The Horse Artillery is similar to the Falconet in that it has high damage, a medium-low rate of fire, low hit points, and a ranged resistance of 75%. It is designed to counter all infantry and naval units, and destroys buildings with relative ease. The Horse Artillery deals 25% more damage than the Falconet and is very fast for an artillery unit, moving faster than a Falconet or any normal Infantry, but still not quite as fast as a normal cavalry unit. It costs 100 coin and 1 population more than a Falconet, and cannot be built until the Industrial Age. In general, Horse Artillery is a better choice than a Falconet, as it is more cost and population effective and is faster. Trunion can aid the horse artillery well, as it makes them fast enough to flee from most cavalry units such as ranged cavalry and melee cavalry such as Hussars.
Asian civilizations can get Consulate Horse Artillery by allying with French and Portuguese at the Consulate which provides armies and technologies that includes Horse Artillery listed below:
Consulate units' train time -50%; Consulate technologies' cost -40% (-300 export for Brigades) and research time -50% (except Brigades) (also +1 Villager for the Indians)
"Engineering School" is available to the French, Ottomans, Portuguese, Russians, and Swedes.
"2 Horse Artillery" is available to the French (upon revolting to Revolutionary France), Ottomans (upon revolting to Egypt and Romania), and Russians (upon revolting to Romania).
"Flying Battery" is available to the Germans, Italians, and Spanish upon revolting to Argentina, and French upon revolting to Revolutionary France.
"Lantakas" is available to the Dutch and Portuguese upon revolting to Indonesia.
"Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.
Upgrades Horse Artillery to Heavy Horse Guns (if not already); Horse Artillery and Heavy Cannons get +20% hit points; Horse Artillery train time -25%; Heavy Cannon train time -15%
Indiana Mobilization
Ships 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
Sometime around the sixteenth century, military planners began to see the value of using horses to maneuver light artillery to the front lines of battle. European records show that some commanders integrated their horse artillery units with infantry units and even cavalry. The mobility of horse artillery units offered military leaders increased options in dealing with fluid and rapidly changing battlefield conditions.
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Gallery[]
A Horse Artillery in Bombard mode
A Horse Artillery in Limber mode
A lifesize model of a Swedish 1850s horse artillery team towing a light artillery piece (Swedish Army Museum, Stockholm.)
A Heavy Horse Gun in Limber mode
A Heavy Horse Gun in Bombard mode
A Horse Artillery in Limber mode in the Definitive Edition
A Horse Artillery in Bombard mode in the Definitive Edition
A(n) (Imperial) Heavy Horse Gun in Limber mode in the Definitive Edition
In-game Ottoman Horse Artillery (the in-game model required the "Topçular" Home City Card before update 14.43676)