This is the icon of Horse Artillery
|First Appearance||The WarChiefs|
|Cost||100 Wood |
|Age Available||Industrial Age|
|Base Hit Points||200|
|Resists||75% vs. ranged|
|Siege Multipliers||x3.0 vs. Infantry|
x2.0 vs. Buildings
x3.0 vs. ships
The Horse Artillery is similar to the Falconet in that it has high damage, a medium-low rate of fire, low Hit Points, and a ranged resistance of 75%. It is designed to counter all infantry and ship units, and destroy buildings with relative ease, doing huge damage with a large bonus against all Infantry and Ships, and a nice multiplier against buildings. The Horse Artillery does 25% more damage than the falconet and is quite fast for an artillery unit moving faster than a falconet or any normal Infantry, but not quite as fast as a normal cavalry unit. It costs 100 Coin and 1 population more than a falconet, and cannot be built until Industrial Age. In general, Horse Artillery is a better choice than a falconet, as it is more cost and population effective and is faster. Trunion can aid the horse artillery well, as then it can flee from some units ranged cavalry and most melee cavalry, like hussars, because then it has more speed than them.
Sometime around the sixteenth century, military planners began to see the value of using horses to maneuver light artillery to the front lines of battle. European records show that some commanders integrated their horse artillery units with infantry and even cavalry. The mobility of horse artillery units offered military leaders increased options in dealing with fluid and rapidly changing battlefield conditions.