spiestreasonavailable

Dock Edit

Dockavailable Fishtrapavailable
Darkage Feudalage Castleage Imperialage
Fishingshipavailable Firegalleyavailable Fireshipavailable Fastfireshipunavailable
Transportshipavailable Tradecogavailable Gillnetsavailable Cannongalleonunavailable Elitecannongalleonunavailable
Demolitionraftavailable Demolitionshipavailable Heavydemolitionshipavailable
Galleyavailable Wargalleyavailable Galleonavailable
Careeningavailable Drydockavailable
Shipwrightunavailable

Defensive Structures Edit

Darkage Feudalage Castleage Imperialage
Outpostavailable Watchtoweravailable Guardtowerunavailable Keepunavailable
Palisadewallavailable Stonewallavailable Fortifiedwallunavailable Bombardtowerunavailable
Palisadegateavailable Gateavailable

Research Edit

Monastery Edit

Monasteryavailable
Darkage Feudalage Castleage Imperialage
Monkavailable Faithavailable
Redemptionunavailable Illuminationavailable
Atonementavailable Blockprintingunavailable
Herbalmedicineunavailable Theocracyunavailable
Heresyavailable
Sanctityavailable
Fervoravailable

Blacksmith Edit

Blacksmithavailable
Darkage Feudalage Castleage Imperialage
Paddedarcherarmoravailable Leatherarcherarmoravailable Ringarcherarmorunavailable
Fletchingavailable Bodkinarrowavailable Braceravailable
Forgingavailable Ironcastingavailable Blastfurnaceavailable
Scalebardingarmoravailable Chainbardingarmoravailable Platebardingarmoravailable
Scalemailarmoravailable Chainmailarmoravailable Platemailarmorunavailable

University Edit

Universityavailable
Darkage Feudalage Castleage Imperialage
Masonryavailable Architectureunavailable
Fortifiedwallresearchunavailable Chemistryavailable Bombardtowerresearchunavailable
Ballisticsavailable Siegeengineersunavailable
Guardtowerresearchunavailable Keepresearchunavailable
Heatedshotunavailable Arrowslitsunavailable
Murderholesavailable
Treadmillcraneunavailable

Economy Edit

Town Center Edit

Towncenteravailable Towncenteravailable
Darkage Feudalage Castleage Imperialage
Villageravailable Townwatchavailable Townpatrolavailable
Feudalageavailable Castleageavailable Imperialageavailable
Loomavailable Wheelbarrowavailable Handcartavailable

Mining Camp Edit

Miningcampavailable
Darkage Feudalage Castleage Imperialage
Goldminingavailable Goldshaftminingavailable
Stoneminingavailable Stoneshaftminingunavailable

Lumber Camp Edit

Lumbercampavailable
Darkage Feudalage Castleage Imperialage
Doublebitaxeavailable Bowsawavailable Twomansawavailable

Mill Edit

Millavailable Farmavailable
Darkage Feudalage Castleage Imperialage
Horsecollaravailable Heavyplowavailable Croprotationunavailable

Market Edit

requires Millicon Mill

Marketavailable
Darkage Feudalage Castleage Imperialage
Tradecartavailable Guildsavailable
Cartographyavailable Caravanavailable
Coinageavailable Bankingavailable

Other Edit

Houseunavailable Wonderavailable
Darkage Feudalage Castleage Imperialage

Changelog Edit

The Conquerors Edit

The Forgotten Edit

  • Cavalry Archers are now 15%/25% cheaper in the Castle/Imperial Age.
  • Cannon Galleon removed from the technology tree.
  • Treadmill Crane removed from the technology tree.
  • Marauders introduced. It costs 500F/200G.
  • Non-Elite Tarkans now have 100 HP and 8 attack.

The African Kingdoms Edit

  • Cavalry Archers are now 10%/20% cheaper in the Castle/Imperial Age.
  • Marauders now cost 300W/200G.
  • Initially can research Arrowslits. With patch 4.8, it was removed from the technology tree.
  • With patch 4.8, Tarkans now have 3 pierce armor (4 for Elite).

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