|This article is about the building in Age of Mythology. For the building in other games in the series, see House.|
|First appearance||Age of Mythology|
|Cost||50 wood (Greeks, Nü Wa and Shennong)|
40 wood (Norse and Fu Xi)
|Base hit points||450 (Norse 360)|
|Use||Provides population slots|
|Civilizations||Greek, Egyptian, Norse and Chinese|
Houses increase the number of population slots available to a player; each house supports ten population. Players can only have ten Houses at any one time. Together with the starting Town Center, this gives a total of 115 slots. The only way to acquire more population than this is to build further Town Centers on Settlements.
When agriculture made possible a less nomadic lifestyle, humans began creating more permanent living quarters near their farms, rather than occupying transitory camp sites near hunting grounds or natural shelters like caves. Well built housing improved the quality and longevity of life.
- Originally Houses were not part of the game, and instead the ability to gain population was done through Fertile Fields, a system, where Farms were built upon the Fertile Field, and provided both population, and the ability to be farmed.